Interactive X-Wing: Luke vs Decimator

By Crabbok, in X-Wing

I've been working on something all new for my youtube channel. I'm not sure if this has ever been done before. I'm very curious to hear some opinions.

Keep in mind that this is my first attempt, and some of the situations you will encounter will be part of a script. Most of the decisions you make will test your game knowledge but then again sometimes there is an element of luck, so not EVERY decision is going to be a test of pure knowledge.

https://www.youtube.com/watch?v=Ixp6UN5c_k8

Edited by Crabbok

So far very cool. I just picked the first maneuver, but so far the concept seems rather neat.

Edit: Played through it and that's really a cool idea :) Although your rolling sucks. ;) 2 blanks, with a direct hit to kill luke. :P

Reminds me of the chose your own adventure books. I can see that it would take some time to go through all the possible choices, and you would naturally need to limit the options.

Edited by VanorDM

Nice work, a few turns I would have considered other choices last turn in my run 3 straight or 2 bank I would have considered 2 straight or 1 bank, but that would have been a lot more work for you. The only other suggestion would be to give us a clearer view of the table before asking for choice, its harder to see where the ships can go from a low angle with the lighting. Must have taken some time so thanks interesting.

Horrible rolling, but very nice :lol:

oh man, blinded pilot was horrible for the Deci, but double damage on Luke was just silly :)

Its a nice concept.

What would make it a lot better would be putting your camera on a tripod and having a fixed angle. If you need to explain it cut to you doing an 'explanation edit'.

At the mo its very shaky and i think with a couple of re-runs and being a bit more succinct you could improve pacing

Are you going with the first rolls you make or playing until you get a characterful result that is along the lines of what you want?

I only ask because when we did battle reports at GW for white dwarf the game would be played three or four times and the most interesting one included.

So on the whole nice idea, just needs a bit more polish with presentation/camera work and pacing.

I'd be tempted to do this sort of thing on a *very* visual board or have a vassal graphics 'inset' corner box showing the manoure from top down as well.

I dont know how much editing you do but i do band interviews for festivals and out of a hours chat we'll have eight minutes of interview as we cut it down loads to keep it paced and remove and wasted dead airtime,

But no1 fix would be a static camera.

This makes me wonder how something like this could work on Twitch. Similar to how people did Twitch Plays Pokemon.

Essentially everyone in the chat is determining what happens.

So you'd play against an opponent, but all of your choices are being determined by the twitch chat. Could be pretty funny.

A vassal inset would let you overlay the 'options' and where you would end up in relation to your current position as well.

I think it's great, but I think it takes you a long time to actually film it and return to previous positions. Vassal would be easier, but probably takes away from the feel of the video you want to do.

Also, dat rolling.

Its like when you see the lad from star trek play the game on his board games web magazine/blog/show.

Its obvious they played it a few times to get a game with interesting results.

I get the feeling you were *honest* and went with the first thing rolled. It might be more entertaining , if less convincing for the experts, if it was edited to show the dramatic results, if the deck was stacked so that a critical that was very entertaining came up , blinded pilot, was so fortuitous that i assumed this what you had done as 'pilot skill 0' crit would have had zero game effect.

I'd be interested to know your processes before going any further into ideas or being any more critical.

Like i say i know a little about working in front of a camera and editing footage from working at the Resistanz Festival every year and presenting 'resistanz TV' with the wife.

I think like how if you look at the playing example in the core book its clearly a possible sequence of events but also one that shows everything you need to know in the right order.

Depends on the aim of the video... if it a game for us players or a tool to get people into the game?

I think the video has two goals. One is pure entertainment value. Maybe you want to play but can't, (Like at work), and this could possibly give someone a simulation of playing out a scenario.

But the other goal, (and this one will take some time to fine tune) is strategy. I included some of this into the video. What moves would be awful, and what moves would be safe? What would be a wise gamble? For future scenarios I will do more planning and hope that they are educational as well as entertaining. Naturally with a turreted ship like a Decimator, there are limits to how much I can factor successful maneuvers into something like this. You can't practice arc dodging very well in this scenario, for example.

But thanks for the comments and suggestions. I will definetlye go looking for a better tri-pod. (My current one is only like 4 inches tall).

Yeah i have a mini tripod like that, its next to useless as my bridge camera is too heavy for it unless its on the floor and the camera is pointing up!

Then again i do most my photography of people playing airsoft so i usually dont need a tripod.

I like the 'choose your own adventrue' book, play at home idea. That would be my focus but i think to make it really exciting you might have to rig the rolls and hits or it could go on forever. ideally you want the 'win' story to be like ten moves or less so you can do the 'game' in a lunch break id have thought.

Defintiely something worth sticking with though.

Good stuff.

Very cool! Thanks!

I died my first go...

and what's with the voice?

Edited by Jo Jo

I died my first go...

and what's with the voice?

That's how I talk now. Ever since the Episode 7 trailer.