phantoms

By gambit1977, in X-Wing

For chistmas i know people have gotten me 2 more so my question is how viable os a 3 phantom list?

See my wolf pack thread

Don't know how viable exactly, since I haven't tried yet, but I also have 3 Phantoms and I know I'd like to try these:

Whisper (ACD)

Echo (VI, ACD)

Shadow (Stygium)

Whisper (VI, ACD)

Echo (VI, ACD)

Sigma (Stygium)

Whisper (ACD)

Echo (VI, ACD)

Sigma (ACD)

The last one is risky and the Sigma would only be good against PS1-2 squads of course.

Try throwing stygium, fire control (or enhanced scopes), and rec spec on a pair of Sigmas/Shadows and tag along with Echo or Whisper if you can fit either. Haven't done the math on the points.

Michiel just did a video about kitting out your Sigma on YouTube. Check him out there or through the thread on this forum.

http://community.fantasyflightgames.com/index.php?/topic/128980-michiels-lets-discuss-sigma-squadron-pilot-21/

Edited by bubblepopmei

ACD on a low PS phantom would be worthless. Regardless of whether you play fun games or tournaments, how often are you realistically ever going to see lists composed strictly of PS1 and PS2? Without enhanced scopes/ intel agent on the low PS guys, it's going to be difficult blocking with them.

I have a buddy that loves running Whisper/Echo lists, and typically he runs Dark Curse with a Stealth Device. Pretty frustrating to play against if his dice are hot. Leaves you with 3 really crappy things to shoot at

Edited by FNG tie pilot

I've had decent result with this:

Sigma + Stygium Particle Accelerator, Intelligence Agent

Sigma + Stygium Particle Accelerator, Intelligence Agent

Sigma + Stygium Particle Accelerator, Intelligence Agent

Backstabber

ACD on a low PS phantom would be worthless. Regardless of whether you play fun games or tournaments, how often are you realistically ever going to see lists composed strictly of PS1 and PS2? Without enhanced scopes/ intel agent on the low PS guys, it's going to be difficult blocking with them.

I have a buddy that loves running Whisper/Echo lists, and typically he runs Dark Curse with a Stealth Device. Pretty frustrating to play against if his dice are hot. Leaves you with 3 really crappy things to shoot at

I also really like Whisper+Echo+Dark Curse. A fun list for sure.

I know ACD isn't the best choice on low PS Phantoms, but I'd still be curious to try it. It wouldn't be used every turn but if you position well it could work. In any case the benefit from the decloak movement on the following turn is still something.

The point of ACD on low PS phantoms isn't the free cloak action. It's the free decloak action. Let's be honest, one of the phantoms "signature" moves is decloak left (or right) and 1 right (or left) turn, taking it from a head on to a flanking position. ACD allows you that flexibility even if it doesn't give you 2 extra defensive dice when your PS is lower than your attackers.

The point of ACD on low PS phantoms isn't the free cloak action. It's the free decloak action. Let's be honest, one of the phantoms "signature" moves is decloak left (or right) and 1 right (or left) turn, taking it from a head on to a flanking position. ACD allows you that flexibility even if it doesn't give you 2 extra defensive dice when your PS is lower than your attackers.

Thank you!

Personally, I would look at the Six Sigma squad that made it into Worlds. Looks fun.

I've run a 3 Phantom list to good effect...

Whisper with VI & ACD

2 x Shadows with ACD

99 points for initiative purposes

Sigma Squadron Pilot (25)

Sensor Jammer (4)

Stygium Particle Accelerator (2)


Sigma Squadron Pilot (25)

Sensor Jammer (4)

Stygium Particle Accelerator (2)


"Echo" (30)

Veteran Instincts (1)

Fire-Control System (2)

Advanced Cloaking Device (4)


Total: 99




Works extremely well. Think tanky HLC X-wings with a HLC maneuverable flanker. Usually only lose the low PS phantoms, and they usually stay around for a bit.

Edited by Hujoe Bigs

Phantoms was the bomb, yo!

Herm... HLC X wing got me thinking...

Rookie = PS2, 21 points, 3 hull 2 shields

Sigma = PS3, 25 points, 2 hull 2 shields

If you add the 3 point hull upgrade modification, then you're at 28 points, 7 more than a rookie (the cost of an HLC) but still one PS higher. One could argue that the HLC is better/worse than the 4 dice primary, I feel like a 4 dice primary is better as it allows the 5 dice R1 attack (vs. the denying the R3 bonus die, and we all know reds > greens... not to mention you can lose it due to a secondary weapons failure).

Which means that the Sigma w/ HU is equivalent to X wing w/ HLC... except for the dials and actions. So, let's take a look at the action differences... The X wing has TL + F, while the Phantom has F, E, BR, and the cloak action. Let's ignore the cloak action for now. At first glance, the TL loss is a big deal, but when you realize that we're comparing grunts, you're more than likely going to be spending your action every turn anyways, so there won't be an opportunity to stack TL+F through 2 turns of actions (short of when you know you won't get a shot). And in general, F is the better action for a low pilot skill dude since they'll get the opportunity to use it on defense to stay alive first.

And then the phantom has the Evade action, which can be rather useful at basically giving you an extra shield token (assuming you spend it) for the cost of an action. Let's not forget the Barrel roll action in this day and age, where mobility reigns king. This give the phantom a huge bonus over the X wing, I don't think I have to go in details here as far as why the BR action is such a good thing to have. Oh yeah, then there's this thing called cloak, which is what the phantom should be doing if it knows it won't have any shots... especially since it can't TL.

So, the action choices for the Phantom clearly outweigh those of the X wing, but what about the dial? The Phantom has a TIE fighter dial, less the 5 straight. So this means that the Phantom can turn sharper with the 1 turn, but can't approach slowly with the 1 straight/bank. One can argue which is better, but imo the phantom is better suited to be flown on the side and turn into combat while the X wing is better to go up the middle and make minor adjustments. I won't say either is particularly better, just different.

So, for 28 points, why wouldn't someone take a Phantom w/ HU? It seems like it's superior to the other 4 dice attack options at that price range, even without the 4 defense dice granted by the cloak action, or the mobility granted by the ACD. Perhaps a straight up naked Phantom should be reconsidered as a reasonable way to spend 25 points, especially if you have something else that you don't want people shooting at (Fel anyone?)... forcing them to make the hard choice of killing the 4 dice grunt, or chase down the elite mobility monster.

This was flown in the top 32 of Worlds;

"Echo" (30)
Veteran Instincts (1)
Sensor Jammer (4)
Rebel Captive (3)
Advanced Cloaking Device (4)

Sigma Squadron Pilot (25)
Enhanced Scopes (1)
Intelligence Agent (1)
Stygium Particle Accelerator (2)

Sigma Squadron Pilot (25)
Enhanced Scopes (1)
Intelligence Agent (1)
Stygium Particle Accelerator (2)

Simga's block like no other, and Echo maneuvres like no other. Very difficult list to fly but it can do well if you are an awesome pilot!

Edited by Joostuh

my very first match at regionals last year was a 4x sigma list. brutal. i managed to kill one, with three turreted ships.

I've run a 3 Phantom list to good effect...

Whisper with VI & ACD

2 x Shadows with ACD

99 points for initiative purposes

ACD benefits hugely from having a high PS.

I don't think that Shadows fit it well.

However, Intelligence Agent, Stygium, and Enhanced Scopes would, and costs the same points :)

I've run a 3 Phantom list to good effect...

Whisper with VI & ACD

2 x Shadows with ACD

99 points for initiative purposes

I second this list! Can be very potent.