Alright. Currently, the Metagame is seemingly dominated by three forces: Large Turrets, Phantoms, and Swarms.
The reason for this is simple: A High ps Phantom with an Advanced Cloaking Device is extremely hard-hitting, extraordinarily difficult to hit, and usually cannot even be attacked, unless you have a Swarm or a Turret.
Sadly, that means that, until this ship is cracked by more options, most fleets are forced to be built with Level 7+ pilots with Veterans Instinct at their core, as anything else dies horribly to Echo and Whisper.
Yes. Fat Hans is annoying to punch through. However, it mostly exists as a counter to Echo and Whisper, and builds tankily to better the match-up against Swarms. Notably, Swarms are still the favored match-up against them. If you remove what Fat Falcons prey upon, then it will swiftly fall out of favor, as it can be conquered by any fleet with enough punch.
Now: The way for us to find a paradigmatic shift is to discover options to take out those High PS Phantoms other than using a High PS Turret.
To that end, here are some questions for how to break this.
What is effective against a Phantom with Adv Cloak, other than raw attack dice?
- Stress prevents the cloak from going back up, and otherwise reduces their mobility.
- Flechette Torpedoes, R3A2, Rebel Captive
- Non-combat damage doesn't interact with their 4 agility, and instead goes to their tiny health pool.
- Proton Bombs, Proximity Mines, and to a lesser extent, Assault Missiles and Seismic Charges
- Ionization prevents their ability to decloak, neutering their damage and mobility.
Is there a combo more effective for the Phantom than Adv Cloak and High PS?
Is there an archetype other than Turrets that Phantoms struggle to defeat?
Can we turn their strength to weakness?
- Any attack that deals an effect without needing to hit ignores their 4 agility.
- Munition Failsafe + Flechette
- Vader
- Lieutenant Blount + IPM
- Anything that would prevent or punish their need to decloak every round.
- Blocking
- Asteroids
- Proximity Mines
- Anything that ignores their high mobility
- Turrets
- Swarms
- Fortresses