Anyone have a high res image file of the Galaxy Map presented in the book?
Thanks!
Anyone have a high res image file of the Galaxy Map presented in the book?
Thanks!
If they have it, they probably won't share it here for legal reasons.
Lots of alternate versions that include pretty much all the same info are available. Though I try not to use the galaxy map too much as it can cause problems. "Hey why'd it only take Yoda a hour and a half to go from Coruscant to Kamino but it'll take me 3 days?!?!"
That's a really nice map. Where is it from?
That's a really nice map. Where is it from?
When you go to save the image, it pulls up a separate page with just the image itself. That separate page has an url that starts with deviantart.net.
This looks like the one from the Atlas, but it's cleaner.
On the map what do the colors used for the systems mean?
"Hey why'd it only take Yoda a hour and a half to go from Coruscant to Kamino but it'll take me 3 days?!?!"
"Because your Hyperdrive is only as fast as the Speed of Plot!"
Source:
http://offeye.deviantart.com/art/Star-Wars-Galaxy-Map-with-BG-299081614
The big thing that makes it look better is the lack of background galaxy graphics. It's just the map info and not much else.
Just one of many. Google "Star Wars Galaxy map" and you'll get piles.
Edited by GhostofmanHi!
Edge Entertainment, spanish publisher of EotE, has the map as a downloadable .jpg
http://www.edgeent.com/sisimg/downloadable/galaxy_map.jpg
In spanish though.
Edited by Disteeler[quote name="Ghostofman"
Google "Star Wars Galaxy map" and you'll get piles.
Toilet roll in the fridge time
just ignore the crappy one that was created for NJO and Vector Prime, the one in the essential atlas is pretty much the standard.
How about something a little less raster and a little more "what's your VECTOR, victor?"
http://www.mediafire.com/view/lku4dbvsa7yejae/galaxymap_KL.pdf
Beware, popping this open in illustrator will make the average computer cry.
And if anyone is interested, I designed a bunch of map-like png tokens for marking important stuff on the map for my game like this:
http://i.imgur.com/WAkPXzg.jpg
The tokens are here: Sci-Fi Map Tokens
Enjoy.
How about something a little less raster and a little more "what's your VECTOR, victor?"
http://www.mediafire.com/view/lku4dbvsa7yejae/galaxymap_KL.pdf
Enjoy.
Vector..... wow.... now I can print that out big enough to hang off the side of my house!
Nice, but it doesn't look as complete, and there are some differences...
Nice, but it doesn't look as complete, and there are some differences...
Finding two maps of the Star Wars galaxy that match is like pleasing people on the internet: a rarity.
Find a map you like and stick to it, differences be damned.
Edited by IndigoGnat
True, I guess I figured the Atlas version (at least as far as which stars are where) is "most canon", but maybe that's hoping too much
Hi!
Edge Entertainment, spanish publisher of EotE, has the map as a downloadable .jpg
http://www.edgeent.com/sisimg/downloadable/galaxy_map.jpg
In spanish though.
Sounds like a good reason for setback dice.
True, I guess I figured the Atlas version (at least as far as which stars are where) is "most canon", but maybe that's hoping too much
![]()
Remember the Disney reboot - none of them are canon anymore.
So this is the best thing ever.
I now realize that when my players escaped Mos Shuuta on Tatooine, and wanted to head to Nar Shaddaa in Hutt Space, when they agreed to drop off an NPC at Bespin, it made NO SENSE. Thanks, map of the galaxy!
So I can now explain this - how long would it take to travel from Tatooine to Bespin?
I'm sure someone will give a "speed of plot" answer. It's not very satisfying, but unfortunately there is no good rational way to explain any of it, and "speed of plot" is probably the most-canon answer there is.
However, there do appear to be solid secondary routes between Tatooine and both destinations, so maybe you can retroactively hand wave it by saying the stars were aligned properly and the route to Bespin was particularly clear making it no big deal to divert. That at least makes it clear that in the future the stars might not be so cooperative, and in the future I'd leave that stuff up to an Astrogation roll, where Advantages and Triumphs can be used to find faster ways.
Edit: in my game I had it take about 8 hours to get from Tatooine to Ryloth, so it could take a couple weeks to go from Tatooine to Bespin and back and then to Nar Shadaa...
Edited by whafrogThankfully they have only just left Bespin - we just finished their 3rd session.
1. Escape from Mos Shuuta
2. Marketplace fire fight in Port Town on Cloud City
3. Heist in Tibana Sunset Casino on Cloud City.
They lost the Krayt Fang to Port Authorities, who discovered the body of a certain dead Slaver on board. After completing the heist job, their employer booked them passage aboard a cruise liner, The Corellian Runner.
Now I'm working off this amazing galaxy map to decide the cruise ship's course. The pair of smugglers wish to go to Nar Shaddaa, but they need to scrum together the cash to pay the Hutts for the ship they are in debt for.
In the interim, the Jedi in exile's player wants to work towards assembling her light saber. I just cross referenced all the crystal types in Force and Destiny Core with Wookiepedia and the galaxy map and then took screenshots with arrows for my reference.
Since they are in the southwestern part of the Outer Rim, about to enter the Mid Rim, there are a few potential opportunities. Luckily, going deeper into the Core of the galaxy will lead to Imperial entanglements.
I do suggest talking out with your group whether they prefer speed of plot or more specific travel times. The two don't really mix all that well, and doing so can really muck with verisimilitude. Whether that matters to your group or not is the question. I generally prefer simulationist-style gaming even with the narrative system found in FFG's system, but some people like to go totally narrative and speed of plot is all that really matters in that case.
We are an easy going group comprised of television writers, a scientist, an editor for a publishing house, and an TESOL teacher. Speed of plot is totally fine, but I like to have the directions make sense. Alas, this one got under the radar before I found this map. From now on, the directions will matter, but I'm not the sort to waste my players' time rolling dice each day to see if an encounter occurs.
I'm sure someone will give a "speed of plot" answer. It's not very satisfying, but unfortunately there is no good rational way to explain any of it, and "speed of plot" is probably the most-canon answer there is.
Well, we can sort of guesstimate from what we see in TPM. Consider how long it takes Maul to get from Courscant to Tatooine - we see him talking to his Boss, the events of one day unfold (perhaps two - I don't remember clearly if there was a couple of nights in there), Maul arrives at dawn.
Now, Palpatine probably provided him with the most tricked out ride in the known universe, so that's most likely the absolutely fastest the trip can be made. Double that time (minimum) for a bog standard x1 drive. and 4x times that for a x2.
Since Tatooine and Bespin are more or less the same distance - but not on a major hyperspace lane - you wouldn't be too far off if you said 5 days for a x1 hyperdrive (up or down, depending on their astrogation rolls, of course).