Tournament Etiquette/Rules

By mors112, in X-Wing Rules Questions

Hi everyone. I haven't played in a formal tournament yet. However, I have played in tournaments for other games such as Magic the Gathering. My question is this:

In Magic the Gathering, you can't bring anything to the table that has been written on. So no note sheets. Does X-Wing have a similar rule or can I bring reference materials other than the base rules with me (such as a movement matrix)?

Hi everyone. I haven't played in a formal tournament yet. However, I have played in tournaments for other games such as Magic the Gathering. My question is this:

In Magic the Gathering, you can't bring anything to the table that has been written on. So no note sheets. Does X-Wing have a similar rule or can I bring reference materials other than the base rules with me (such as a movement matrix)?

Nope. You can bring other resources, but nothing that will actually get placed on the table (e.g. no pre-built fleet placement templates allowed).

Everything that is a known quantity outside of the game is freely able to be referenced.

Thanks for the clarification.

Also note that this includes the opponent's fleet-list. That isn't hidden information either.

As well as a list of what's on their maneuver dials.

The only "hidden" information in the game is what a person sets their dials to during the planning stages. I guess the order of the damage deck is also hidden/random but the decks starting content is not.

How about a printout of Echo's "possible moves"?? That would make visualizing his final position a little easier.

Also, where is it mentioned that such "aids" are allowed? I once was told off for arranging my templates as "it could be seen as metagaming"....

Well, how were you "arranging" your templates? Since the 1 Forward template is the width of a ship base, setting up templates in relation to it could be a big help in figuring out where a ship might end up.

How about a printout of Echo's "possible moves"?? That would make visualizing his final position a little easier.

Also, where is it mentioned that such "aids" are allowed? I once was told off for arranging my templates as "it could be seen as metagaming"....

At the events that I have been too it has seemed fairly common practice to arrange the movement templates in a nice tidy layout at the side of the playing area where they can be visually compared to each other rather than an untidy heap. Which might help visualise the rough placement of ships. It does also keep the area tidy and makes it easier to find the 1 forward after a few turns, always seems to hide for me lol

How about a printout of Echo's "possible moves"?? That would make visualizing his final position a little easier.

Also, where is it mentioned that such "aids" are allowed? I once was told off for arranging my templates as "it could be seen as metagaming"....

A printout of Echo's "possible moves" would be very exhaustive once you consider all the places sliding the rolls/decloaks can get you. Would that also be considering Advanced Sensors and maybe even Navigator? Visualizing where a cloaked Echo could end up is about like looking at the world through insect eyes.

Which "aids" are you talking about? A ship's maneuver reference specifically says you should hang on to it for reference during play and a compiled maneuver list would just be an extension of that. I believe the setup section in the rules specifically forbids preconstructed 'templates' from use but DOES permit the use of all normal game components (this means maneuver templates and range ruler) during setup.

As for someone getting pissy about having your templates nicely laid out next to the board they should just get over themselves. Considering how much you see "fly casual" get thrown out it amazing how **** some people get about anything that could even look like "measuring" when you're not explicitly allowed to.

Also, where is it mentioned that such "aids" are allowed? I once was told off for arranging my templates as "it could be seen as metagaming"....

Yikes, really? That would have annoyed me to no end. Not having my templates organised tends to add 5 or so minutes to my games as I fumble around for the right one...

Edited by DR4CO

I was simply arranging my templates in order so it's easier to find what I needed; ie, they aren't in a big pile. Laid out in order, it is easy to look at them and gauge distances. I do agree about the prissy part, just looking for a good comeback in case it happens again.

As for Echo's possible moves, it's just the three decloak locations and the resulting position with the given bearings. Not **ALL** of Echo's moves!

I was simply arranging my templates in order so it's easier to find what I needed; ie, they aren't in a big pile. Laid out in order, it is easy to look at them and gauge distances. I do agree about the prissy part, just looking for a good comeback in case it happens again.

As for Echo's possible moves, it's just the three decloak locations and the resulting position with the given bearings. Not **ALL** of Echo's moves!

If you've got access to the internet via phone/tablet or whatever, look this up.

http://randolphw.github.io/echolocation/

...

As for Echo's possible moves, it's just the three decloak locations and the resulting position with the given bearings. Not **ALL** of Echo's moves!

Echo is a special breed of Phantom. Whisper and the generics have the forward decloak location and the narrow box for the side decloaks but Echo adds all of those curves to it. At a minimum you are looking at SIX decloak locations and then maneuvering and acting from there.

I was simply arranging my templates in order so it's easier to find what I needed; ie, they aren't in a big pile. Laid out in order, it is easy to look at them and gauge distances. I do agree about the prissy part, just looking for a good comeback in case it happens again.

As for Echo's possible moves, it's just the three decloak locations and the resulting position with the given bearings. Not **ALL** of Echo's moves!

It's actually 6 for echo, and 4 of those have a double-slider (barrel-rolls rule), so it's really more of an overlapping 26...per move on the dial.

Yeah, having "echolocation" on tourneys can be a problem. Better/easier to bring a printout.

Also, I only need one side of Echo's moves, namely the "curve to the back," "curve to the front," and "curve forward" plus the resulting placement from each maneuver. Barrel roll placement and opposite-side placement are not needed. I have this in 3 sheets of paper.

So, question still remains --- can I use this on tournaments?

I wouldn't think it disallowed, but check with your TO first.

If you have it on a phone, I can't see how it could be used for pre-measuring, as it would be too small. It's purely reference, so it might be a pretty hard-nosed TO that would disallow it. But check first. Better to be safe than disqualified.