Okay so here is a few ideas for a death star trench run mission pack I've been throwing around which will include Wave 1 ships as well as tiles to make an officially sanctioned Death Star Trench run. (I have seen and tried out Dagobah Dave's run, I just think it can be simplified so you could adjust the scenario to more than just the Episode IV run like add Tie Defenders or have the S&V make a trench run)
But this is for well some ideas for the Tie Advanced. My idea for a Battle of Yavin will include 1 Rebel and 1 Imperial ship from Wave 1. So 2 different packs then in order to get all wave 1.
- Tie Advanced 1x (unique)
Title Tie Advanced Only
Whenever you are assigned a blue target lock token you may either perform a free boost action or receive a focus token. You cannot equip this card if your pilot skill 4 or lower.
Points 2
Okay so what this does is give the Tie Advanced a boost. The focus part is not an option so even if it is stressed but given a target lock via Col. Jendon it can get a focus token instead.
Okay here is another one
Prototype Test Pilot
Title Tie Advanced only
Choose either 1 more firepower or 1 more agility at the start of the game. Discard this card whenever you are dealt a damage card. Cannot equip this card if your pilot skill 2 or lower.
points 4
So something that can increase firepower or act like a stealth device but it last a little bit longer as it requires you to get damage in order to lose the upgrade instead of just get hit.
And here are some EPTs that are not Tie specific but I think can go with it.
I Have you Now
Imperial Only
At the start of the activation phase if you have a blue target lock token you may look at the dial of the ship with the matching red target lock token.
Points 1.
It is more like an Intelligence Agent only for all ships instead of those with crew. Can be used with any Imperial ship.
another EPT
Closed Formation
When attacking you may change any hit to a critical hit for each other friendly firing arc the defender is in.
Points 3
Okay this had Maarak Stele ability in mind. This makes it easier to get critical hits in and boy does it make a swarm scary. Combined it with the Prototype Test Pilot and Maarak will be playing havoc with a damage deck.
So what are your thoughts?
Edited by Marinealver