Ishi Tib
Here we have another alien from Jedi —and evidently a species that George Lucas likes quite a lot, since we see them again and again in the Prequels. We meet our first Ishi TIb in Jabba's court, but there are a couple hanging out at the Alliance briefing just before the Battle of Endor, too. As one of the few Rebel-affiliated species we know from the films, I'd be surprised if these guys didn't show up in an Age of Rebellion splatbook somewhere down the road. I'm not sure their starting experience is fair; they get some significant disadvantages, but also some nice bonuses.
Brawn 2 • Agility 1 • Intellect 2 • Cunning 1 • Willpower 4 • Presence 2
• Wound Threshold: 11 + Brawn
• Strain Threshold: 11 + Willpower
• Starting Experience: 65
• Special Abilities: Ishi TIb begin with a free rank in Discipline. They still may not train Discipline above rank 2 at character creation.
• Advanced Senses: Ishi TIb have a keen sense of smell, and their eyes are adapted to the depths of their ocean homeworld. Ishi Tib characters add 1 Boost Die to Perception checks involving the sense of smell, and they may remove 1 Setback die imposed due to dark conditions.
• Amphibious: Ishi TIb can breathe underwater without penalty and never suffer movement penalties for traveling through water. However, an Ishi TIb must immerse himself in a brine solution for at least a minute once per day or suffer 1 wound per hour, ignoring soak, until he does so. The character starts the game with a brine tank for this purpose, which he may keep on his starship or at another base of operations.
• Natural Attacks: An Ishi TIb's sharp beak may be used as a Brawl weapon. This natural attack uses the Brawl skill and adds its weapon damage to the character’s Brawn for total damage. The beak always counts as equipped, and it has the following weapon profile (Brawl; Damage +1; Critical 4; Range [Engaged]; Pierce 2, Sunder, Vicious 2). Ishi Tib are prone to entering a violent frenzy in melee or hand-to-hand combat. If an Ishi Tib character is engaged and outnumbered by enemies, or if the Ishi Tib strikes a Critical Injury against an opponent using the Brawl or Melee skill, the Ishi Tib must make a Hard Discipline check or else fly into a rage. In this state, the Ishi Tib may upgrade his Brawl and Melee skills once, but he must continue to attack a single opponent until it is dead.
Designer Notes
Brawn
The species is fairly stocky (GG4b 54; EGAS 61; NEGAS), which suggests at least an average score here. They fight savagely, entering a berserker rage until one combatant is dead (GG4b 54), again pointing to some muscle. They have an average Strength in WEG's rules (GG4b 55).
Agility
Their thick digits (GG4b 54; EGAS 61; NEGAS) may suggest some reduction here, and few Ishi Tib on their homeworld have any great knowledge of blasters or starships (GG4b 55). WEG rules give them a reduction to Dexterity and Mechanical (GG4b 55), and WOTC rules dock them Dexterity (UAA 78). All of this translates to a reduction to Agility for our purposes.
Intellect
The Ishi Tib's characteristic long-term view gives them some familiarity in this realm (GG4b 54). They have access to standard levels of technology (GG4b 55), and the University of Tibrin keeps them abreast of galactic events (GG2b 94). WEG rules make them average in this area, or even a bit better than average (GG4b 55); WOTC rules give the a significant bump (UAA 78; TUR 12). We leave Intellect at average, instead representing the Ishi Tib mindset via Willpower.
Cunning
The Ishi Tib value the school (group) over the individual, and they try to avoid any course of action that will bring harm to another (GG4b 55; UAA 77; NEGAS; TUR 12). Such a philosophy suggests a lack of the creative thinking and me-first attitudes that much of Cunning represents. Those Ishi Tib who find themselves adrift in the galaxy often have no other desire but to return to their homeworld (GG4b 55), and only those who spend a great deal of time abroad develop more self-interested inclinations (GG4b 55). They get a slight reduction to Perception in WEG's rules (GG4b 55). All of this suggests they should get a reduction in Cunning.
Willpower
Ishi Tib are known for their prudence, vigilance, patience, and tendency to predict and plan things out to the utmost detail. Even more, they have a single-minded determination to see their plans brought to fruition once they've been decide upon (GG4b 54; EGAS 61; UAA 78; NEGAS). They are prone to reasoning through anything they do to make sure it doesn't harm someone unintentionally (GG4b 55; S&VC25 29). Indeed, when their leader Suribran Tu failed to do this, he was deposed (CSWE III 267; S&VC25 29). Even in the realm of technology, they are careful to test an innovation for unintended consequences before allowing it to be employed widely (GG4b 55; UAA 78; EGAS 61; NEGAS; TUR 12). Finally, their emphasis on placing the group first (GG4b 55; UAA 78; EGAS 61) suggests they are good at imposing the will of the many over the desires of the few. They also hold grudges (EGAS 61). We give them a substantial boost to Willpower, as the Ishi Tib seem to have it in spades.
Presence
Ishi TIb are a highly social people, valuing the group over the single. However, they don't compete for mates and have no long-term leaders (GG4b 55; EGAS 61; UAA 77; NEGAS; CSWE II 118), which might suggest a lack of opportunities to develop skills like Charm and Leadership—although there are exceptions (E3VD). Their methodical nature can also be off-putting (UAA 78). Finally, they have a tendency to eat the bodies of downed opponents, which must count for something (GG4b 54; EGAS 61; CSWE II 118). We settle on an average score here.
Wound Threshold
We know they're kind of tough (GG4b 54; EGAS 61; NEGAS; CSWE II 118), and they can really do some damage in a scrap (GG4b 55; UAA 78; TUR 12). But we don't want the Ishi Tib to be as tough as other species more noted for their physicality. We go with a decent but not exceptional score here.
Strain Threshold
With a species as hard-headed and single-minded as the Ishi Tib (GG4b 54; EGAS 61; UAA 78; NEGAS), we want to make sure they can take full advantage of that high Willpower score. We give them a value to put them on par with like-minded species, the Toydarians and Ithorians.
Skills and Talents
Their methodical and organized approach to life makes Ishi Tib natural managers and strategists for corporations, governments, and militaries (GG4b 54–55; SWE 143; EGAS 61; UAA 78; NEGAS; CSWE II 118; TUR 12). Others find work as scholars and engineers (UAA 78; TUR 12). WEG rules gives them a bonus to learning planning-related skills used by bureaucrats, business people, police, scholars, and tacticians (GG4b 55). We glance over the Entrepreneur, Marshall, Quartermaster, Scholar, Tactician, and Trader specs for some ideas. Both Discipline and Vigilance look tempting, but the former helps with the Ishi Tib's natural rage (see below), so we give them a free rank in it.
Their insistence on ecologically sound practices sometimes gets in the way of their business interests (GG4b 55; UAA 78; NEGAS). WOTC gives them a bonus to "Knowledge (life sciences)" checks because of this (TUR 12). This seems like such a small aspect of FFG's Education skill that it's not really worth converting the bonus.
Other Abilities
Their tough skin (GG4b 54; EGAS 61; NEGAS; CSWE II 118) may be worth some defensive boon, but we've already given them a decent Wound Threshold, so we leave this alone.
They have highly acute sense of smell, able to smell from far off (GG4b 54; EGAS 61; NEGAS). They also enjoy low-light vision evolved in the ocean depths of Tibrin (EGAS 61; NEGAS; TUR 12). We look to the Chevin and Ualaq Aqualish for ideas on how to handle these abilities.
Their beak is very sharp and able to pierce hard shells and snip through thick objects (GG4b 54; EGAS 61; NEGAS; S&VC25 29). It does a fair amount of damage in WEG and WOTC rules (GG4b 55; UAA 78; TUR 12). We look to the Selonians' tail for how to handle this, but we borrow from other beaked creatures (carrion spat, teryx, Aurean vulture, great ibbot) for our damage profile.
Ishi Tib are amphibious (EGAS 61; UAA 77; CSWE II 118; TUR 12), and their scaly skin helps them trap water (GG4b 54; NEGAS; CSWE II 118). However, they have a dependency on water and have to immerse themselves in salt water for a minute once per day lest they suffer skin and lung damage and, eventually, death (GG4b 54; EGAS 61; UAA 78; NEGAS; CSWE II 118; TUR 12). We have several species to look to for guidance here, including the Mon Calamari, Aqualish, and Nautolans. We also look to the Gand for an idea of how to treat special equipment, such as the Ishi Tib's brine tank.
Their berserker way of fighting when pinned in or moving in for a kill (GG4b 54; NEGAS) has overlaps with similar fighting strategies employed by Wookiees and Ranats. WOTC gives the a rage ability that is very similar to that of Wookiees, increasing their strength but reducing their defenses and forcing them to continue to attack a single opponent until one of them dies (UAA 78). We consider these species for inspiration on a similar ability for the Ishi Tib.
Ishi Tib range from 1.7 to 1.9 meters tall (GG4b 55) and averaging 1.7 (EGAS 61) or 1.8 (UAA 78), so they are Silhouette 1.
EDIT: Bumped down starting XP quite a bit. Natural attacks and an attribute at 4 are expensive!
Edited by SavageBob