For the love of B-Wings...

By RepCommando, in X-Wing

I admit it, I have an unrealistic love of B-Wings. I just think that they are cool.

That being said, I'd like to submit to you my idea for a mid-level B-Wing pilot card. I'd love your feedback.

Thanks in advance!

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Edited by RepCommando

I like the idea, but one shield is not the equivalent of one attack. I can't remember off the top of my head, but what does the base b wing cost?

22

to get around the random capitalisation, do not translate the page from french. Obviously you'd need to get familiar with what is what first, but once you get an idea of what button is what, construct the whole card again in the native french. You'll find the random caps don't happen.

Edited by PHRAETUS

I realized that they weren't equivalent, I just wanted to give a reason, from the EU, as to why the stats were different. The maneuver dial is slightly different as well, since the Nova Squadron was a capital ship hunter squadron, I removed the K-Turn and gave it a little more leeway with the other moves.

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With a 9 point bump in price, I wondered if the PS increase and the harder hitting attack dice were balanced by the cost.

Thanks for the comments, keep 'em coming!

31 is the cost for Ten Nunb, and he's almost never played.

Losing him the ability, the pilot levels, and 1 shield, for +1 attack die... I can see it working, but I think it will be too fragile for its cost.

Moreover, you can get almost the same effect with a Dagger + HLC, for the same cost. True, you don't get an EPT or the room for an extra Cannon slot, but that's more points than I'd want to spend on such a fragile beastie anyway.

However, if you build it for hypermobility, it fares quite better. There is no defense like not being able to get shot at, after all.

I realized that they weren't equivalent, I just wanted to give a reason, from the EU, as to why the stats were different. The maneuver dial is slightly different as well, since the Nova Squadron was a capital ship hunter squadron, I removed the K-Turn and gave it a little more leeway with the other moves.

79993a06-3f71-4f42-8af4-f9919eec004a_zps

With a 9 point bump in price, I wondered if the PS increase and the harder hitting attack dice were balanced by the cost.

Thanks for the comments, keep 'em coming!

...Ew.

You've traded the koiogran for another (red) 3 turn, another (red) forward, and the occasional whitewashing.

I would prefer the original dial, tyvm.

Reasonably priced, I think.

I admit it, I have an unrealistic love of B-Wings. I just think that they are cool.

That being said, I'd like to submit to you my idea for a mid-level B-Wing pilot card. I'd love your feedback.

Thanks in advance!

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So you have a Dagger Squad with HLC that loses 1 PS and a Shield but can roll one extra die at range 1. Seems kind of silly. You got rid of the B-wings best move too, that 2 K-turn!

I admit it, I have an unrealistic love of B-Wings. I just think that they are cool.

That being said, I'd like to submit to you my idea for a mid-level B-Wing pilot card. I'd love your feedback.

Thanks in advance!

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20a21920-2c0d-4172-8687-09ee09bd9d66_zps

Math.

OK basics:

Basic B-wing:

Normalized Attack: 1.7

Normalized Durability: 1.43

1.7/1.43 = 1.19 = slightly more offensive than defensive

Nova B-wing:

Normalized Attack: 2.5

Normalized Durability: 1.26

2.5/1.26 = 2 = extreme glass cannon

figure of merit increase: 2.5*1.26/(1.7*1.43) = 1.3

Cost goes as the square root (roughly) of figure of merit, so it warrants a cost of about 25 points. Except 4 of them would be some crazy firepower, so realistically 26 points.

----------------------------------------- B-wings --------------------------------------
Cost | | PS1 Jousting Efficiency | req
Ship name actual|predict| PS1 | JV | std | range | eff
PS2 B-wing 22 | 21.1 | 21.1 | 19.6 | 92.7% | 90% - 94.9% | 123.5%
PS3 Nova Squadron B-wing 31 | 25.3 | 28.6 | 22.6 | 78.9% | 75.6% - 81.6% | 177%
PS3 Nova @ 26 points 26 | 25.3 | 24 | 22.6 | 94.1% | 90.1% - 97.3% | 129.1%
PS4 B-wing 24 | 22.8 | 21.3 | 19.6 | 91.8% | 89.1% - 94% | 144.5%
Nera Dantels1 26 | 25.5 | 20.7 | 19.6 | 94.7% | 91.8% - 96.9% | 166.9%
Ibitsam0.5 28 | 25.8 | 22 | 19.6 | 89% | 86.4% - 91.1% | 190.8%
Keyan Farlander2 29 | 28.1 | 20.9 | 19.6 | 93.7% | 90.9% - 95.9% | 203.2%
Ten Numb0.5 31 | 27.5 | 22.9 | 19.6 | 85.6% | 83.1% - 87.6% | 229.1%

That rubric is fantastic. So I wondered if given that it seems fragile, what happens if we add boost to the action bar? While this wouldn't change the maneuver dial, it would increase the maneuverability quite a bit.

Thanks so much for your input. As a noob to the game, I'm learning a lot.

What about a title card that allows you to:

+1 PS

Gain an EPT

When attacking, you may lose one shield token to gain an additional red die (?)

OR

When attacking ships with an agility value of 1 or less, roll and additional attack die.

Opportunist + Ability? Sounds pretty good, thought with all the dash's and fat hans, might get taken down very quick.

EDIT: Maybe having a Blue Squadron Pilot with a Nova Squadron title card is a little strange, so I don't know.

Edited by cody campbell

Simple math method. In-between a Dagger (22 PS2) and a Blue (24 PS4) - 23 points. Add HLC. 7 Points. Subtract 1 shield upgrade -4 points. Yeah, 26 like MJ said. (Admittedly, it is better than HLC at R1, but worse at R3. And a shield does not exactly equal 4 points as SU implies or B-Wings would be really expensive.)

You changed the dial, you changed the stats...

What have you done to the B-Wing?! Why?! NOOOOO

;-)

More serious though; you changed enough from the core B-Wing, I wonder if you didn't just designed a ship.

What do you wish to call it?

31 points would be too much. Compare it to the other 4 AD ship which costs 25 Points at 3 PS... The phantom

I believe that Jugglers 26 points would be very reasonable, without changing the Dial!

Ansld i would by no means make if a new pilot card, just make it a Title:

Nova squadron refit

"B-Wing only. This ship gets -1 shield value and gains +1 attack dice"

Squad point cost: 4

This way every pilot could use the upgrade. And i actually think that even then it would not be that powerful. The ship still is vulnerable even with a named pilot and costs a lot.

Changing the dial, giving it more attack power makes it seem a whole different ship. Also, I dont think we need the attack dice power creep you have a tendency for in this thread and the other tie escort.

Your maneuver dials are wild and very good. too good imo. try not to buff everything about the ship.

I would not change the dial, but if we did not need 4AD ships we would not have the Phantoms.

But hey we can still take a HLC on a B-Wing if we want this without losing a shield for a little more points. It would not allow for crits and 5-dice range 1 shots but is perfectly fine otherwise.

Edited by ForceM

Ugh B-wings are so ugly though!

The moment I saw that dial I just gave up..I thought you loved Bwings, why on earth did you take out the kturn in exchange for maneuvers a proper bwing player would rarely or never use..

Edited by Ichiyo1821

The moment I saw that dial I just gave up..I thought you loved Bwings, why on earth did you take out the kturn in exchange for maneuvers a proper bwing player would rarely or never use..

I tried to keep in the spirit that these were capital-ship hunters. So giving them more forward maneuverability in exchange for losing the ability to turn on a dime, which would never happen around a capital ship anyway, just seemed the obvious play. Also, keeping the K-Turn on the dial sent the cost up even more and I didn't see any way around making these things even more expensive. Does that make sense?

Changing the dial, giving it more attack power makes it seem a whole different ship. Also, I dont think we need the attack dice power creep you have a tendency for in this thread and the other tie escort.

Your maneuver dials are wild and very good. too good imo. try not to buff everything about the ship.

So the loss of a shield doesn't equate to an extra die on the table in your opinion? I can see that, no problem. Would a stricter maneuver dial make up the extra die? I'm just trying to hone the card into what it can and should be :-)

I think i would rather have a heavy laser cannon and one of the other named pilot

other than the movement dial, it's just another b-wing w/ a HLC. .. I think it best to build a d-wing rather than using a modified movement dial for one particular b-wing.