...So. Oicunn.

By DraconPyrothayan, in X-Wing

I keep seeing a weird interpretation of his ability, and it's really starting to get under my skin.



Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."



How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?



Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.


If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.


I paired Captain Oinkers with Anti-Pursuit Lasers. Now it does the thing, mostly.

I'm with you. How can it be interpreted any other way?

I could see how one could argue. It doesn't say, "After you execute a maneuver", it says, "After executing a maneuver." It doesn't specify who executes the maneuver. That being said, I am only playing devil's advocate.

How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?

Because there is no pronoun in the condition part of his ability which would specify who has to execute the maneuver, as such the RAW supports that interpretation. RAI is exactly what you said.

EDIT: ninja'ed

Edited by 0rph3u5

I keep seeing a weird interpretation of his ability, and it's really starting to get under my skin.

Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."

How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?

Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.

If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.

Well, people get all excited, and don't read carefully. I'm of the opinion that Oicunn's ability is a bit overrated, in comparison to the other named VT-49 commanders.

I could see how one could argue. It doesn't say, "After you execute a maneuver", it says, "After executing a maneuver." It doesn't specify who executes the maneuver. That being said, I am only playing devil's advocate.

Card text always refers to the ship in question unless it's otherwise specified.

If this was they way that FFG wanted it to work, they would have said "After a ship executes a maneuver...."

I could see how one could argue. It doesn't say, "After you execute a maneuver", it says, "After executing a maneuver." It doesn't specify who executes the maneuver. That being said, I am only playing devil's advocate.

Card text always refers to the ship in question unless it's otherwise specified.

If this was they way that FFG wanted it to work, they would have said "After a ship executes a maneuver...."

This: any time it says "You" on abilities, like if something affects you, it means the ship, not the list or any other ship on the list you control. Or yourself.

APL should be errata'd to auto damage. Then Oicunn and Shuttles would really be a thing.

Then again, double Falcon would be a thing too. and thats a thing I'm not sure I want more of.

Edited by Blail Blerg

Pro tip: Don't block Oicunn.

I could see how one could argue. It doesn't say, "After you execute a maneuver", it says, "After executing a maneuver." It doesn't specify who executes the maneuver. That being said, I am only playing devil's advocate.

Card text always refers to the ship in question unless it's otherwise specified.

If this was they way that FFG wanted it to work, they would have said "After a ship executes a maneuver...."

This: any time it says "You" on abilities, like if something affects you, it means the ship, not the list or any other ship on the list you control. Or yourself.

I'm with you guys, but the way the sentence is structured, I can see where people are getting the other reading from:

"After executing a maneuver, each enemy ship you are touching suffers 1 damage."

Putting "each enemy ship" where it is really makes it seem like "After executing a maneuver" applies to it, not "you." It's like saying, "After taking a shower, I walk the dog." Clearly I don't mean after the dog takes a shower.

But to read the card that way requires such stubborn, game-logic defying literalism that it simply can't be the case.

One thing I am confused about - how is Oicunn going to be touching more than one enemy ship? He stops when he touches the first ship, so how is he ever going to be touching a second ship? They would all have to be very precisely arranged for it to be possible. Close doesn't count.

That's the one thing that makes me wonder it it can happen after another ship executes a maneuver. But that I can't imagine that's really the intention. Seems like an unusually badly phrased rule.

One thing I am confused about - how is Oicunn going to be touching more than one enemy ship? He stops when he touches the first ship, so how is he ever going to be touching a second ship? They would all have to be very precisely arranged for it to be possible. Close doesn't count.

That's the one thing that makes me wonder it it can happen after another ship executes a maneuver. But that I can't imagine that's really the intention. Seems like an unusually badly phrased rule.

One thing I am confused about - how is Oicunn going to be touching more than one enemy ship? He stops when he touches the first ship, so how is he ever going to be touching a second ship?

It's definitely possible. If he attempts to execute a maneuver, but actually can't go anywhere due to collisions and winds up where he started, everyone that was touching him is still touching him, and so all of those that are enemies take 1 damage.

That's slightly more likely than the "You have two ships that are perfectly aligned for me to ram them both" scenario.

***Edit***

:ph34r:

Edited by DraconPyrothayan

There is no other way to interpret it. Pilot abilities are always assumed to be referring to that ship unless the ability states otherwise. If they wanted it to be any ship they would have worded it differently.

Just, you know, don't forget what happens when Oicunn smashes into a CR-90.

I do actually love that there is a "ramming speed ahead!" build (Oicunn with stuff), along with the "survive!" build (Kenkirk + Ysanne). Seems like a lot of early ships were designed with one build in mind (I'm looking at you, Moldy Crow + Kyle + recon).

Just, you know, don't forget what happens when Oicunn smashes into a CR-90.

I do actually love that there is a "ramming speed ahead!" build (Oicunn with stuff), along with the "survive!" build (Kenkirk + Ysanne). Seems like a lot of early ships were designed with one build in mind (I'm looking at you, Moldy Crow + Kyle + recon).

If he smashes into a Huge ship he is instantly obliterated. So it doesn't matter what the dice look like. ;)

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Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."

How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?

Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.

If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.

That is true but most people forget about overlapping rules requiring you to move the base back along the template until the bases are only touching instead of overlapping which still counts as overlapped base. Because of this it is very difficult to do 1 damage to more than 1 enemy ship on a single maneuver (but not impossible). But this is after Oicunn executes a maneuver. Everyone else can run into him without suffering any damage unless he equips APL.

But yes lets say if he gets stuck in a furball touching multiple enemy ships and still can't move due to overlapping then yes every ships starts to take damage which makes him sort of a Furball Icebreaker cutter.Ships in the furball will start to make every attempt to break once Oicunn get in on the party.

APL should be errata'd to auto damage. Then Oicunn and Shuttles would really be a thing.

Then again, double Falcon would be a thing too. and thats a thing I'm not sure I want more of.

Oh I made liberal use of APL on my Oicunn + Omicron and 2 Academy Pilots list. PEW pEW.

If he smashes into a Huge ship he is instantly obliterated. So it doesn't matter what the dice look like. ;)

Wrong if a huge ship hits a regular ship, the regular ship is destroyed. If a regular ship hits a huge ship it just rolls an attack die and takes damage like an asteroid. So if oicunn runs into a huge ship, the huge ship us auto damaged and oicun might be damaged.

If he smashes into a Huge ship he is instantly obliterated. So it doesn't matter what the dice look like. ;)

Wrong if a huge ship hits a regular ship, the regular ship is destroyed. If a regular ship hits a huge ship it just rolls an attack die and takes damage like an asteroid. So if oicunn runs into a huge ship, the huge ship us auto damaged and oicun might be damaged.

If Oiccun can get that close. Hey look single turbolasers at range 5, what's 2 times 0 equal? That's right 0.

One thing I am confused about - how is Oicunn going to be touching more than one enemy ship? He stops when he touches the first ship, so how is he ever going to be touching a second ship? They would all have to be very precisely arranged for it to be possible. Close doesn't count.

That's the one thing that makes me wonder it it can happen after another ship executes a maneuver. But that I can't imagine that's really the intention. Seems like an unusually badly phrased rule.

The other ships crash into him. Next turn, he executes a maneuver that doesn't give him any actual motion. Block his move with one of your own TIE Fighters if you have to. Everyone that crashed into him last turn remains touching him and takes a damage.

The reply in the above quote got me to thinking about a conversation I had the other day with a player in game.

Our situation was a Shuttle had bumped the Donut. The Donut controller argued that the Donut could do a 2 straight move and would not lose actions or anything because, even though the bases would be 'touching' still (Shuttles base is same length as 2 straight) the ships bases would not be 'overlapping'. I didn't argue the point at the time, but I would like the thoughts of others on this subject.

If touching and overlapping are indeed different, then the whole post above that has been quoted wouldn't work, as the Deci would indeed 'overlap' 1 ships base halting it's movement. It would still be 'touching' the other ships bases, but not 'overlapping' them. See my quandry?

Hopefully I have worded my above post clearly enough to get my point/question across.

Basically, is TOUCHING the same as OVERLAPPING? If so, where is this explicitly stated in the rules/FAQ/Errata?

Cheers

One thing I am confused about - how is Oicunn going to be touching more than one enemy ship? He stops when he touches the first ship, so how is he ever going to be touching a second ship?

It's definitely possible. If he attempts to execute a maneuver, but actually can't go anywhere due to collisions and winds up where he started, everyone that was touching him is still touching him, and so all of those that are enemies take 1 damage.

If Oicunn is surrounded by two ships, one in front and one in the rear, and performs a move (say a 1 straight) that brings him back to his original position, he would only be considered touching the ship in the front assuming he overlapped it. The ship behind is not touching and does not take damage and can freely attack Oicunn.

Touching is defined as the result of correcting an overlap.

Our situation was a Shuttle had bumped the Donut. The Donut controller argued that the Donut could do a 2 straight move and would not lose actions or anything because, even though the bases would be 'touching' still (Shuttles base is same length as 2 straight) the ships bases would not be 'overlapping'. I didn't argue the point at the time, but I would like the thoughts of others on this subject.

Technically this is wrong. The ship's nubs actually prevent that from being true. While the base is equal to a 2 straight, the nubs have to be taken into account and unless the overlap happened to the section of the base between the nub and the nearest edge (that is, the nub did not overlap), the shuttle would have overlapped.