Hey all,
So our game is going absolutely fantastic as we get back into EotE, however, I read a topic here a few days ago about Setback dice and wanted to delve into that a bit further--Particularly after yesterdays game.
Someone asked "How often should you use Setback dice?" and the general answers were "Liberally." I thought about this, and decided to try it in yesterdays game. I explained to them the situation, and that it emphasizes the Talents that remove Setback dice. My players were curious and agreed. I was pretty much handing out a Setback die on every roll my players, only a single one with a second (or third) depending on the circumstance. It was certainly fun, and even my players had a good time . . . but now a few things came up.
I'm thinking of bumping it up to TWO Setback Dice on pretty much every (non-combat) roll. This is because most Talents allow you to get rid of up to two Setback dice, so getting those Talents would make you feel pretty good. The only issue is ... how do I explain it cinematically?
For example, they made a few Knowledge rolls and asked if they should add the new mandatory Setback die. I said no, since it's a knowledge check and a Setback die makes no real sense. Well, lo' and behold I see a talent "Remove 2 Setback dice from any Knowledge Roll". ![]()
So, in all, is it a good idea to just add two Setback Dice to every roll my players make, adding more if needed? Additionally, what are some good general ways to explain Setback dice RP wise?