Decimator + Firespray. Stresstruction.

By Nynox, in X-Wing

Well, as you could figure out, im playing tomorrow a list I have tested with some variations lately. I actually like it a lot, but want to maximize the possibilities against every list. the thing is, I need to be able to shut down phantoms, I should be able to fight a loaded Han or at least deal VERY fast with his miniswarm. finally, I should be able (hardest part) to deal with a 4 ship rebel list that include 2-3 B-wings.

Kath Scarlett + Predator + Gunner

Cpt Oicunn + Predator + Gunner + Ysanne

That list has a great firepower, and a very limited control via stress. As the two ships are able to cause a lot of damage even through high agility defense, the plan is make them chew through a lot of beef shooting one or two ships down before any of mine are destroyed. This version MAY change Oicunn for a Kenkirk, changing Predator for determination, but I feel that could make Kath Scarlett a very clear first objective, since nobody is going first for the tank.

I think two ship builds NEED gunner, or gunners if possible, given how limited 6 red dice could be. But, to make harder the enemy choice, reducing firepower, I may run the following list:

Kath Scarlett + Lone wolf + Rec Spec

Cpt Oicunn + Predator + Gunner + Ysanne + Rebel Captive.

Thus limiting offensive side of kath, the mindgames are a main part of the strategy, If you go first for Oicunn, you will get stressed many times with your most PS pilot, and Kath is very hard to get down if she is the last pilot alive. The real deal here is, I'm not planning a ram party with Oicunn, nor I want to keep range 3+ with Kath, but Lone Wolf and Oicunn's ability really mess up with the opponent's head. When facing Oincunn people try to maneuver avoiding the impact, instead of making the best possible decision. with Lone Wolf, people assume you're keeping your distance, and most of the times react to that possibility. A variant could be Rebel captive on kath, Mara jade in Oicunn.

Do you have any ideas/advice? Do I lack mobility? I trully think mobility against the sh**load of turrets out there is not the way now, but... who knows?

PS: Sorry about my English skills, since I'm a foreigner desecrating your language :P

If you really want to max Kath in this environment try Experimental Interface and Marksmanship. Then build the deci around Kenkirk.

Give one of them rebel captive, easily the best way to slow down phantoms in the game.

If you really want to max Kath in this environment try Experimental Interface and Marksmanship. Then build the deci around Kenkirk.

I'd rather have predator with Kath. Action denial and stress are far too common, and I'll need the extra damage output of non action passive abilities such as Lone Wolf or Predator.

Maybe this:

Kath + Lone Wolf + Rebel Captive

Oicunn + Predator + Gunner + Ysanne + Mara Jade

this is a lot of control if played correctly. A good bump with Oicunn on a stressed target and you may be doomed. But still not convinced about her, since it's going to be hard to take advantage of the Lone Wolf at all. I also miss gunner in Kath, since if I miss both shots probably you're getting stressed or even double stressed if there is an offensive reroll.

The second list is also a nightmare for everyone who wants to push the limit but Tycho.

Only thing is the decimator will die fast.

If you come across a swarm or mini swarm with a heavy hitter, you only have two ships.

With 0 agility I'd go all out for the decimator

If you manage to kill a couple if my swarms ships that's fine

If it's a friendly game be good list, but i think in a tournament where your timed, time is what will beat you