A casual 200-point list

By YwingAce, in X-Wing

Tycho Celchu (26)

Push the Limit (3)

Proton Rockets (3)

Outmaneuver (3)

A-Wing Test Pilot (0)

Jake Farrell (24)

Push the Limit (3)

Proton Rockets (3)

Outmaneuver (3)

A-Wing Test Pilot (0)

Keyan Farlander (29)

Opportunist (4)

Advanced Sensors (3)

Ibtisam (28)

Elusiveness (2)

Advanced Sensors (3)

Wes Janson (29)

Veteran Instincts (1)

R3-A2 (2)

"Dutch" Vander (23)

Ion Cannon Turret (5)

R7-T1 (3)

Total: 200

View in Yet Another Squad Builder

This is for a casual 200 point game, what do you guys think?

I match your Elusiveness and raise you some Ion.

In this version your A-wings and Y-wing are matched nicely.

Tycho Celchu (26)
Push the Limit (3)
Ion Pulse Missiles (3)
Outmaneuver (3)
A-Wing Test Pilot (0)
Jake Farrell (24)
Veteran Instincts (1)
Ion Pulse Missiles (3)
Outmaneuver (3)
A-Wing Test Pilot (0)
Keyan Farlander (29)
Veteran Instincts (1)
Advanced Sensors (3)
Ibtisam (28)
Elusiveness (2)
Advanced Sensors (3)
C-3PO (3)
B-Wing/E2 (1)
Biggs Darklighter (25)
R2-D2 (4)
Shield Upgrade (4)
"Dutch" Vander (23)
Ion Cannon Turret (5)
R7-T1 (3)
Total: 200

You guys should give the a wings opportunist. Put wingman somewhere. Have fun rolling huge rockets

I like a lot of the pilots you've got lined up here. That being said, I'd swap a few things around so it would look a bit more like this:

Wes Janson (31)
X-Wing (29), R3-A2 (2)

Jan Ors (30)
HWK-290 (25), Ion Cannon Turret (5)

Tycho Celchu (30)
A-Wing (26), A-Wing Test Pilot (0), Chardaan Refit (-2), Outmaneuver (3), Push the Limit (3)

Keyan Farlander (43)
B-Wing (29), Advanced Sensors (3), Heavy Laser Cannon (7), Opportunist (4)

Jake Farrell (28)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Outmaneuver (3)

Ibtisam (38)
B-Wing (28), Sensor Jammer (4), Elusiveness (2), B-Wing/E2 (1), C-3PO (3)

This setup gives you a nice little support ship in the form of the HWK, while keeping the ability to Ion and Stress a target once a round. It also allows access to the 6 dice "doom-laser" in the form of HLC + Jan + Opp from Farlander. Ibby can potentially soak quite a bit of damage with this defensive build as well.

The A-Wings are poised as flankers/skirmishers, and work best coming from outside firing arcs, reducing agility, and getting shots on targets, while staying hard to hit. Jan could even boost their damage if they get to R1 to 4 dice, so they smack like Wedge if they end up out of arc as well. Lastly, Wes gets to be his annoying self, stripping tokens and stressing opponents as he sees fit, all the while enabling Farlander to blast away with Opportunist.

You guys should give the a wings opportunist. Put wingman somewhere. Have fun rolling huge rockets

Opportunist is to conditional for consistent damage with the A-wings, would much rather have outmaneuver.

I like a lot of the pilots you've got lined up here. That being said, I'd swap a few things around so it would look a bit more like this:

Wes Janson (31)

X-Wing (29), R3-A2 (2)

Jan Ors (30)

HWK-290 (25), Ion Cannon Turret (5)

Tycho Celchu (30)

A-Wing (26), A-Wing Test Pilot (0), Chardaan Refit (-2), Outmaneuver (3), Push the Limit (3)

Keyan Farlander (43)

B-Wing (29), Advanced Sensors (3), Heavy Laser Cannon (7), Opportunist (4)

Jake Farrell (28)

A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Outmaneuver (3)

Ibtisam (38)

B-Wing (28), Sensor Jammer (4), Elusiveness (2), B-Wing/E2 (1), C-3PO (3)

This setup gives you a nice little support ship in the form of the HWK, while keeping the ability to Ion and Stress a target once a round. It also allows access to the 6 dice "doom-laser" in the form of HLC + Jan + Opp from Farlander. Ibby can potentially soak quite a bit of damage with this defensive build as well.

The A-Wings are poised as flankers/skirmishers, and work best coming from outside firing arcs, reducing agility, and getting shots on targets, while staying hard to hit. Jan could even boost their damage if they get to R1 to 4 dice, so they smack like Wedge if they end up out of arc as well. Lastly, Wes gets to be his annoying self, stripping tokens and stressing opponents as he sees fit, all the while enabling Farlander to blast away with Opportunist.

I don't have the CR-90. Same comment for Gabe's list but I also can't stand running an A-wing without PtL, and I'm trying not to use Biggs.