Hey guys
What is...um, a hype...hyperdrive?
Haha, just kidding. I do need some info, though, regarding which ships can jump to hyperspace. I'm working on a homebrew campaign and it will be relevant to how ships can move around the galaxy map and reinforce squadrons mid battle. Keep in mind, I'm only interested in ships in the game.
So, I think I got a good grasp, but the EU adds a lot of ship variants which I'm not familiar with.
Rebel Hyperdrive Capable:
X-Wing
Y-Wing
B-Wing
A-Wing
E-Wing
HWK-290
YT-1300
YT-2400
Rebel Not Capable:
Z-95
Anything without shields/with hull damage?
X-wings without astromechs?
Imperial Capable:
TIE Advanced (all of them or only x1?)
TIE Phantom (?)
TIE Defender (?)
Lambda Shuttle
Firespray-31
VT-49
TIE Interceptor (RGP Variants?)
Imperial Not Capable:
TIE L/N (basic tie)
TIE Bomber
TIE Interceptor
Anything that has lost shields/suffered hull damage?
Scum Capable (not really interested, but since we're at it):
Y-Wing
HWK-290
Firespray-31
Star Viper
IG-2000
Scum not capable:
Z-95
M-3A Scyk
Without shields/with hull damage
How's that look?