Well, after being thoroughly disillusioned with what my Yi Shan* deck off Life was able to accomplish, I have decided to make the leap across the pond to the (IMHO much stronger) Earth resource symbol. This deck is aggressive and looks to put the opponent down quickly. I have yet to playtest this version, but I will bring feedback when I do.
Here's what I've got so far:
Yi Shan* - Earth
Starting Character:
Yi Shan* (6 HS 29 Vitality) (Earth, Good, Life)
Characters (2):
2 Yi Shan** (6/6 +0M) (Earth, Life, Water)
Actions (4):
2 Tieh Lei, Iron Thunder (2/5 +1H) (Earth, Life, Water)
2 Tag Along (5/4) (Air, All, Earth, Good, Order, Water)
Assets (2):
2 Mysterious Stance (3/4 +1M) (Earth, Fire, Good)
Attacks (18):
4 Yi Shan's Dragon Tail Leg Sweep (3/3 3L3 +2L; Kick) (Earth, Life, Water)
4 Dragon Punch (4/2 4M6 +2M; Punch) (Earth, Life, Water)
4 Yi Shan's Tiger Claw (4/3 3H5 +3H; Stun: 1) (Earth, Life, Water)
4 Striking Thunder (5/3 3M6) (Earth, Life, Water)
2 Rage of the Dragon (6/3 4M6 +1M; Punch, Yi Shan Only) (Earth, Life, Water)
Foundations (34):
4 Battle Prowess (1/4) (Earth, Life, Water)
4 Origins Unknown (1/5 +1H) (Earth, Fire, Life)
4 Torn Hero (1/5) (Earth, Good, Life)
4 Amy's Assistance (2/4 +1M) (Earth, Fire, Good, Order)
3 Cutting Edge (2/5 +2M) (Earth, Evil, Order)
4 Hungry for Battle (2/4) (Earth, Evil, Fire)
3 Inhuman Perception (2/5 +1H) (Air, Death, Earth)
4 The King of Fighters 2006 (2/5 +3M) (Air, Chaos, Earth, Fire)
4 Program Malfunction (3/5 +1M) (Earth, Order, Water)
General Deck Strategy:
This deck is pretty straight-forward aggro (just the way I like 'em): push attacks through with liberal amounts of buffing, and hoard them in your face-up momentum in order to buff further attacks, which makes every attack more dangerous than the last. After a few pieces (such as Tiger Claw and Striking Thunder ) have hit the face-up momentum, even attacks as humble as a Dragon Tail Leg Sweep become lethal. Tieh Lei, Iron Thunder can help you set up a kill turn by stacking large amounts of attacks in the face-up momentum. If that fails, this deck is defensively stout, and can take plenty of punishment from your opponent, so don't be afraid to trade blows with your opponent; most can't keep up with your offensive and defensive prowess.
Card-by-Card Breakdown:
Yi Shan* - Quite frankly, he is all that and a bag of chips. A great effect for offense and defense, and a rockin' 29 starting Vitality.
Yi Shan** - Brings more damage (and more damage reduction) from *Yi Shan* 's E, and has solid stand-alone effects himself. Plus, it flips a 6 and has a +0 mid block.
Tieh L ei, Iron Thunder - A variety of quality effects, including transforming any momentum I may have into face-up momentum, which sets up the kill.
Tag Along - Top-notch character hate (good), and condition-free recursion (also good).
Mysterious Stance - It ignores one attack completely on a once-per-turn basis. Sweet.
Yi Shan's Dragon Tail Leg Sweep - a 3-check, 3-diff off-zone attack that sends itself to the face-up momentum. Sweet.
Dragon Punch - It has great stats (if you can get past the 2 CC), and it packs a MEAN punch on a kill turn, especially with some Striking Thunder in there.
Yi Shan's Tiger Claw - More nice stats, and a great effect if it can stay in your face-up momentum.
Striking Thunder - Another brutal effect you can have in your face-up momentum.
Rage of the Dragon - The de facto finisher of this deck. Put some Striking Thunder in the face-up momentum via direct attack or The Thirst Always Wins + Tieh Lei, and suddenly this gets brutally powerful.
Battle Prowess - Extra vitality, which is always nice to have, especially since this deck doesn't put all that much emphasis on defense.
Origins Unknown - Punches through the kill (I have 18 cards that meet its requirement in my deck, so it can go up to +18 speed).
Torn Hero - Committing effects win games and every symbol has 'em, so it's a good idea to be prepared against them.
Amy's Assistance - Damage redux and asset hate in one convenient package.
Atoning for the Past - Makes kill turns and crucial set-ups easier by getting me the face-up momentum I need, when I need it.
Cutting Edge - There's no such thing as too much protection, and given that this deck attacks like a berserker, a little insurance never hurt anyone.
Hungry for Battle - Puts a little more 'oomph' behind every hit without really having to do much of anything, which is always appreciated.
The King of Fighters 2006 - Quite frankly, this is my utility-box foundation: it buffs damage in a pinch, it can clear my opponent's hand, or it can clean out my own momentum to allow The Thirst Always Wins to work its magic while cleaning out my opponent's (it also helps against opponents who are even better at using momentum than I am).
Program Malfunction - Quality committing power, so you can push your stuff through without having to bait out enemy defenses and the like.
Side Deck:
2 Blinding Rage (1/6 +1M) (Air, Earth, Fire)
2 Holding Ground (2/4 +2L) (Earth, Good, Order)
4 Will for the Fight (2/5 +3M) (Earth, Life, Order)
Any comments will be greatly appreciated.
I could proxy for them to see if they're worth looking for, but IMHO discard is being hosed pretty hard right now, so they're a bit of a gamble.
). As far as Shaneth's and Gaius Marius' suggestions (
Hulking Brute
and
Ka Technique
/
Program Malfunction
, respectively), I am at a loss as for what I should remove. Any suggestions are welcome.