Decided to write my own scenario and playtest it with the wife today.
Essentially the plot is thus. A rebel supply convoy has been sucked out of hyperspace by 'gravity well generator satellites' (like staic interdictor globes) into an are in which a 'wolf pack' of phantoms are hiding.
The rebel player has to either escape with his CR90 with at least ONE of its three tibanna gas cargo off the imperial start edge OR hyperspace out but to do this easily the generators have to be blown.
The playing area is 6x3.
Rebels start off withing wep range 3 of one short edge. the imperial 'wolf pack' of three phantoms starts cloaked and *anywhere* withing the three foot of the opposite short edge.
The generators can be anywhere on table but no closer than range 2 of an edge and at least range 3 min of each other (basicaly the lenght of the ruler apart).
After turn 4 the Imperials gain one Academy pilot with no upgrades who has been called in by the wold pack each turn up to a max of three.
There are no asteroids as its supposed to be an otherwise clear hyperspace route.
FORCES:
Rebels:
Transport, YT1300 and YT2400.. basically cargo ships.
Imperials
3 phantoms with 3 Ties as escalation
Forces in detail for our playtest:
Rebel Side for Convoy Scenario
158 points
Imperial forces in detail
156 points

