First off, this is very much a theoretical post just to float a few ideas. Yes Armada is very different from X-Wing and it would completely change the game to try and use X-wing to "zoom in" on fighter action, but for those who might be interested in talking about such a thing then here is a discussion. If you don't like the idea at all and think this is a terrible idea then feel free to move on to the next thread
The way I see it, because capital ships move and attack seperately from fighters, and because fighters must engage other fighters over capital ships if they are within range, it presents an opportunity when only fighter squadrons are involved to have a seperate 3x3 table that X-Wing miniatures can be used to resolve that battle, then returning to the larger game.
The key problems that we would probably have to face might be:
How many miniatures are in a squadron? And what skill level?
Would Luke Skywalkers X-wing squadron consist of him and two other X-Wings? Would they be Rookie Pilots? Or Red Squadron Pilots? Would Luke, or any of the pilots get any upgrade cards like hero abilities, torpedoes or R2 Units? (Im tempted to think no).
What would the TIE fighters be? Probably not Academy TIE pilots for going with the lore - maybe black squadron pilots?
If a squadron of x-wings has 5 hull points in Armada, and a squadron of TIE fighters has 3 hull points, how can we link that to the values in X-Wing? One suggestion might be a squadron of TIE fighters is worth 1 Armada hull point each, equalling 3 fighters in the X-Wing system.
But then we face a problem with the X-Wings, obviously to follow the same system, 5 X-wings will be grossly over powered against 3 TIE fighters using the X-wing system, so we would need an adjustment. Perhaps the X-wing squadron is only 3 fighters, with the first one being worth only 1 Armada hull point in total, and the other two being worth 2 armada hull points each, one point representing the fighters hull, and the other its shields.
EDIT - See reply a couple below for a completely different idea which might work better than this!
If we work it out based on the ratio of 13 points for a generic X-wing squadron and 8 points for a generic TIE squadron, (roughly 2/3rds of the X-wing cost), then if we had 3 red squadron pilots at a total of 69 points, 2/3rds of that is 46 points, which split amongst 3 TIE fighters is 15.3 points each - which puts us in the relm of Nightbeast and winged gundark. So lets look then at 3 rookie X-Wing pilots for a total of 63 points, 2/3rds of which is 42 points, divided by 3 TIE fighters is 14 points each, so we could have 3 Rookie X-wings and 3 black squadron pilots.
If we look at the hero versions though with Luke and Howlrunner, its 20 points to 16, so the imperials are 80% of the rebel points. So if we had Luke and 2 Red Squadron pilots, thats 74 points total, 80% of which is 59.2, less 18 for Howlrunner, leaves 41.2, divided amongst the other 2 TIE pilots gives us 20.6 points each, which is way too much, so we need to reduce the points again.
So if we do Luke and 2 Rookie Pilots, thats 70 points, 80% of which is 56, less howlrunner, leaves 19 points still - too many still.
But what if we remove the heroes before we look at the points comparison? If we already said that 3 rookie X-wings and 3 Black Squadron TIE fighters might equate to the base cards, would it be usable to just replace one of those ships with the nominated hero?
We would also need to factor in that X-wing is a lot slower than Armada, so perhaps 3 turns of X-wing equates to a single fighter action in Armada?
We would also need to figure out how to handle incoming fire from capital ships outside the engagement if it went over a single Armada turn? Perhaps if X number of fighters are destroyed via capital ship fire, the owning player decides which model/s to sacrifice from the fighter battle?
We could do some really cool things to bring the tactical manuvering of Armada into X-wing, with the player who is defending ships being placed within range 2 of the centre of the mat, facing the direction of travel to match the heading of the squadron on the armada mat.
The attacking ships can then be placed on the edge matching the direction of the attacking ships on the Armada table - so it brings real opportunities for flanking attacks. In addition if extra squadrons then engage, they can simply be brought onto the table from the appropriate direction as they join the engagement?
Be interesting to know if anyone else is tempted by this and what other factors we would have to consider? As mentioned at the top of the post - this idea wont appeal to everyone, and noone is saying you have to do it, but if you have a positive contribution then please feel free!