Clone Wars S&V

By RepCommando, in X-Wing

More dabbling... my son got a kick out of this one!

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Old Adversaries Expansion Pack

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603d8152-553b-4012-8728-84bb56dcf438_zps86449b6d-2269-472c-b7ce-9a561e6a3243_zps57b76ca2-d016-4947-98c5-b1227791bb55_zps2b896ba7-e9fb-4b5d-849d-db0ab391c8b4_zps

Upgrade Cards

Ion Cannon (been there...)

Ion Torpedoes (done that...)

Elusiveness (again...)

Advanced Scopes x2

Salvaged R5-P9 - Astromech - 2pts - At the end of the Combat phase, you may spend remove all leftover tokens to recover 1 shield (up to your shield value).

Intertial Compensator - Modification - 5 pts - You may treat all bank maneuvers as green maneuvers.

Tractor Beam - Modification - 6 pts - After you complete your maneuver, you may spend a focus to have any one ship in your firing arc at range 2-3 move 1 ↑ toward you.

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Disclaimer: I'm not sure about these Pilot Scores as these guys, while bounty hunters, weren't really known as great pilots. Oh well...

Now for some explanations. Bane was never an amazing pilot from what I've seen and neither was Embo, hence the lower PS for both. While Bane was a treasure trove of technological tricks on foot, in his ship, he was much more evasive and tricky, hence the ability. I'm not deep enough into the game to see a broken combo, but if it's there, I'm sure you all will let me know ;-)

As for Embo, he has a more powerful hitting ship, but not as rugged, so he doesn't run, he fights. I've been kicking around this idea of manipulating movement to bring a new element into fighting the big ships and this just seemed natural, strafing.

The astromech was a cheaper, but not quite as good version of the "real McCoy" since it's a salvaged version.

And the inertial compensator modification came about from all the talk about Segnor's Loops recently. I'm unsure as to if that cost is right for that much power or if that's an insta-use to shed stress like a beast... hmm...

Finally, it only seemed that since we're dealing with bounty hunters, besides the ion stuff, we had to include a mod that allowed them to capture their prey. I also had this idea that you would spend a focus to reduce the maneuver choice of the ship in your arc by one (e.g. 3 left turn would become 2 left turn)

As always, your comments and opinions are welcome and enjoyed.

Thanks in advance!

Edited by RepCommando

Nice work!

:D

Love the concepts, especially the strafing run. That one is very cool. Just one comment on Banes ability though, I cant think of any way to aquire an evade token before the perform action step, much less before revealing dials since he doesn't have access to advanced sensors.

Perhaps something along the lines of allowing him a free evade action when performing green maneuvers or something like that.

Ditto the problem with banes ability. Also, with seripas's ability, you never loose hull in this game, so you can't recover 1, what you want is "discard one damage card at random"

Aha! Thanks all, this is what I get for cooking dinner, decorating for Christmas, and designing X-Wing cards all at once :-)

Fixes placed!

Wait...no Hondo Ohnaka and his merry band of Weequay pirates? I has a sad.

Isn't Inertial Compensator coming with wave 6?

Cad Bane should be more aggressive, I think, but just my two cents.

I would love for clone wars era ships to be added to S&V. Really fits the fact they use a lot of old ships already.

Isn't Inertial Compensator coming with wave 6?

I've seen Inertial Dampeners, but I hadn't seen compensators. They may be the same thing in some folks eyes, but I stuck with the X-Wing book series label for them. Anyway, I'm sure that they don't do the same thing :-)

Cad Bane should be more aggressive, I think, but just my two cents.

I thought about it for quite awhile and I just never have seen any evidence that Bane liked fighting in the air. Fett was a beast in the air, but Bane seemed to me to have more of an opinion of "I can't collect the bounty if I'm dead." I like the thought, though, and appreciate your input. Cheers!