Good list of starship dings and dents?

By Norsehound, in Game Masters

Oh man perfect. Thanks a ton for this man. My group wants a different ship and I really needed to make their choices something special.

"Junker?! Six gerstlers crammed right under every cooling drive so that you strain your primary artery function, and you end up having to recycle secondary exhaust through a bypass system just so's you don't end up pumping it through the main atmofeed and asphyxiating the entire crew... Now that's junk."

- the ship's mechanic

These are amazing, thanks guys!

I do have to ask, on a ship how many quirks do you add?

I do have to ask, on a ship how many quirks do you add?

How about one serious quirk or two minor quirks for every disadvantage you rolled when you bought it?

GM's choice for ships you started with or steal.

Either the GM's choice, or if you want to go completely random roll a force die. Every white result roll a yellow, every black a red. Treat triumps/despairs as two successes/advantages?

That's just one way to do it.

Alternatively you could roll for results equal to the ship's silhouette size.

Edited by Norsehound