Spider sense tingling...Ysanne Isard to cause tension between WAAC and 'Fly Casual' players...

By xanderf, in X-Wing

I mean, once your ship has lost its shields and has damage...why would a player ever NOT take the 'free evade' action? It literally costs nothing to do - no opportunity cost or anything at all. There is absolutely no in-game reason not to take the free 'evade'.

And Ysanne Isard eats up 4 points, so it's a safe bet someone bringing her along is doing so because they want free evades, not just to spend points for the heck of it.

Yet, somehow, in the very near future, I can see another match starting a heated argument over whether or not the ship with Isard on it had taken an evade action when the player owning it forgot to put the token down...

Yea that's like not letting a phantom use ACD. Silly way to win a game.

Maybe I need a shirt that says Fly Casual in really big letters with (or GTFO) in tiny print underneath.

I just last week forgot to take my evade with Isard when I had just rolled an attack. I didn't even ask if I could use the evade however. I just made sure I would remember it from then on. I do think it would be kind of cheeky to retroactively evade an attack after the opponent rolled dice and declared damage. But I wouldn't not allow them to do it.

I also for Mara Jade too. These passive abilities can be difficult to remember in a tight game.

I also for Mara Jade too. These passive abilities can be difficult to remember in a tight game.

Mara Kinda has to happen, its not a may. So if it is forgotten it need to be corrected asap in a game.

Well it's nothing to do with the specific action is it. The principle is simple - remembering things is one of the skills of the game. Forgetting your action, forgetting what manoeuvres your opponents' ships are capable of, forgetting what order the ships will activate in, it's not unreasonable to suggest these things should cost you.

Edited by mazz0

She cancels one damage per round. So does threepio.

I agree. And if you do forget, it helps to build discipline in the future. If forgetting that evade cost you the ship, you will definitely make sure to remember next time. With each game, it's always good to learn how to be better. And failure can be just as instructive as victory.

There are reasons that Isard can't give you a free action; stress-givers quickly shut her down (all it takes 2 stress tokens one round and 1 additonal every next turn; Tac-Bs are got at that)

She cancels one damage per round. So does threepio.

Jo Jo used that combo against me in a match last week. It's hideous and I can't wait to fly it myself.

Edited by PhantomFO

It has been my experience that I tend to learn from my X-Wing mistakes a lot more when they have disastrous consequences (and I don't take them back). First time I flew Echo, I decloaked and accidentally flew her off the board on the second turn (still won though). I did learn from my mistake though; never, ever fly Echo without paying attention :P

The principle is simple - remembering things is one of the skills of the game.

I agree, the fact that it's a bit of a no-brainer just doesn't matter. If someone forgets something that important, that's on them. I have no responsibility to correct their mistakes.

Again, if you fix a mistake someone else made, you didn't beat them at their best, you beat at them their best plus your help.

I also find it a bit troubling that not reminding someone or letting them take that Evade after the fact is considered WAAC...

Everyone is going to forget some small detail every once and a while. We're human, not machines. It _will_ happen. Pretending otherwise, or pretending that we can somehow be trained into perfect roboticness is pointless and silly.

It absolutely enhances both the fun, and the quality of play when both players are watching out for one another for these small details. So let's do that, instead of looking for petty reasons to declare victory and stop playing.

So let's do that, instead of looking for petty reasons to declare victory and stop playing.

Why is it petty? Am I being a poor sport by expecting you to remember your options? What if ending the game a round sooner means we get another game in?

She cancels one damage per round. So does threepio.

Unless you have PTL or EI. In those events, she also gives you the Action you need to use Expose or take a Target Lock after crashing into another ship during the activation phase. For those ships, she makes the Dauntless title almost redundant.

Jo Jo used that combo against me in a match last week. It's hideous and I can't wait to fly it myself.

and I would have gotten way more use out of it if it wasn't for that **** weapon malfunction I was trying to clear.

After Isard comes into play, I have Applied Perspectives "crew" token I place next to the ship (same for Kenkirk). This helps remind me there is an effect out there that I need to remember.

If you forgot to trigger Isard, it's all on you. You can't expect someone to give you that evade token. Just face-palm and move on.

If your opponent forgets to trigger Isard, you can choose to give it to them or not. That's your choice. If your opponent does give it to you, you better take it with humility and thanksgiving rather than with an air of entitlement.

Personally, I'd handle it differently in a tournament vs. a pick-up game. In a pick-up game, I'd probably end up reminding them at the end of the activation phase.

In a tournament, I'd give it back the first time it happened but then be up front and say I wouldn't give it to them for the rest of the match.

Honestly though, I'm a real softy and this is just a game, so I can't realistically see myself saying "no" if someone asked.

There is absolutely no in-game reason not to take the free 'evade'.

What about being stressed?

On the issue at hand, while you can't expect your opponent to let you do the takeback, if you are the opponent I can't see any reason to refuse beyond being a hardcore Spike. You're in all rights to but why would you?

Edited by TIE Pilot

The principle is simple - remembering things is one of the skills of the game.

I agree, the fact that it's a bit of a no-brainer just doesn't matter.

I disagree quite strongly. This isn't a "memory game", it's a sort-of-deckbuilder (although less than the 'Attack Wing' cousins) combined with maneuvering tactics game. THAT is the game I want to play.

If I wanted to play a memory game, I'd be playing Concentration, instead of X-Wing.

That's the very definition of the spirit of WAAC, IMHO - trying to win by something other than out-maneuvering your opponent, or out-building them. So, yes, I do remind my opponent when they have forgot to put a token down and/or seemed like they were going to forget to take actions on a ship. I'm planning to beat them by having a better list, or flying my ships better, not because my memory is working really well that day.

WAAC vs 'Fly Casual', folks. Always go with 'fly casual'!

I don't think its necessarily that simple. If I make a mistake I don't want to be let off, I want to learn from it. That being the case, I don't want my opponent to be let off, coz then we're not playing in a fair match. If they want to be let off then that means I'd have to be let of myself, which may not be what I want the game to be like. Therefore, I think it boils down to what both players expect of the game from the start. If you know it's going to be a letting off type game, fine, if you know it's going to be a no-cheating type game, that's fine too. You're grown ups, work something out.

This kinda topic will always be at the forefront of the X-Wing "Fly Casula" mantra. Similar examples can be found all over these forums of such "missed opportunities". I have been playing by this simple rule when dealing with this, I will remind you of missed actions at the time they should be taken and clearly state what will happen the next time it's forgotten. No one has ever had a problem with this in all the events I played at, and very few forget that action a second time. To me a statement like "Fly Casual or GTFO" defies the entire attitude that is "Fly Casual".

The principle is simple - remembering things is one of the skills of the game.

I agree, the fact that it's a bit of a no-brainer just doesn't matter.

I disagree quite strongly. This isn't a "memory game", it's a sort-of-deckbuilder (although less than the 'Attack Wing' cousins) combined with maneuvering tactics game. THAT is the game I want to play.

If I wanted to play a memory game, I'd be playing Concentration, instead of X-Wing.

That's the very definition of the spirit of WAAC, IMHO - trying to win by something other than out-maneuvering your opponent, or out-building them. So, yes, I do remind my opponent when they have forgot to put a token down and/or seemed like they were going to forget to take actions on a ship. I'm planning to beat them by having a better list, or flying my ships better, not because my memory is working really well that day.

WAAC vs 'Fly Casual', folks. Always go with 'fly casual'!

Edited by mazz0

I think by outmaneuvering he means outplaying.

That's the very definition of the spirit of WAAC, IMHO - trying to win by something other than out-maneuvering your opponent, or out-building them.

Couldn't pressuring your opponent into making a mistake be considered a kind of out-maneuvering? If it's a tense match and you forget to use your Lone Wolf upgrade, well, that's on you, not me. You put that build together. I'm going to assume you knew what you were doing, know what it does, and when it does it. My job in our match is to fly my ships to the best of my ability, not to make sure you do.

This applies to tournament/competitive games, obviously. Casual games, as long as it's not too far gone to correct ("Oh man, I forgot to use my Focus token last round!"), sure, fix it.

im a very easy going player and always say 'ok' if someone forgets and action and wants to go back but these days i ask them not to do it for me if i muck up.

Last game i lost corran horn by constantly forgetting about the sensor jammer that would have pretty much saved him from every hit he took for about four turns.....

Im trying to get a 'tighter' game but i dont expect my mates to suffer for it so i let them off with mistakes but ask them to be quite 'by the book' with me.

I did read on here one guy had a house rule that if an action was forgotten ships were assumed to focus automatically and you couldnt go abck but you could take focus is possible.

thats seemed like a really fair 'non competetive scene' house rule.