I don't think Armada and X-wing were meant to be played in tandem. I feel like more info would have been released about that. Player generated content is different of course. Money is always an issue with any game though, plus X-wing comes painted...
ARMADA love over xwing?
I don't think Armada and X-Wing were meant to be played in tandom either... But knoing my group that's what will happen. Armada will end up forcing X-Wing into a secondary (but still important) back up role.
Edited by Cannis0013I can see it now. the rebel group has to break through an Imperial blockade to land a shuttle on a planet and steal documents/blow up a building/take out a key enemy.
First the Rebels have to break through the blockade with their meager forces (Armada). Then they have to get their shuttle landed all the while being perused by Imperial Tie fighters (X-Wing). Finally they have to get personnel into an enemy facility and complete a mission there. (Imperial Assault) Of course the Imperial Players have to stop them and can be given their own objectives like to disable and board one of the Rebel ships capturing a key Admiral... Yea this sounds like one of our 12 hour epic days!
Lovin it!
Armada. No question.
Games already with fans will always keep them. And X-wing is a nifty improvement over Ares' design. But Armada is the better game.
Plus: Star Destroyers.
Armada will definitely take away from my X-wing time but I think it will only replace it at certain times. There is some enthusiasm for it at my local club but less than for X-wing due to the higher buy in cost, also if the games run longer that will also discourage play at the club as it is a weekday evening.
I reckon it will sometimes substitute larger X-wing games at the weekend but I am looking forward to putting together narrative scenarios going from one to another game.
I have $800 in x-wing so far and still don't feel like I have enough variation to truly enjoy the game fully and there is another wave coming.
Wow, I was just the other day talking about the opposite thought. Once the first release of S&V plus Imperial Huge comes out we thought 'you know this is a good balance'. That may not be nearly the diversity of units from 40k but this isn't 40k.
Good, fun, quick 1 hours, 100 point games with Epic for flavor and spice when you want a longer game.
I have already shelved my Flames of War army to free up funding for Armada and I've been thinking about selling a 40K army I've had sitting in my closet for 6 years. Plus the current X-Wing group in my area plays 2 days a week I'm sure once Aramada comes out they'll either switch to 1 and 1 or play both on both days and it just depends on their mood.
Is it a bad sign I've already htought of names for my ships?
I have already shelved my Flames of War army to free up funding for Armada and I've been thinking about selling a 40K army I've had sitting in my closet for 6 years. Plus the current X-Wing group in my area plays 2 days a week I'm sure once Aramada comes out they'll either switch to 1 and 1 or play both on both days and it just depends on their mood.
Is it a bad sign I've already htought of names for my ships?
I've done the same thing, however I warn you to make sure you are sitting when you add up the cost of the models when you are figuring out what to price it at, it will shock you how much the current "retail" price of the models is and how much is really spent on that game
I have already shelved my Flames of War army to free up funding for Armada and I've been thinking about selling a 40K army I've had sitting in my closet for 6 years. Plus the current X-Wing group in my area plays 2 days a week I'm sure once Aramada comes out they'll either switch to 1 and 1 or play both on both days and it just depends on their mood.
Is it a bad sign I've already htought of names for my ships?
I've done the same thing, however I warn you to make sure you are sitting when you add up the cost of the models when you are figuring out what to price it at, it will shock you how much the current "retail" price of the models is and how much is really spent on that game
Yeah I'm not looking forward to it at all. I might just sell off the Forgeworld stuff and wait for are LGS auction they have every year to sell the rest of it.
2 Hours is an EPIC mini wargame? My how times have changed. 2 days was once regarded as truly epic. 2 hours.....I have had games that took longer than that to even set up. LOL.
Yeah : SFB, assault the starbase.... Took about 3 or 4 days, iirc. Then there are the marathon, table-top RPG sessions. Not to mention extended MMO actions that ... extended... over several days.
Short attention span theater, anyone?
Not to mention extended MMO actions that ... extended... over several days.
Short attention span theater, anyone?
![]()
Did you by chance play Eve?
Did you by chance play Eve?
No, though I kept "meaning to..."
The multi-day MMO stuff was in Warhammer Online / WAR. One of those deals where we fought over T3 elf for an entire weekend -- with only one keep taken (when Destro went to lunch on Saturday).
It was glorious!
Edited by Commander Kahlain
Ah, i remember that in War also. I sadly DID get sucked into Eve and last years of my life to it
To get back on subject perhaps I am one of the rare few on here that will profess that Star Wars Armada will probably completely negate my Star Wars X-Wing playtime. I have been waiting for a game like this to come out for Star Wars forever...that was done right. I have been trying to play epic X-Wing games with my friends to no avail. They either don't have enough models or they don't feel like sinking over 3 hours on a game that takes up a ton of space. Armada will be hard to pitch to my friends as well for two basic reasons (a non exhaustive list).
1) Startup Costs: Let's talk in terms of retail costs, $100.00 USD for a starter box is asking a tad much for my friends to dive into when they know little about a game or even how to play. I'll eat the bullet on this one buy buying multiple starter boxes and having enough for multiple people to play at the same time.
2) Play area size. A 3ft x 6ft play area is hardly easy to accommodate.
I however will gladly give up X-Wing fully for this game, hands down, and in a heartbeat. NO defense dice had me sold!
I hear you. The one miniatures game i have wanted above anything else since i started gaming 25 odd years ago (i feel so old....) is a decently made Star Wars fleet scale game with good miniatures. Starship Battles failed on several levels, but this one finally looks like it could be what i have wanted for so long.
Thats really why i'm so excited by this. So far the rules look excellent, the models are great, and it is FINALLY happening!
I'm actually with lancal02 and Extropia. I only got into X-wing about 10 months ago, but as someone who goes all the way when getting into things cost is significantly more prohibitive with collecting (or even finding until the reprints come off the boat) the sort of X-wing fleet I would like to see. If someone like myself were to start looking at the two games right now, I know that I at least would have held out completely for Armada rather that purchasing a single faction as I have in the last year. Since I've at least known about both for about half the time I've been playing, one of the things that excites me most about Armada (besides the capital ships of course) is that play speed relative to what is going on seems much more appropriate. X-wing is meant to be rapid paced skirmishes, and frankly I get bored during a lot of X-wing matches because the next few turned are already somewhat obvious, but still take time to play out. With the command system for the occasional surprise, slightly mixed up turn orders, and the fact that you are running a true fleet, even if turns are longer I feel like the pace of Armada will make it a much more attractive game for me personally.
Cobalt, that is part of what lured me to X-wing and Armada, after playing 40k where its my turn I do all of my stuff, then you do all of your stuff there is like 15 min of down time every turn broken up by little bits where you have to roll dice to counter your opponent. Alternating moves feels like the game is more involved and reactionary, even if the games themselves take longer.
I'm really curious how long a 300-point Armada game will actually be with only 6 turns. For larger ships, you'll be planning half your commands before the first turn!
I'm also curious how many casual games will play with the 6 turn limit, or will most games go to one side is tabled.
I know in most of my casual X-wing matches, we play until a side has "won" (either by tabling or winning the scenario), so matches tend to be longer than the 75-minute matches found in tournament play.
I hear you. The one miniatures game i have wanted above anything else since i started gaming 25 odd years ago (i feel so old....) is a decently made Star Wars fleet scale game with good miniatures. Starship Battles failed on several levels, but this one finally looks like it could be what i have wanted for so long.
Thats really why i'm so excited by this. So far the rules look excellent, the models are great, and it is FINALLY happening!
I cannot agree enough with this. I also have wanted this game, ever since seeing ROTJ in 1983.
Chasing after it lead to 30+ years of Starship minis gaming: reading, playing, and often re-writing the best games we could get our hands on. I wish I could say it was all fun: a lot of it was down-right frustrating.
The goal for me was always finding a game that was elegant without overly sacrificing realism (whatever that is). Intuitive, straight-forward rules. Movement, with a Newtonian edge. Combat that played smoothly,
Armada may be the pinnacle of the hobby. The Star Wars setting is a definite plus. On paper, Armada hits those criteria so well, it puts the others to shame.
My only reservation: I really want to see the whole picture. The rules, the cards, all of it. The caliber of FFG's work on X-Wing causes me to be cautiously enthusiastic.
Oh! No-one who pushes toy spaceships around the table top need ever worry about being old! You might pull all your hair it in frustration though...
I'll also join the club of people who have been wanting a game like this for a long time. Even when I did get into X-Wing, I was saying that I wished it had been a capital ships game instead. Still, I think that X-Wing is phenomenal.
However, before X-Wing, I didn't play any miniatures game set in space (with just one very short-lived exception 23 years ago). I also saw that one game where the SSD was the same size as anything else, and the scaling just turned me off, and so I never gave it another thought.
I just really hope that other people in my environment will get into it as well. A LOT of people are on the fence about it, and I'm going to have to be the entrepreneur pushing it. I already started a Facebook group page to mirror our X-Wing group. There's not much to say there, so there are only a small handful of people who are members thus far.
How are you all spreading the word?
(Hm... sounds like a different topic....)
I have not painted anything in years.
Even though Armada has those tiny little fighters, I am really looking forward to it. So much so, I am currently planning paint schemes for my Rebel squadrons...
http://community.fantasyflightgames.com/index.php?/topic/130694-squadron-markings-colors/
Willingness to paint these little guys indicates how stoked I am for this game
Im already starting to like Armada over X-Wing....this may be the last year I buy anything for X-Wing im throwing some money down on Scum and Villany but thats because I have been waiting for a bountyhunter/scum and pirate faction for awhile... But yeah I thinkArmada will be the tabletop star wars game we have been needing for a long time now.
Im already starting to like Armada over X-Wing....this may be the last year I buy anything for X-Wing im throwing some money down on Scum and Villany but thats because I have been waiting for a bountyhunter/scum and pirate faction for awhile... But yeah I thinkArmada will be the tabletop star wars game we have been needing for a long time now.
Yup, I have already planned to not buy more X-Wing at this point (except maybe the raider as its a funky model and has some great TIE advanced upgrades), as I don't see any point in setting up a third seperate faction if I am not going to be playing it as much. Rather I will set up with big Armada fleets for both sides
(and then use my existing X-Wings stuff to resolve fighter battles
)
We've seen Death Star scenarios for X-wing, so the thing I most want to see is a Battle of Endor event. Where an Armada game is played between capital ships duking it out while they wait for the shield generator to be destroyed as played out by a game of Imperial Assault, and a game of X-wing where the fighters fly into the death star to destroy it from the inside. And preferably all are played at the same time.
And if you really even wanted you could just go ahead and have a Jedi and Sith game of the LCG game to show the struggle of Luke against Vader and the Emperor with having it so that when the death star dial hits 12 or so it fire off a beam to destroy one rebel ship.
I tried X-Wing for a bit but to be competitive it was too much of an investment. That's way I am starting this game from the get-go so I don't get backed up with purchases. Plus I love capital ships. But to answer the origional question, if the two had been released at the same time I would only have bought Armada.
Edited by dpb1298