So I have been wrestling with Anima for a while. As many people know here I find the rules to be shoddily designed but I find that deep down there is a game that interests me. I was originally intending to overhaul the rules quite a bit but found myself mired everytime I tried. I have pages of revisions but I admit that they are past the point of being easily playable.
So I have pulled back and focussed on what is the absolute minimum to make the game work for me:
1.Multiple all Primary Characteristics, Ki, Ki Accumulation, Total PPs and Free PPs by 10.
2. The core mechanic is d100 roll high for all rolls . On a score of 91+, you roll again and add the results, except for Resistance checks. A score of a 1, 2 or 3, produces a standard, miserable or tragic fumble (equivalent to a -25, -50 and -75 roll result if needed.
3. Action Penalty applies to all d100 rolls with the following exceptions:
- Apply only half the penalty for Initiative, Primary Characteristic (inc. movement), MA and Ki Accumulation; and
- Apply no penalty to Resistances.
4. Damage equals Final Damage x (MoS - (10 x AT)) (rounded down to the nearest 10).
5. Critical hits are scored when the Damage is equal to or greater than Physical Resistance. The MoS over Phy Res is an Action Penalty and Critical Level for other effects.
6. Additional defences after the first are at a consecutive -25.
7. Remove Appearance as a stat. A PC may be exceptionally attractive or unattractive for -1CP or +1CP respectively.