So after watching the latest rebels episodes, I started thinking about the Force and Destiny. Ezra manifests force powers (usually move) at emotional times or when it really counts. I believe we've seen this numerous times in the Star Wars universe. A complaint one of my players has about the system is that in Star Wars, Jedi seem capable of many force powers but at great difficulty if they are not masters or Knights and the system doesn't really lend itself to that mentality unless you buy all the powers you want to use. I tend to like the idea of the force being a mystical field that manifests unusual powers that even the weilder doesn't seem to understand.
So I was thinking of making a house rule where if a player desires to use a power he/she doesn't own, they spend a light side destiny point and roll a force die and must pay double the amount to activate whatever basic form of the power they wish to activate. Does that seem broken? I'm looking for thoughts on it.
Thanks!