Tagrineth said:
Pardon my french but: Why the **** does anyone still consider BRT broken, LOL
Seriously, LOL
LOLOLOLOL
If you guys are dissatisfied with the cards picked for banning, keep in mind they just proved that they ARE receptive to banning problem cards, including box toppers and promos now. More bans MAY happen if cards continue to be problematic.
Ira-Spinta: Gimme a break, Red Lotus still stops it cold, and now Air decks can't Chester/Mentoring them away, Order decks can't Mentoring them away, and Fire decks can't Mentoring them away either. Chester's and Makai gone = Spinta loses a LOT of power.
Chun-Li: She now only has ONE direct control card off Air (Inhuman), and see above for Spike. On top of that, the larger hand costs mean Chun-Li now has to keep THREE cards in her hand to Spike you with her Response, and if the Spike fails to KO she's totally defenseless - effectively, she is reduced to a 3-4 card per turn cycle, much like a 6 hand size character would be. Hoyoku-Sen is in exactly the same boat, just rolls better and is easier to block.
Chinabox/Experienced/Malfunction: Have you guys even played with anything from set 12 yet? Good decks basically just flat-out laugh at these cards. Life and Earth stop caring once they have a single momentum. Even Air and Death have a solid way to punish these. Order lost its only way to deal with commit punishers like Torn Hero with the removal of Mentoring, and lost its premier win condition outright with the removal of LOTM. Water lost Chester's and LOTM, also losing the ability to deal with commit negation or commit punishment.
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As half tempted as I am to be as big an ass as you're being, I'll calmly explain to you why you're horribly wrong
Ira Spinta: It laughs at Red Lotus. And by laugh, I mean outright guffaws. Why you ask? Simple. In Order, a nice chunk of their deck commits stuff. Let's say you have all four of your Red Lotus' out (and aren't playing Kyo). So one gets commited on your turn by negating my Experienced Combatant, and then on my turn you commit the other three out to negate any combination of multiple Program Malfunctions and Chinese Boxings. Now I Spinta you. How are those Lotus' working out for you now? Oh yeah, and Order has a nifty little card called Charasmatic. I hear it negates responses and blows em up to boot if they're on a non character card in the staging area! Wanna waste a Lotus on that one too? Maybe I'll blow up one of my Seals to negate your Lotus. I mean what Order deck (or any deck now) doesn't run Seals? Wanna waste ANOTHER Lotus? Oh yeah, and there's Psycho Style... Maybe the action side first to make you commit a Lotus? Or maybe I'll just use it's enhance if I have one in my staging area. Mega Spike's action side? Sure why not! Hey wait... How many Lotus' do you have?
Fire doesn't care because it'll simply pump the Spinta up to high heavens, then hit you with someone else.
Air admittedly is a bit more trickier, as it has to rely on Inhuman Perception and the sod awful End It All to push it's Spinta enhance through. But again most Air decks rock Seals, but again admitedly it loses some of it's oomph.
All the commital stuff. Order deals with Torn Hero quite simply... It Spinta's it away. None of Siegfriend's support deals with Spinta. Neither does Tira's support. And with LotM gone, it makes it a LOT harder for symbols that aren't on Algol to get stuff back (or you're Seung Mina).
As for it's kill condition, how bout looping Spinta's+ Counter the Assault? I hear Juni's Spiral Arrow looping is kind of good too. Ever heard of it?
With LotM gone I think it actually makes Chun Li MORE scarrier. Yes she has to run White Magic, but if anything that can prove to be a HUGE bluff. Think about it like this:
You start your turn and see the Chun Li player respond with two White Magic's. Those two momentum will sit there and taunt you, as the player may have a Spike or Hokyo Sen in hand. See with a Lord of the Makai out there were ways to stop it, and even then they had to play an attack in order for it to be used. With White Magic, your turn just needs to start, and now they don't have to worry about pushing an enhance through. And if you negate one of the White Magics, darn? You blow some of your negation on your turn so she can just smack you around next turn with a Spinta followed by a Spike.