I read that somewhere, but I can't remember the source. Any help?
Do degrees of success add to damage?
I did it as a house rule, but it proved to tough and I stoped it.
For regular weaponry, that's not the case.
Thanks! I remembered that it was for semi-and auto-fire.
Okay, here is how it works:
Basic Weapons with the Accurate trait gain 1d10 damage per 2 degrees of succes, 2d10 extra dice max
Semi auto fire scores an extra hit per 2 degrees of succes (RoF max)
Full auto fire scores an extra hit per degree of succes (RoF max)
Rules are as Saint James said ![]()
My house rules however add +1 damage per Degree of Success for single shots only, except when the Accurate weapon damage bonus is applied. I capped the damage bonus at 3 to avoid damage to become too high.
Those potential extra 3 damage matters alot when using standard starting weapons, but becomes less important when using Boltguns or high-damage weapons from Inquisitors Handbook (IMHO)
I was looking for the rule that says that Accurate weapons gain a damage bonus with degrees of success, but I am unable to find it. Can someone provide a link?
It is in Eratta 3.0
Magua said:
I was looking for the rule that says that Accurate weapons gain a damage bonus with degrees of success, but I am unable to find it. Can someone provide a link?
As Santiago said, it is in the errata which can be found on the support page. Enjoy.
-=Brother Praetus=-
Friend of the Dork said:
Rules are as Saint James said ![]()
My house rules however add +1 damage per Degree of Success for single shots only, except when the Accurate weapon damage bonus is applied. I capped the damage bonus at 3 to avoid damage to become too high.
Those potential extra 3 damage matters alot when using standard starting weapons, but becomes less important when using Boltguns or high-damage weapons from Inquisitors Handbook (IMHO)
I have been thinking of adding a house rule like this to my game. In a recent battle, the characters only had pistols and mono melee weapons. They were engaging a group of dreaming dead and a few gun servitors, which became the battle of paper cuts. Essentially with the 4 armor and a 4 bonus to toughness it took FOREVER for the characters to defeat this threat. They were essentially using standard las pistols, and even with a high damage role like 11 it would only do 3 points of actual damage. And looking through the creatures anathema and the npcs section of the main books a toughness of 4 and armor are pretty common. So I kind of like this rule, but it would only apply to single shot hits.
Salcor
Santiago said:
Okay, here is how it works:
Basic Weapons with the Accurate trait gain 1d10 damage per 2 degrees of succes, 2d10 extra dice max
Semi auto fire scores an extra hit per 2 degrees of succes (RoF max)
Full auto fire scores an extra hit per degree of succes (RoF max)
It also says you have to aim first, fyi.
Salcor said:
Friend of the Dork said:
Rules are as Saint James said ![]()
My house rules however add +1 damage per Degree of Success for single shots only, except when the Accurate weapon damage bonus is applied. I capped the damage bonus at 3 to avoid damage to become too high.
Those potential extra 3 damage matters alot when using standard starting weapons, but becomes less important when using Boltguns or high-damage weapons from Inquisitors Handbook (IMHO)
I have been thinking of adding a house rule like this to my game. In a recent battle, the characters only had pistols and mono melee weapons. They were engaging a group of dreaming dead and a few gun servitors, which became the battle of paper cuts. Essentially with the 4 armor and a 4 bonus to toughness it took FOREVER for the characters to defeat this threat. They were essentially using standard las pistols, and even with a high damage role like 11 it would only do 3 points of actual damage. And looking through the creatures anathema and the npcs section of the main books a toughness of 4 and armor are pretty common. So I kind of like this rule, but it would only apply to single shot hits.
Salcor
Yup, so far so good. And as I said it is single shots only, multishots are powerful enough as it is. It also make low rolls much more exiting for single-shooters.