Epic list critique

By chilligan, in X-Wing

So, we have a team Epic coming up, with 300pts of ships for each team. What do you guys think of the following?

Ten Numb (31)
Veteran Instincts (1)
Advanced Sensors (3)
Heavy Laser Cannon (7)

Keyan Farlander (29)
Opportunist (4)
Advanced Sensors (3)
Heavy Laser Cannon (7)
Chewbacca (4)
B-Wing/E2 (1)

Dagger Squadron Pilot (24)
Enhanced Scopes (1)

Dagger Squadron Pilot (24)
Advanced Sensors (3)
Heavy Laser Cannon (7)

GR-75 Medium Transport (30)
Engine Booster (3)
Comms Booster (4)
Bright Hope (5)

Etahn A'baht (32)

Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)

Jan Ors (25)
Veteran Instincts (1)
Ion Cannon Turret (5)
Nien Nunb (1)

Total: 299

View in Yet Another Squad Builder

The transport is supposed to be used as a rammer/support. We can use Comms Booster for any B-wing or for Corran, giving him three actions, meaning he can get two TL+F shots in a round, or he can BR, evade + focus, or evade+focus+focus.

The rest of the list is meant to shoot first and bring down ships fast. Ten numb with HLC, unevadeable crit from Etahn, Keyan with 6 dice. AS on the more important B-wings, Chewbacca on Keyan so he will die much harder, Enhanced Scopes on one B-wing to out-block swarm lists. Ideally, swarm lists will have a) lower PS b) no actions c) I will have all actions.

High PSs present for hyper-agile targets, Jam can also help with those.

We've done a trial run of the list with slightly different specs and decided that the Transport is indeed worth its points.

A big decision was going with fewer ships with many upgrades. I'm usually against that but experience has shown me that in Epic games, lower PS means 2-3 ships die before they shoot in just the first round, and it can go downhill very fast.

Also, people underestimate how far a transport with boost and 2 bank will go.

Thoughts, critique?

I think you went too heavy on the elite stuff. I tend to go with more generics as it's more themeatic, but also easier to actually remember all the crap you can do with a particular pilot. Don't forget that you will have to do that. Also, it does concentrate your points in a few targets. If he goes elite or horde (or in between), he can concentrate on one ship at a time. While you may actually get to fire before you die, you will still die.

I would suggest a few high PS ships, but then more generics. I look at your souped up B-wings and think they might have a hard time getting anywhere if they find themselves out of the action. For the same number of points, you can buy 3 Red Squadron guys for one more point....or 2 Red and 1 Rookie for 1 less. X-wings are faster and I'd rather have 3 ships with 3 attack dice than 2 ships with 4 attack dice.

You can also go for X-wing pilots like Tarn and the R7 to just stay alive longer. Anyone with R5-D8 is good, too. If you take enough damage, peel off and remove those hits. It's a do-able thing in Epic.

That's my humble opinion, though. Have fun with it!

I like the list and can see your choice reasons and dont dispute them

what i like most though is its 'thematic' you've got a tranport and two wings of two particular fighter types.

I like seeing squadrons of the same ship rather than *really* random fleets that min max.

I know random fits rebels but i'd rather see an epic list of 4 x wings escoring 4 y wings than 2 a's, a b, a z95 special character, a y wing and a falcon :)

I'd give keyan PTL

Its a no brainer choice for me as every turn you stress yourself out getting a target lock and focus.. oh no you're stressed...

oh thats ok illl shoot you , clear it and help myslef at the same time.

I think you went too heavy on the elite stuff. I tend to go with more generics as it's more themeatic, but also easier to actually remember all the crap you can do with a particular pilot. Don't forget that you will have to do that. Also, it does concentrate your points in a few targets. If he goes elite or horde (or in between), he can concentrate on one ship at a time. While you may actually get to fire before you die, you will still die.

I would suggest a few high PS ships, but then more generics. I look at your souped up B-wings and think they might have a hard time getting anywhere if they find themselves out of the action. For the same number of points, you can buy 3 Red Squadron guys for one more point....or 2 Red and 1 Rookie for 1 less. X-wings are faster and I'd rather have 3 ships with 3 attack dice than 2 ships with 4 attack dice.

You can also go for X-wing pilots like Tarn and the R7 to just stay alive longer. Anyone with R5-D8 is good, too. If you take enough damage, peel off and remove those hits. It's a do-able thing in Epic.

That's my humble opinion, though. Have fun with it!

That might be because of my play experience with Epic. At the last tournament we had, rounds were not that long (1h30-2h?), you don't know the speed of your opponents, so you might end up only playing 3-4 rounds. I wouldn't count on X-wings surviving long in Epic due to their reliance on focus for defense (as opposed to B-wings, for instance). Also, having bad luck on green dice (summoning ficklegreendice) is somehow mitigated with the B-wings.

I am aware that those B-wings are a point sink, Ten Numb is overcosted, but with Etahn backing them up and them shooting first, I'm counting on eliminating enough ships so that return fire isn't a problem.

I'd give keyan PTL

Its a no brainer choice for me as every turn you stress yourself out getting a target lock and focus.. oh no you're stressed...

oh thats ok illl shoot you , clear it and help myslef at the same time.

That's what Opportunist is for. I have a B-wing with Enhanced Scopes, he blocks someone, in comes Keyan with opportunist, takes another extra dice, he already has TL, even if he bumps, then he takes another dice from Jan, boom 6 dice TL+F.

With Advanced Sensors, if I know I bump, I can also 2-k with Keyan, TL before that, use the stress as focus, TL+F again. If I really know I'll be able to use Opportunist, I can also shed the stress with the Transport to pick up the stress from Opportunist.

I'd give keyan PTL

Its a no brainer choice for me as every turn you stress yourself out getting a target lock and focus.. oh no you're stressed...

oh thats ok illl shoot you , clear it and help myslef at the same time.

That's what Opportunist is for. I have a B-wing with Enhanced Scopes, he blocks someone, in comes Keyan with opportunist, takes another extra dice, he already has TL, even if he bumps, then he takes another dice from Jan, boom 6 dice TL+F.

With Advanced Sensors, if I know I bump, I can also 2-k with Keyan, TL before that, use the stress as focus, TL+F again. If I really know I'll be able to use Opportunist, I can also shed the stress with the Transport to pick up the stress from Opportunist.

Oh your evil :)

I used keyan with just oppertunist, hlc, and Jan flying in front. Just positioned myself from a corner to come in at the side and fire during PS 7 and pick a target of oppertunity with my gun. That didn't work, so I decided to shoot a cloaked whisper with jans ion turret, he burnt his evade to dodge the ion, and Keyan oneshotted him. Echo bit the dust the turn after. Then keyan died due to everyone ever shooting him, and everyone that I had left mopped them up.

He is really good in epic, just like defenders.

OH, it's a tournament? Nevermind. I thought it was casual play.

I think I would find a way to run a second comm booster and toryn Farr. I think this will make your transport even better.

Ten Nunb + HLC is antisynergy, unless you desperately need the pilot-skill.

On Farlander, I'd go with C3P0 instead of Chewbacca.

1 agility ships fare particularly poorly in Epic Tournaments, as there's always a possibility of going up against other Rebs, with their Turbolasers.

Wed-15 Repair Bot is definitely worth.

Torynn Farr works REALLY well with Opportunist.

Edited by DraconPyrothayan

You could get the Etahn Effect by using Dodonna on the Transport and drop Etahn for another Dagger, or keep him for double critting.

I'd drop Ten for a Dagger at any rate.

I think I would find a way to run a second comm booster and toryn Farr. I think this will make your transport even better.

I don't like Toryn Farr on Bright Hope since it loses the 2-evade reinforce that I desperately need to stay alive during ramming.

An extra comm booster would have been great though.

Edited by chilligan

Ten Nunb + HLC is antisynergy, unless you desperately need the pilot-skill.

On Farlander, I'd go with C3P0 instead of Chewbacca.

1 agility ships fare particularly poorly in Epic Tournaments, as there's always a possibility of going up against other Rebs, with their Turbolasers.

Wed-15 Repair Bot is definitely worth.

Torynn Farr works REALLY well with Opportunist.

There's Etahn, countering the antisinergy of HLC + Ten.

If someone fires at Farlander, they'll concentrate fire. C3PO needs 4 turns of use to be better than Chewbacca, not going to get that in Epic. That's why I chose Chewbacca.

We had two matches against Corvettes. Indeed there was a problem with turbolasers, but we never lost more than 1 B-wing, usually a Dagger. We won those matches, one by neglecting the Corvette altogether, one by destroying the Corvette.

Wed-15 is not as needed with the 2-evade reinforce.

Toryn Farr uses an action, so we lose the Reinforce. With this Tranport, I boost and go fast, only counting on initial energy for the comm booster and boost, at least until we get kills from ramming and have to "try turning around". Then it becomes a range 3 support ship.

You could get the Etahn Effect by using Dodonna on the Transport and drop Etahn for another Dagger, or keep him for double critting.

I'd drop Ten for a Dagger at any rate.

Dodonna is range 1 of transport, which is a "killzone" when banking. Assuming we do a lot of banking with ramming speed, he's dangerous to use.

Repair bots are worth their weight in gold on transports.

especially with some tibanna gas... you can go from 'deaths door' to fully functional in a turn....

So we had 3 matches: 2 against CR90 lists, one against a supercharged Biggs with range 1 friends, Han + Dash. At this point I'm debating on what to use against Biggs, because that list seemed incredibly strong. That was the only match we lost.

For reference:

Wedge + ST

Luke + ST + R2-D2?

Airen Cracken + Assault

Blount + Assault

Biggs + R2-F2 + EI

Garven

Bandit

Han + C3PO + PtL + Engine

Dash + Kyle + Ptl + HLC + Outrider + Engine

Very synergistic, almost everything stays within range 1 of Biggs, and he gets up to 2 focus + R2F2. I'm sure there are even worse versions of this.

Overload Biggs with stress to deny him his actions? Drop the HLC on the dagger to get two Ion Cannon?

Both?

I'm not a big rammer, so my Dodonna was indeed more suited to a different play style, but I just wanted him mentioned because he is easily overlooked. :P.

Repair bots are worth their weight in gold on transports.

especially with some tibanna gas... you can go from 'deaths door' to fully functional in a turn....

How does that work? The repair droid is an action, so you can't simultaneously use Recover...

+ the moment you don't use reinforce, you're dead. A recover is at most 4 shields, wed droid is 1-2 damage, so you can get better defense if you actually reinforce (/w Bright Hope) against 3+ ships attacking the transport.

Overload Biggs with stress to deny him his actions? Drop the HLC on the dagger to get two Ion Cannon?

Both?

I'm not a big rammer, so my Dodonna was indeed more suited to a different play style, but I just wanted him mentioned because he is easily overlooked. :P.

In a more defensive Biggs list, he can get at least two focus tokens without any actions, not to mention a list with a transport and comms booster, where you can't actually jam Biggs.

Even if I have multiple Ion Cannons, that won't help much. In Epic, I feel like Biggs only needs to work for one turn to shift the balance to the opponent. If he stays alive but Ion'ed, he can still receive focus/evade tokens just fine, other ships will go with him, maintaining formation.

So, Ion the other ships, making it harder for the whole bunch to cuddle up :P.

How about, and this might change the list too much for your liking, you drop Etahn altogether?

Then, with the freed up points, you give the second Dagger an HLC and Advanced Sensors and the rest goes to beef up the Transport with a Combat Retrofit, Tibanna Gas and dropping the Comms Booster for an Ionization Reactor. Also, add Leia and Rieekan to let everyone move last and with an Adrenaline Rush for one devastating turn.

As said, you might not like it, and that's fair enough :P.

I can't Ion the other ships if I have to shoot at Biggs.

Riekan is also only for the Activation Phase, so it wouldn't help me much, I already know their formation and what they're doing. Ion torpedoes or Ionization Reactor wouldn't help immensely.

The only think I can think of are Assault missiles, if they hit.

Speaking of which, wouldn't it be great if epic ships had hardpoints with splash damage?

If you move after your opponent has moved, you can (try to) arc bend so that you have no shot on Biggs but do have shots on others. :P.

If you move after your opponent has moved, you can (try to) arc bend so that you have no shot on Biggs but do have shots on others. :P.

That's highly situational.

In any case, the reason Biggs doesn't work as well in 100pts games is that you spend many points in your list to protect Biggs, so you don't get to spend much on offensive ships. In Epic, you can get a crapton of focus + 1evade on a 3agility Biggs and laugh at your opponent.

So, after a quick calculation, I would require 4 HLC attacks to have 50% of killing Biggs in one attack if he has 4 focus + 1 evade + shield + R2-F2 (which is possible). That's pretty bad.