Edit: I'm Sorry about the Froce.
As the Force checks and powers are largely up for interpretation, I think it would be fun and interesting to have some of them described from the game tables from you folks.
How has the force being used, what power and how did you interpret that.
For start here, my players are more intune with the philosophy of the Jedi then relying on their force powers, so the force isn't used that often, perhaps a few small times each session (we have looong sessions, 8h+) but a few times it's been dramatic.
For start, the PCs' where unarmed and the bad guys had noticed them but hadn't drawn their weapons. One PC, used a Move power check, spent a magnitude upgrade and pulled out the blasters from the bad guys holsters and gave one to herself and the other two to her fellow padawans.
Another time, also Move power. The PCs' where in an underground setting, an old mine, "haunted" by a "demon", this demon shows to be a miner-walker vechicle operated by a poor fellow. However a quick fight before they knew it wasn't a droid started. The first PC attacked it with his lightsaber which proved to be quite uneffective, the second Pc climbed up on it a noticed a closed hatch and yelled that out so the third PC used the Force, a Move check. He had the control upgrade to pull thing out from secure mountings and strenght upgrade to affect the Sil 2 vehicle ( Even though the hatch was only sil 0 or 1, i argued that it was so secure in the vehicle so it was like moving the vehicle, the players agreed) and rolled a discipline check with a difficulty set by silhouette. Sucess with a few threats, so he pulled out the hatch from its mounting and it flew right towards him, he lost control over the hatch and gain a few strain ducking from it.
Another one, enhance this time. The PC just witnessed a bounty hunter jumping out the window and the PC just jumped out after, with the player sayn "well the bounty hunter seems to have an idea about this jump, so it can't be so dangerous" whereas i reply "yeah, becouse the bounty hunter has a jet-pack, please make a hard athletics check, cus you're freefalling from the fifth floor". He used enchance, and failed with quite a few advantaged, so i argue that he didn't catch the bounty hunter in flight "obi-wan vs droid style) but the force guided him to catch on to a few three-branches along the way down so no harm.
So any interesting ways about using the Force in you're campaigns? Especially those with skill rolls involved beside just the Force check.
Edited by Poseur