I assume that each ship has its own manufacturer's recommended kit, which varies wildly among models due to the lack of uniformity among rebel ships.
Throw in performance specs for each ship and you wind up with different g-force requirements, different life support interfaces, etc.
Finally, the helmets would function very differently for the different ships. A-wings would need headgear capable of dealing with extreme g-forces, so probably boosted airflow if you put the rebreather on, as well as perhaps some sci-fi bloodflow boosters to keep the brain oxygenated. X- and basic Y-wings would generally not need anything special. B-wings and Y-wings with working turrets would both benefit from helmets with upgraded HUD and optical aiming systems due to their need to handle more numerous and more advanced weapon payloads.
Pretty much what I posted except the pos g protection function with A-Wing caps. I dont think it will help the way its designed. Those ships got g compensators and dampners. There tech is also advanced enough they dont need to go the rout IOM NAVY pilots for Furries do with blood oxy enhancers.
