...So. Oicunn.

By DraconPyrothayan, in X-Wing

I keep seeing a weird interpretation of his ability, and it's really starting to get under my skin.

Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."

How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?

Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.

If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.

Someone's a fan of the second Doctor! He's my fave too! (Yes that is a large one, Jamie!)

And yes, Oicunn isn't a flying light saber. He's got to initiate the contact to transfer the damage, but you know some folks...

Edited by Radzap

I keep seeing a weird interpretation of his ability, and it's really starting to get under my skin.

Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."

How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?

Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.

If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.

Also some people don't read the card too carefully or understand how the card relates to the rule book.

Take a look at Dash Rendar Pilot, his card states that he may ignore obstacles during the activation phase. Many people just read "he can ignore obstacles" and try to shoot with him while he is parked on a rock even though he can't because shooting is in the combat phase which is not the activation phase.

My issue with this whole concept, to get all rules-lawyer'y, comes from the way that Oicunn's card and the Dauntless title card are written. Both from the same expansion, released at the same time, and in theory, edited by FFG at the same time.

Oicunn's lacks the "you" in executing the maneuver, the Dauntless does not.

Oicunn: After executing a maneuver, each enemy ship you are touching suffers 1 damage.

Dauntless: After you execute a maneuver that causes you to overlap another ship, you may perform 1 free action. Then receive 1 stress token.

So it's probably just a case of editing by two different people with two different intents. Or, however unlikely, that Oicunn's ability is as terrifying as it could be. Dauntless is much more specific as to when it triggers, and almost redundant looking at it from a RAW perspective.

If he smashes into a Huge ship he is instantly obliterated. So it doesn't matter what the dice look like. ;)

Wrong if a huge ship hits a regular ship, the regular ship is destroyed. If a regular ship hits a huge ship it just rolls an attack die and takes damage like an asteroid. So if oicunn runs into a huge ship, the huge ship us auto damaged and oicun might be damaged.

If Oiccun can get that close. Hey look single turbolasers at range 5, what's 2 times 0 equal? That's right 0.

People use single turbolasers? I guess if you know you are facing a deci you would take them...

You are correct...though until we see an opposing huge ship I dont think the single turbolaswer will see much play...

If Oicunn is surrounded by two ships, one in front and one in the rear, and performs a move (say a 1 straight) that brings him back to his original position, he would only be considered touching the ship in the front assuming he overlapped it. The ship behind is not touching and does not take damage and can freely attack Oicunn.

Touching is defined as the result of correcting an overlap.

This isn't correct. Or at the very least, the reasoning for it (bolded) is not.

The FAQ currently says that if a ship is touching another and executes a stationary maneuver, it's still considered touching. There may be some room for interpreting whether a stationary maneuver should be treated the same as a non-stationary maneuver that didn't move because of blocking, but you can definitely be touching after a maneuver without any overlap having occurred.

Personally, I'm inclined to think that this should be treated consistently - that if you don't move, for whatever reason, you're still touching whatever you started out touching. But I wouldn't put any money down on where this one lands - I believe that this particular ruling has had at least 3 different answers to the same question. so grain of salt.

If Oicunn is surrounded by two ships, one in front and one in the rear, and performs a move (say a 1 straight) that brings him back to his original position, he would only be considered touching the ship in the front assuming he overlapped it. The ship behind is not touching and does not take damage and can freely attack Oicunn.

Touching is defined as the result of correcting an overlap.

This isn't correct. Or at the very least, the reasoning for it (bolded) is not.

The FAQ currently says that if a ship is touching another and executes a stationary maneuver, it's still considered touching. There may be some room for interpreting whether a stationary maneuver should be treated the same as a non-stationary maneuver that didn't move because of blocking, but you can definitely be touching after a maneuver without any overlap having occurred.

Personally, I'm inclined to think that this should be treated consistently - that if you don't move, for whatever reason, you're still touching whatever you started out touching. But I wouldn't put any money down on where this one lands - I believe that this particular ruling has had at least 3 different answers to the same question. so grain of salt.

Wait. So I ram someone with Oicunn, and they then try and move next turn to get away but cant, and I ram them again, it counts right? Wwait of course it does. why am i asking this.

stationary vs nonstationary got me confused.

Edited by Blail Blerg

I played against a friend who just bought his new Deci for a test run first crit Oicunn took was stunned pilot. He was pretty devastated he didn't really get to make good use of his thing. Even I felt a little bad about it.

Edited by Dodt

I played against a friend who just bought his new Deci for a test run first crit Oicunn took was stunned pilot. He was pretty devastated he didn't really get to make good use of his thing. Even I felt a little bad about it.

It didn't happen in my game, but I've seen this happen on the table next to me. Kind of ironic...

That's right the lesson is kids if you take Oicunn take the Moff for insurance or even determination.

That's right the lesson is kids if you take Oicunn take the Moff for insurance or even determination.

I'm finding home for Determination on many lists, including Oicunn. When so much is built around his pilot ability - you need to keep it at all costs.

Just, you know, don't forget what happens when Oicunn smashes into a CR-90.

I do actually love that there is a "ramming speed ahead!" build (Oicunn with stuff), along with the "survive!" build (Kenkirk + Ysanne). Seems like a lot of early ships were designed with one build in mind (I'm looking at you, Moldy Crow + Kyle + recon).

Against a CR90, he'd be a zero agility ship facing Single Turbolasers and that front cannon. At that point he kinda deserves what he gets.

The only thing I want my Decimator to get is behind that CR-90.

That's right the lesson is kids if you take Oicunn take the Moff for insurance or even determination.

I'm finding home for Determination on many lists, including Oicunn. When so much is built around his pilot ability - you need to keep it at all costs.

I did not listen to this advice, instead going for Intimidation.

Guess what my first crit was.

Edited by TIE Pilot

If Oicunn is surrounded by two ships, one in front and one in the rear, and performs a move (say a 1 straight) that brings him back to his original position, he would only be considered touching the ship in the front assuming he overlapped it. The ship behind is not touching and does not take damage and can freely attack Oicunn.

Touching is defined as the result of correcting an overlap.

This isn't correct. Or at the very least, the reasoning for it (bolded) is not.

The FAQ currently says that if a ship is touching another and executes a stationary maneuver, it's still considered touching. There may be some room for interpreting whether a stationary maneuver should be treated the same as a non-stationary maneuver that didn't move because of blocking, but you can definitely be touching after a maneuver without any overlap having occurred.

Personally, I'm inclined to think that this should be treated consistently - that if you don't move, for whatever reason, you're still touching whatever you started out touching. But I wouldn't put any money down on where this one lands - I believe that this particular ruling has had at least 3 different answers to the same question. so grain of salt.

Well, I just checked and sure enough, they changed that from previous versions of the FAQ for the stationary move. However, it says nothing about moves that are pulled all the way back to the original starting position. IIRC Hida77 was our TO at the Dallas regionals and he said that was a rule that FFG explained in the rules kit.

I looked over the FAQ again and it doesn't seem to clarify that. Maybe I'll contact FFG for a clarification.

I like Oicunn, Determination, Anti_pursuit lasers, and Mara, Proximity Fun, fun, fun,

Damaging them, blocking them, stress them and bomb them all

Edited by eagletsi111

I keep seeing a weird interpretation of his ability, and it's really starting to get under my skin.

Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."

How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?

Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.

If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.

I have not seen anyone interpret it otherwise. Where are you seeing this?

I'm in the "We all know (or assume) it means following his movement, but the sentence totally could be interpreted as including anybody's movement" camp. I play it as it's just his movement, but it is definitely ambiguous.

I've actually found ramming with him surprisingly hard to pull off. I've only used him once though.

How do you find it hard to ram him into someone? Hes PS 4, he'll get to go before most other ships in this high PS meta we're currently in. He always hit Dash, Han, named whispers, Corrans, and the like. Hell, even with swarms they take up so much space you can fly him at their most likely location and clip somebody. If its TIE swarm fling him at howlrunner, and he'll either hit her(yay) or hit the swarm probably(yayish).

Has no one tried sabatour with oicunn? Seems like it could be effective for him

I keep seeing a weird interpretation of his ability, and it's really starting to get under my skin.

Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."

How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?

Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.

If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.

Also some people don't read the card too carefully or understand how the card relates to the rule book.

Take a look at Dash Rendar Pilot, his card states that he may ignore obstacles during the activation phase. Many people just read "he can ignore obstacles" and try to shoot with him while he is parked on a rock even though he can't because shooting is in the combat phase which is not the activation phase.

I was on the receiving end of that, made the very mistake you just said. Better watch that next time that scum comes to the table.

Has no one tried sabatour with oicunn? Seems like it could be effective for him

Had decent success with Title+EU+Sab. Flipped over a Direct Hit to finish off a B-wing and a blinded pilot on Wedge, but I usually ended up rolling blanks.