So what if a ship can be one shotted by a flechette torpedo?
Take the hull upgrade if you are so afraid.
Do some defensive flying, evade actions become extremely useful. arc dodgers can excel, so that stays the same.
Expert handling will be really important to remove target locks.
R4-D6 will save your life, not to mention actually being used.
Phantoms will consider the stygium particle accelerator over advanced cloaking device
Sick of your target locks being removed? Take deadeye.
Captain Kagi becomes extremely useful, especially with countermeasures.
Countermeasures is extremely useful in general.
Weapons engineer with b-wing/e2 upgrade becomes deadly on Nera Dantels
Maarek will dominate! TIE advances in general become a viable missile platform.
Navigator can get you out of an arc, saving your big ship.
Positioning becomes paramount in a dog fighting game!
I've been racking my brain to think of a reason why and how the game couldn't be improved by making ordnance ignore shields. More ships get options than lose them. Tactics for everyone have to change - making you have to consider ordnance builds, defensive arc dodger builds, fat han builds swarm builds. Not a single build will be prevalent or useless because everyone will have something to fear.
Edited by That Blasted Samophlange