Please Don't Blame the Dice

By Bohrdumb, in X-Wing

Dice are just one factor, a variable and unpredictable factor... Dice can certainly greatly assist you in winning or losing above and beyond your own own game play. But don't blame or accredit your win to solely the dice. Again, they are just one factor and honestly that is why we play games with dice in them, for the chance and unpredictability.

"Dice are traitorous plastic polyhedron bastards and should never be trusted."

I added that quote to my favorite quotes on facebook

Thanks! :)

Dice are what make this game interesting if not hilarious because I have had my TIE's dance around volly after volly of attacks and Im laughing my ass off thinking to myself my dice either love me the empire loves me or my opponent is being smited by the dice gods. Out of all my ships I bring to the table from the empire my interceptors seem to love me....my Defender shows me love .. in such a way that it feels like my ships are blessed....watch now I just jixed every game I play from here on out...I love this game so much that im to the point where I dont care if I win or loose as long as im playing the game. ......Dice are just comic relief. And for people who take this game so seriously...calm down....stress isnt good for you.

Unfortunately with the inclusion of more and more large base turreted ships, the reliance on dice becomes greater.

Lets look at Dash with PtL, Kyle, Engine Upgrade, HLC and an Outrider title.

He can ignore asteroids in the activation and the action steps of the game so that is one aspect of the game that he no longer has to concern himself about.

Most of the time he will remove a stress token so that Kyle will give him a focus for modified attack, which frees his actions for Barrel Roll and Boost or Boost and Barrel Roll, which ever gets him in range 3 of his target.

He uses a HLC which removes any range bonuses to his opponent, so another aspect of the game has been removed for dear ol' Dash.

360 arc on a large base means you cannot arc dodge his attacks, yet another aspect of the game gone.

So what does that leave you, the opponent? Get into range 1 of Dash (whilst avoiding his three bandit Headhunter blockers) to avoid getting shot, did you achieve it? No? Well now you are getting shot.

Dash doesn't care where you are, what actions you take or how good a pilot you are, most of the time he should be in Range 2 or further, meaning your only chance is to hope he doesn't deal four hits and you actually evade something.

So yes, you can blame die. If you are a Rebel player that doesn't have boost, you are going to have a very bad time against a large 360 ship and you WILL have to rely on the dice going in your favour because you have no alternatives. You cannot barrel roll or boost when using B wings, Y wing, X wings or headhunters, the main stray of the Rebel fleet UNLESS you are also taking a large base 360 turret ship. You can only point and shoot because if you don't, well Dash will shoot you anyway.

Even Dash and Kayan, who only throw out 8 die per turn (at the same target mind you) versus lets say, 2 HLC B wings and 3 Bandits, so 14 attack, unless you roll REALLY well and manage to cripple either one of them in one or two turns, it is highly likely that you will lose a ship a turn. The B wings may last two turns, possibly three.

Now I have won against these builds but it IS a dice game. I try and get into range 1 whilst he does his damnest to ensure I don't .

With wave 5 now in full swing and having attended three events of 12 - 20 players and being the ONLY person not flying a large 360 ship, I now refer to X wing as the 360 no scope game of die rolling.

I try and get into range 1 whilst he does his damnest to ensure I don't .

So you roll dice to pick maneuvers?

If anything the Fat Han and similar builds is a reduction in luck. The strength of them is that they can make you less reliant on the dice, because you can use things like 3PO, R2-D2, gunner, Vader, Ysanna to remove random chance from the game.

All of them are about taking what is normally random chance and either giving you more dice to roll, or making sure you always get the outcome you want.

Accepting that sooner or later your dice will fail makes for a better general. Once you adapt that thinking you will be surprised that you actually get better by making better decisions that do not involve dice rolling. Getting better at maximizing fire arcs, arc dodging, list and ships mastery will always be more important thatn dice chucking.

Be honest about the dice.

Yes, part of the game is getting the enemy into your arcs and staying out of his arcs.

But if player A lines up a great shot and rolls nothing but blanks, that's bad luck. If the same player rolls nothing but hits, that's good luck. If player A gets his opponent into his firing arc a lot, that's good play.

To deny that the dice don't have some effect on the outcome is simply false.

"In my experience there is no such thing as luck."

Since this is still going, thought I'd share some woeful experiences from tonight

1.) Rexlar Brath flies into range one of my biggs & 2 blue squadrons. He walks out having only lost his shields.

2.) TL + focus Jake (in pristine condition) rockets a wounded 5-hull decimator but only manages four out of five hits. The decimator retaliates with an unmodified roll scoring 4 hits, which is promptly met by a blank agility roll. Dislike of turrets continues.

Can't blame them all the time, I suppose, but sometimes you just can't beat the dice

Edited by ficklegreendice

From a basic mathematical standpoint, X-Wing is a game that is much more reliant on luck than most Nerd Gam... I mean tabletop strategy games. The more dice and lower number of results per die that are involved, the greater chance you are to have a roughly average result.

X-Wing uses relatively few dice with a higher (more than 6) number of results per die. When a ship shoots at another, 4-8 rolls occur to decide the action. This is different from games like ugh, Warhammer 40k which can easily involve 100 dice rolls in one round of Orks punching people in the face.