Typical squad comp?

By Hockeyzombie, in Deathwatch

In most RPGs you expect to see a healer, a tank, a damage guy, and a control guy. Deathwatch doesn't seem to rely as heavily on this setup, although I'm a little concerned about our lack of Apothecary. Are strange squad compositions a normal thing in Deathwatch?

Our Kill-Team is currently a Carcharodon Librarian, a Dark Angels Librarian, and a Flesh Tearer Assault Marine. We haven't chosen advances or anything yet, we're gearing up for our first game and might still gain a player or two.

Yeah, strange squad comps are pretty common. But Two Librarians? That's going to ruin somebody's day.

For a fourth, I'd probably suggest a Tech-Marine.

Apothecary's relatively weak, and doesn't really have very good advanced specialization options.

We shall Smite those who stand before us. The survivors, we feed to the Rending Maw. Anyone who survives that gets to go ten rounds with the Flesh Tearer. Any remaining survivors shall be caber tossed to their doom.

The plan is elegant in it's simplicity and magnificent in it's probable effectiveness.

If you team doesn't have an apothecary, I strongly recommend either advancing medicae to someone or assigning a medicae servo skull.

Otherwise the damage stacks up after a few encounters and all fate points go to healing which diminishes the fun.

Bonus reccomendation - with the servo skull change the medcae from 40% for 4 health to 1d5-1 health per treatment.