I'm looking for a pistol with the accurate quality that isn't the archeotech Las Pistol. I'm looking for something that isn't near unique.
Weapon pref.
well only thing I can think of from RT was the Wrath plasma pistol from into the storm its extremely rare and better then the las but it overheats
Yeah, that's a mean pistol for sure. I wonder if there are any attachments or special ammo to take care of the overheating problem.
There is, the microburst flask (or some such) in Into the Storm increases range (quite significantly, for a pistol) and penetration, but reduces damage. Mind you, iirc it cannot be used on maximum mode, so your damage will be notably lower.I´d actually consider looking for a good or best quality pistol if your group´s profit factor is enough (or if you get a girlfriend/boyfriend in the AdMech) as these can seriously decrease (and in BQ, remove) the chances of overheating.Still, if you can do with the relatively lowish damage, the microburst flask is definitely an option - though with that damage, you are worse off than if you had a decent bolt pistol with special rounds (plasma weapons in general have unimpressive damage unless firing on maximal, and bad clip capacity then).
The Belasco dueling pistol is also accurate, but I think it only had a one-shot magazine, so I am not a fan. I think that Heathen Stars has a treasure generator where you could get an accurate version of most weapons, pistols included, but don´t quote me in that. Apart from that... well, you can get a basic weapon with a pistol grip, would that work for you?
BTW, why are you set on an accurate pistol, just for the image or for the extra damage from extra degrees of success after aiming? I thought it was only for accurate basic weapons.
Edited by The_ShamanArch-militant special ability, mine is for pistols so I get +10 to my BS with pistols. Accurate weapons would provide the most bang for my buck.
Edited by HoodlumsHave you considered your standard, default Autopistol? Pick up some Kraken Rounds from Faith and Coin, and you'll be doing 1d10+1 Pen 4 which isn't too bad, but you also gain the ability to Full Auto with your pistol to essentially score a large number of hits on the enemy increasing your odds of one of them getting that precious Righteous Fury.
More powerful and munchkin option: Get an Assault Shotgun and the Micro upgrade and then your Assault Shotgun becomes a 1d10+2 weapon but you can take a huge amount of specialised ammunition from Hostile Acquisitions (and beyond). Pick up Modified Bolt shells and you can Full Auto at S/2/6 at 10 meters (bad) but doing 1d10+5X Pen 4 with Tearing (great). Pick up Forearm Weapon Mounting, and essentially you save that for when people close to you in Melee at which point you tear them apart with a point blank full auto bolt gun.
For a more traditional weapon pick up a Micro "Nomad" Hunting Rifle from Inquisitor's Handbook if allowed or a Micro Long-Las if not to get your range and accurate.
If Inquisitor's Handbook is allowed, there is an Accurate laspistol in it (war planets section), the Mark IV Command Laspistol.
Alright, I was hoping the ST has included some sniping damage for pistols. Seems fairly heroic, and the sort of thing that could fly in a Rogue Trader game. Wasn't it also included in Only War? I remember doing the promo adventure for a Free RPG day, and those Laspistol headshots must have killed more orks than the flamer.
Anyway, I'll still be pushing for good/best quality Plasma Pistols first, then those with microburst flask ammo. Plasma weapons don't have a great clip capacity, but sometimes you really want to leave a Heretek-sized hole in where the BBEG used to be NOW.
Of course, if your ST allows you to get a pistol grip accurate long arm with fire selector, even better, but it's their funeral
Edited by The_ShamanPistol Grip doesn't change a weapon's type to Pistol though, it only allows you to fire a Basic weapon one-handed without penalty.
are there rules for weapon creation in any of the books? anything outside of RT is a no go I fear.
I'm looking for a pistol with the accurate quality that isn't the archeotech Las Pistol. I'm looking for something that isn't near unique.
Accurate Pistols:
Kayer-Addin Dueling Las, DH: IHB
Mars Command Laspistol: DH: IHB
Mark IV Laspistol: DH: TLW
Archeotech Laspistol: RT
Belasco Dueling Pistol: RT
Emperor's Wil Laspistol: OW: SOW
Westingkrup Carnodon Precision Hand Cannon: DH: IHB
Khayer-Addin "Fate Bringer" Long Pistol: DH: IHB
Ryza-Pattern "Wrath" Plasma Pistol: RT: ITS
Needle Pistol: DH, RT, OW
Cadence "Widower" Dart Caster: DH: IHB
Exitus Pistol: DH: ASC
Light Pistol: RT: TKB
are there rules for weapon creation in any of the books? anything outside of RT is a no go I fear.
For stuff the ST can create, look at Stars of Iniquity for possible prize weapon upgrades. Other than that ,you can create weapons easily enough with trade armourer tests, but you are bound to the standard constructs if you follow Imperial patterns.
Edited by The_ShamanSo could I possibly recreate an archeotech las pistol if I had the explorator on the ship do a forbidden lore archeotech test then trade armourer?
And is it possible to modify existing weapons with trade armourer? Say take a boot pistol and drop its semi-auto but add a slightly longer range and the accurate trait? Much like the single shot bolted from HA?
You'd have to have...
High Trade Armourer
High Tech Use
High Forbidden Lore Archeotech
probably a few relevant, restricted talents. There's a Tau talent for improving equipment, for example, with the implications that Imperials can't do it. And there are a few other useful talents that might help contribute as well...
Access to extremely good tools, research labs, land-based large scale manufactorums, etc. etc.
A willingness to piss off others.
A lot of money and time to iterate.
Capability to adventure for lore and items that you don't have, which is stopping you from doing this, as an Endeavor.
Edited by GavinfoxxTrade armourer lets you produce or do minor modifications (like the upgrades in the book). What you propose could be doable for a sufficiently, hmm, heterodox tech-priest or disrespectful gunsmith, but it should be quite difficult, and possibly bring some less than desirable attention.Then again, explorators are already considered to be mildly insane and borderline heretical by many in the AdMech, it is sort of assumed in their position.
As for the Archeotech pistol, I would make it either impossible or hellishly difficult. The idea is that archeotechnology wasn't just incredibly well done, but done with materials, machines and know-how that can not be replicated. Just knowing how it is done is not enough to recreate it, you need to also have the sort of facilities they had, and that could be quite the endeavor in itself.
Edited by The_ShamanBy RAW no. You cannot completely change a weapon's profile to modify its firing rate or give it new qualities. You especially cannot do it for the reasons Shaman listed above.
With sufficient time and investment I might allow you to use a Manufactorum to create a custom pistol that had these qualities, but it would take time and a lot of money invested, as I heavily peanlise eople trying to do something new in this setting. It goes against the Lore.
Specializing in pistols means you favour light, shorter-range weapons with fewer abilities. On the other hand you could walk around with ten of them strapped to your body, so you are definitely more versatile. There are some single-shot accurate SP pistols in Dark Heresy if you're allowed to take those, or there's the method outlined for converting a Basic weapon to a Pistol weapon. Those would be the paths I'd encourage my players to take.
So best bet would be to have my tech priest fiddle with modification over recreation
There are some single-shot accurate SP pistols in Dark Heresy if you're allowed to take those, or there's the method outlined for converting a Basic weapon to a Pistol weapon. Those would be the paths I'd encourage my players to take.
The method you are referring to isn't in RT IS IT?
The Micro upgrade is in Hostile Acquisitions, and it's an Extremely Rare acquisition.
Edit:
So best bet would be to have my tech priest fiddle with modification over recreation
Well, your best bet would be to talk to your GM because that solution is entirely made up house rules. Even so, there are individual weapon customizations in Only War that have some nice, small bonuses but nothing on the order of adding Accurate to a weapon.
Edited by ErathiaAlso remember, unless you get the OW talent, that Accurate? It doesn't add to damage. Just to hit. and JUST with single firing shots.
You'd have to come up with some custom talents to get the Accurate to work with Semi-Auto.
Here's what you COULD do.
You could take one of those accurate laspistols.
Make sure to find a Finely Wrought, Best Quality. Perhaps Trusty, Cruel, Dogged, or Lucky.
...Add an Omni-Scope
...add a Whisper Bolt Discharger.
...add a spread limiter if it is one of the ones that works semi-auto
...add a custom grip
...if you are a techpriest or a heretek with a potentia coil, make it an integrated lasweapon
...add fluid action
...add home materials
...add a charm
...make it have a modified stock (well, grip)
...give it a sacred inscription
...give it a trigger adjustment
...give it extended barrel if you want
Erathia you are a genius. Solo bolt gun from into the storm + micro upgrade.
You could just use a Wrath Plasma Pistol if you want more penetration.
The Micro upgrade is in Hostile Acquisitions, and it's an Extremely Rare acquisition.
Edit:
So best bet would be to have my tech priest fiddle with modification over recreation
Well, your best bet would be to talk to your GM because that solution is entirely made up house rules. Even so, there are individual weapon customizations in Only War that have some nice, small bonuses but nothing on the order of adding Accurate to a weapon.
Actually, Only War's Variant Pattern creation system, introduced in Hammer of the Emperor, does include adding Accurate as a possibility.
Not sure if Stars of Inequity treasure templates include one that adds Accurate, but it very well might.
That said, neither of those options are really "modifications" that can be applied to already acquired weapons, but rather newly acquired weapons that come that way.
Variant patterns are great. My Dynasty rolled for their precious Merovech Assault Lasguns and got ones with Felling, and then ran into Slaugth. It was a happy coincidence.
Weapon Customisations are on Core of Only War on page 190, and there's a little in Hammer of the Emperor on Page 122. They can be applied to a single weapon with a Trade Armourer test, though there are limitations in the book that only apply to lesser men and not Rogue Traders.
The ones I'm looking at for you are "Custom Grip" which adds +5 BS (but only for you, it's -5 to everyone else), a Modified Stock (+2 for half-aim, +4 for full) and "Extended Barrel" (weighs more, 50% range increase).
what does this mean "rolled for their precious Merovech Assault Lasguns" ?
is it from a book ?