Are there any drawbacks and or game mechanics that cover limitations to the amount of cyber a character has installed? (not including Mechanicus - figured they can go as far as they like with cyber)
Examples:
Cyberpunk has Cyberpsychosis
Shadowrun has Essence loss as the in-game foil
The gist being - go too far and you risk losing your character...
Is there any game mechanic or fluff which supports this or any given reason as to "not" go cyber?
Edited by MorbidDon