Just got into the game. Have read the rules but have not played yet. One common thing I have read in forum posts and seen in youtube videos is that combats often get rather clustered, particulalry given the size of the models (and their bases) relative to the movement and turning distances. With a 3'x3' battlespace I suppose it is to be expected.
Our group has a large wargaming table and an 8'x5' felt gaming mat for space battles. I thought we might as well take advantage of the large space and make maneuvering all those models easier at the same time- by scaling our game up by 50%. The movement distances and weapon ranges would be increased by half. In our case we would use some of our red plastic 18" LoS/measurement sticks from the Necormunda game as range templates (though we could just use a yard-stick). We would scratch-build new turning templates 50% longer than the originals, but keeping the relative 45 and 90 degree turn arcs, and keeping the same 3/4" width to handily fit the "tabs" on the front of the ship-bases. For straight-line movment new templates could be made, but a ruler would probably suffice.
This solution could kill three birds with one stone:
1) Less "clustering" of the models.
2) Less fiddling with models whose physical postions might overlap.
3) Make use of all the space in our space!
Obviously much of the change would be aesthetic, but aesthetics is half of what 3D tabletop gaming is all about! Also, if you start adding in the larger ships like the Millenium Falcon or the Tantive IV it would definately make things easier. I was wondering if anyone has done this already. I don't think it would have any adverse affect on the game. What do you think?