I've got a weird core of a list rolling around in my head:
Jendon 26, ST321 3, Weapon Engineer 3 = 32
Scimitar Squadron Pilot 16, Concussion Missiles 4, Proximity Mine 3 = 23
Scimitar Squadron Pilot 16, Concussion Missiles 4, Proximity Mine 3 = 23
I've got a weird core of a list rolling around in my head:
Jendon 26, ST321 3, Weapon Engineer 3 = 32
Scimitar Squadron Pilot 16, Concussion Missiles 4, Proximity Mine 3 = 23
Scimitar Squadron Pilot 16, Concussion Missiles 4, Proximity Mine 3 = 23
Use the guy that let's everyone reroll secondary weapon dice. I heard that he is pretty good. Don't put ordnance on him though, it will mess with targeting priorities that way.
Use the guy that let's everyone reroll secondary weapon dice. I heard that he is pretty good. Don't put ordnance on him though, it will mess with targeting priorities that way.
Jonus....
I would give Jendon a Fire Control System. It works so well with Weapon Eng and the Title. I would up the scimitars to Gamma's to take them out of predator range and give you a little ps bump. Then add in Backstabber. You have a strong alpha strike, but you lake a real closer.
Jonus changes the list too much, he takes the place of Jendon and doesn't help the long range alpha strike, which is the point of this list.
Fire Control System is a definite must. I kept running through cards for the shuttle and for some reason just kept sliding by that one.
What about this?
Jendon 26, Weapons Engineer 3, ST321 3, FCS 2 = 34
Scimitar Squadron 16, Concussion Missiles 4, Proximity mines 3 = 23
Scimitar Squadron 16, Concussion Missiles 4, Proximity mines 3 = 23