Hey guys,
So, this is kind of a "Please check my work." topic, with the caveat of "I'm pretty sure it's wrong, but hey!"
In one of the first adventures long ago, my crew decided to get their ship hit by lightning and took 5 Hull Points of damage. Since then we've been cruising the galaxy in style . . . that is to say the same style of ripped jeans in the 90's.
Well finally we hired a mechanic on our crew, and he was more than happy to spend a few days in a docking port repairing the damage.
That being said, he has 3 Talents that allow him to fix 1 additional Hull Point per attempt. So, with 3 of these Talents, for 500 Credits he can repair 4 Hull Points. A couple things . . .
Since we had 5 Hull Points of damage, is it still 1,000 credits to repair all 5? How do you justify that in game? Sure, you just spend 500 credits to fix a TON of the work, and now you need 500 more for that little dab? This had my players very confused.
Additionally, am I missing anything else? Do you just spend the credits and days at port and everything is good? Is there a roll? Is there something else?
Okay, I guess this post wasn't just a "Please check my work." How quickly my train of thought diverts.