Tango and Cash represents an interesting group of ships for the Dash list. I haven't seen it posted elsewhere, but it covers two big weaknesses for Dash: getting the most out of the action bar on the Outrider, and covering the donut hole.
Dash - PtL, Outrider, Nien Nunb, HLC
Roark - Ion Turret
Bandit
Bandit
Dash has the ability to be ultra maneuvereable and will be able to reliably protect his own range 1 blind spot while delivering punishing attack 4 shots. Nien Nunb assures this. It is suddenly very difficult to predict how Dash is going to react to incoming fighters. He gains a big advantage over Phantoms through his buddy Roark. Roark generates a PS12 at Range 3, no need to worry about keeping up with the Outrider here! Not only does Roark give him the first shot, he also carries an ion which will be useful in keeping annoying fighters out of the donut hole.
Speaking of the donut hole, that's exactly what Roark and the escorting fighters will be concerned with when flying this list. If that becomes a danger, they can fly into position to ion, and/or block the enemy from getting involved. Not that I think it is a real danger from anything but a Phantom, it is good to be prepared for in the event that PtL Dash can't escape.
This is a list that has HP, firepower, a modicum of board control, and maneuverability. Color me excited to try it out.