EPT/Mod Idea: Lose a k-turn, gain a [?]

By R22, in X-Wing

(First of all, credit to RepCommando for giving me this idea. He did this to a homebuild B-wing over in his/her "For the Love of B-wings" thread. Kudos.)

What would people think of an EPT -- or perhaps more accurately a modification -- that removed the k-turn from your dial in exchange for something? To be clear, you'd lose any and all k-turns regardless of speed and, in the TIE Defender's case, difficulty. Fluff wise it would be akin to some kind of hardware upgrade that reduced mobility. To be done effectively we'd need to calculate the point value of a k-turn, then compare it to already existing EPTs, abilities, PS, weapon, modification, etc. costs. (Um, MajorJuggler, any estimates off the top of your calculating head?)

The card itself could be priced low so to reflect the exchange too, though how much lower would be dependent on what a k-turn costs a ship's dial. Or it could still carry a decent cost to warrant a greater benefit.

Ideas on concept and application?

-"Stripped Engine:" -2 point cost.

-"Streamlined Engine:" Treat all forward movements as green.

-"Secondary Payload:" Gain an ordinance slot?

-"Systems Upgrade:" Gain a systems slot? [Lose k-turn AND pay a steep point cost]

-Unique title card for Defender: Since it pays a steeper price with white k-turns, maybe turning some turns white/green for players who'd rather turn and burn?

*You could possibly limit it to small base ships as well to keep it from buffing larger (usually turreted) ships all the more. But this would depend on what it ultimately exchanged the k-turn for before it could be deemed necessary.

Edited by R22

Enhanced maneuver thrusters. When you reveal a K-turn treat it as a red s-loop with a speed of 3 in a direction of your choice.

(notice the word may is not present, you sacrifice all K-turns for the s-loop)

Edited by Marinealver

It could be fun on the defender. bwings dont need more options.

It could be fun on the defender. bwings dont need more options.

I thought similar, hence my idea about it being a title card for Defenders.

It could be fun on the defender. bwings dont need more options.

I thought similar, hence my idea about it being a title card for Defenders.

hoenstly, i wouldnt be behind it either unless you could show me real game changing use. the defenders already have the best k-turning anti small ship anti normal play (non wave 4). they dont need that. they need cost reduction, more greens, higher firepower, more reliability to stay on target vs arc dodgers like FAT HAN. Fat Han vs Defender is a game worth crying about. EZ.

Enhanced maneuver thrusters. When you reveal a K-turn treat it as a s-loop with a speed of 3 in a direction of your choice.

(notice the word may is not present, you sacrifice all K-turns for the s-loop)

Oooh, going backwards, nice!

It could be fun on the defender. bwings dont need more options.

I thought similar, hence my idea about it being a title card for Defenders.

hoenstly, i wouldnt be behind it either unless you could show me real game changing use. the defenders already have the best k-turning anti small ship anti normal play (non wave 4). they dont need that. they need cost reduction, more greens, higher firepower, more reliability to stay on target vs arc dodgers like FAT HAN. Fat Han vs Defender is a game worth crying about. EZ.

What about a title card that changes the white K into a white segnor? Have it 0 or 1 point since the defender is too expensive anyway.

For the Defender, what about borrowing from the Phantom bag of tricks, in particular "Echo?"

Something like: "Maneuvering Jets: Remove any K-Turns from this ships dial and you may use a Left Bank 2 or a Right Bank 2 when barrel rolling instead"

This would help, I think, with staying on target with the YT ships and would give the Defender some added swarm ability at the cost of some jousting ability.

Yes/no?