So, after executing a manoeuvre, each enemy ship you overlap takes a damage. So, lets say my template moves over three enemy bases resulting in a bump. Before the model is moved back, do you put the vt49's base overhead to see which ships its theoretically touching? I just cannae get head around how this chap works...
Edited by TerrorpingGetting my head around Oicunn...
No it's the final position that counts. It doesn't matter how many you might have overlapped in your manoeuvre, when you slide back down the template until you are touching the first ship to be overlapped, it's that ship that counts as the overlapped ship.
yeah once you start looking at his ability its really NOT as great as it sounds...
And it's only after HIS maneuver that you do damage. Ships that later run into him aren't affected (unless you've slapped Anti-Pursuit Lasers on him).
And it's only after HIS maneuver that you do damage. Ships that later run into him aren't affected (unless you've slapped Anti-Pursuit Lasers on him).
I'm still wavering on the idea it's only Oicunn's maneuver that triggers the effect. It does become grossly OP to my mind though if it's every ship that runs into him before and/or after - and could continue to trigger after the fact too.
Simply due to the wording for Oicunn as we all know is "After executing a maneuver, each enemy ship you are touching suffers 1 damage." However, the Dauntless title that ships in the very same box, and released at the very same time says "After you execute a maneuver that causes you to overlap another ship, you may perform 1 free action. Then receive 1 stress token." The key phrase is "you execute" compared to Oicunn's lack of the "you" phase and suggesting, by absence, that it's any ship.
Sure, I'm probably rules lawyering here, and reading far more into it that it may actually be, but it suggests a very poor choice of editing by the design team.
Edited by SlugrageThere was a discussion here within the last week or so regarding this, and the general consensus was that it was Oicunn's maneuver that causes the ram damage, not other ships flying into him.
And it's only after HIS maneuver that you do damage. Ships that later run into him aren't affected (unless you've slapped Anti-Pursuit Lasers on him).
I'm still wavering on the idea it's only Oicunn's maneuver that triggers the effect. It does become grossly OP to my mind though if it's every ship that runs into him before and/or after - and could continue to trigger after the fact too.
Simply due to the wording for Oicunn as we all know is "After executing a maneuver, each enemy ship you are touching suffers 1 damage." However, the Dauntless title that ships in the very same box, and released at the very same time says "After you execute a maneuver that causes you to overlap another ship, you may perform 1 free action. Then receive 1 stress token." The key phrase is "you execute" compared to Oicunn's lack of the "you" phase and suggesting, by absence, that it's any ship.
Sure, I'm probably rules lawyering here, and reading far more into it that it may actually be, but it suggests a very poor choice of editing by the design team.
Thing is, say I fly Oicunn into a single ship. His ability goes off, damaging that ship. By my (generally accepted) interpretation, that's it. By yours, if another ship flies into him, that ship takes damage, but so does the first one that hit him. And if a third ship hits him, it takes damage, the second ship takes another, and the first one takes its third damage. That's beyond grossly OP into **** near game-breaking, as one bad maneuver could cause a chain reaction that blows up someone's entire fleet.
I fully agree it's on the OP stretch, and very quickly. Although the philosophy of "don't fly into the big ship" would also hold true. I'm curious to see the FAQ on it.
I'm behind on many of the posts here too, simply from some Very Bad Thingshappening in my life lately, without an apparently pause to them either.
Sorry to hear that. Please don't think my post was meant as anything but enthusiastic discussion.
Personally, I'm confused as to how the other interpretations of Oicunn started.
Oicunn's ability is "After Executing a maneuver, each enemy ship you are touching suffers 1 damage."
How the giddy-aunt did that become "Whenever anyone executes a maneuver that results in you touching an enemy ship, each enemy ship you are touching suffers 1 damage."?
Pretty clearly, Oicunn moves, then deals 1 damage to each enemy ship touching him.
If someone collides with him, he doesn't deal damage to them unless they're still touching him when he moves next.
I thought it was pretty clear, too. But there's always someone willing to push the envelope.
yeah once you start looking at his ability its really NOT as great as it sounds...
Had Oicunn with APL, Intimidation, Isard, Nav, and Dauntless title.
Was intending to use him as a battering ram... did not work out that way. Only was able to use APL once. Fun scenario though. Not easy maneuvering the Deci around asteroids and destroyed ships..
Edited by mikeespoI think it's really just a case of poor editing across the Oicunn and Dauntless cards. One is very explicit for the trigger conditions, one is not.
however using Oicuun as a cheap deci with an EPT I can see doing.. although for the extra points i like the other decis and their abilities better...
Ok so what if:
Captain Oicunn with ,Daredevil (3pts), Engine Upgrade (4pts), •Dauntless (2pts),
and
Captain Yorr
Oicunn moves and overlaps his target.
1 damage to target ship and you get 1 action
You use that action to Daredevil move which causes you to overlap the same target.
Target takes 1 damage again and daredevil gives you 1 stress.
Yorr takes the stress from daredevil.
Take 1 stress from resolving Dauntless, Yorr takes that stress as well.
You have now completed a maneuver with daredevil that caused you to overlap another ship.
Does Dauntless activate again?
Sorry if this has already been discussed.
Ok so what if:
Captain Oicunn with ,Daredevil (3pts), Engine Upgrade (4pts), •Dauntless (2pts),
and
Captain Yorr
Oicunn moves and overlaps his target.
1 damage to target ship and you get 1 action
You use that action to Daredevil move which causes you to overlap the same target.
Target takes 1 damage again and daredevil gives you 1 stress.
Yorr takes the stress from daredevil.
Take 1 stress from resolving Dauntless, Yorr takes that stress as well.
You have now completed a maneuver with daredevil that caused you to overlap another ship.
Does Dauntless activate again?
Sorry if this has already been discussed.
This is similar to an older idea: Yorr + Opportunist.
However, it is substantially different. Dauntless has a new trigger from the Daredevil maneuver. The solution to Yorr + Opportunist was that you only get one activation per trigger.
I would therefore say "Yes". You moved, Dauntlessed (Stress 1), Daredeviled (Potentially 2-damage + Stress 2), and Dauntlessed again (Stress 3).
Yorr cannot take any more stress, and your Dauntless'd action cannot be Daredevil, as you've already performed that action this turn.
Now, what actions would be beneficial after achieving a double-donk?
I think the best would probably be dropping a Proximity Mine, but attempting a Saboteur would also be interesting.
Looks correct to me.