What's your definition of a shadow port?

By OxygenWalrus, in Star Wars: Edge of the Empire RPG

I don't consider fully mobile ships, even cruiser or Star destroyer size ships that offer services to underworld craft to be shadowports myself. They serve much the same role but one of the key points of a port is it sticks in the same area.

I guess that depends on how limited you want to consider something to be the "same area." Does staying in the same star system count? How about in the same sector? Those are both areas.

I would say a few light years tops, definitely intra-sector unless it happens to be in a zone on the borders of a sector. The exception would be a port on a comet or rogue planetoid which travel so slowly it would take decades if not centuries to cross a sector.

A vessel that moves easily through space from one sector to another and does so regularly is more a base ship or carrier then a port even if it offers many or all of the same amenities as a port IMO. Still a cool idea but seaports don't hop from one country or ocean to another far away regularly and neither should shadowports IMO.

Edited by RogueCorona

There's always the other version of being mobile--fixed locations that are cycled through. There might be some pre-fab buildings in place on lots of worlds, but those operating the market only have certain stations open at certain times. For greater security, most of those working the stations are locals that know little about the "sponsors" and certain don't know anything about other stations.

Depends on what type you are going for. If you are going for a hidden space station or one of the ones composed of a giant wrecked ship or a bunch of wrecked ships welded together your idea should work fine.

Here was my go at this idea. It was a shadowport (now revealed in my campaign) within a damaged Venator star destroyer. You will note in its backstory it was meant as a replacement for the Wheel.

One set piece that's been with me for a couple decades is a roving planetoid-sized ball of junk that's a base, a port, and a scavenger's dream. It's the remnants of an ancient space battle, combined with millennia of wandering the stars, collecting debris and the unfortunate passerby. It's dangerous to approach on its own, but the current inhabitants also provide a rabid defense so it's not worth the cost and effort for the Powers That Be to confront directly.

One set piece that's been with me for a couple decades is a roving planetoid-sized ball of junk that's a base, a port, and a scavenger's dream. It's the remnants of an ancient space battle, combined with millennia of wandering the stars, collecting debris and the unfortunate passerby. It's dangerous to approach on its own, but the current inhabitants also provide a rabid defense so it's not worth the cost and effort for the Powers That Be to confront directly.

So basically, a Space Hulk? I think it's a great idea for Star Wars.

The group in my campaign has been shooting their way out of every shadowport they have come across. I gave them a space station out in dead space to work with (founded by IsoTech, from the Beyond the Rim adventure), so they always have a (remote, uncomfortable, in need of upgrades) place to go.

So basically, a Space Hulk? I think it's a great idea for Star Wars.

Yeah, that fits the bill all right. I don't think my concept was influenced by this before, but it will be now.

I went through and had a look at the homestead rules, and thought a combination of the hangar, workshop thing and the homestead itself sounded pretty good to me, I estimate the cost at 60,000 credits but you could maybe go a bit cheaper if it was just something like a hangar but I thought if it was going to be anything in space there would be stuff like life support included. This is what I think I'll do might consider recurring costs or obligation to someone over it to keep it up. Anyone have any thing they want to add, would love some input.