Sexy Rexy vs Jax's Wild
Rexler Brath
- Heavy Laser Cannon
- Shield Upgrade
- Lone Wolf
Obsidian Tie Fighter
Obsidian Tie Fighter
Academy Tie Fighter
Academy Tie Fighter

Jax's Wild
Alpha Tie Interceptor
- Hull Upgrade
Avenger Tie Interceptor
- Hull Upgrade
Royal Guard
- Hull Upgrade
- Veteran Instincts
Carnar Jax
- Hull Upgrade
- Veteran Instincts
This tie interceptor list does not have push the limit, gasp! My opponent, Vorack the Grim, discovered that by always stressing out your Tie Interceptors you end up flying with Hawks. You have no access to your K-Turns and you always need to do a green maneuver; so you are down to seven maneuvers. By being able to play without push the limit, you can unlock the full potential of the Tie Interceptor dial. This list has done extremely well in timed events, including wining a local tournament without loosing a single ship in the process.

Turn 1:
Due to lone wolf, the Tie Defender starts out on the other side of the field to the Tie Fighters. The alpha and avenger interceptors match the T/F, while Jax and the royal guard go for the T/D.

Turn 2, Movement:
Trap! The avenger interceptor peels off from his wingman and goes directly towards Rexler Brath! Now its going to be 3 Interceptors vs the lone wolf! The remaining T/I goes up against all four Tie Fighters, which I think is incredibly bold! For whatever unknown reason, Rexler barrel rolls towards the edge of the board even though he was out of arc or range to all but Jax ![]()

Turn 2, Shooting:
The lone alpha interceptor is only up against 4 Tie Fighters, all of which roll either 2 hits or hit and a crit, takes no damage, and one shots one of my Obsidian Tie Fighters! What a start to the game!!! On the other front, absolutely nothing happened!

Turn 3:
Because of my idiotic barrel roll towards the board edge in the previous turn, i don't feel safe K-Turning the Tie Defender and I am forced to make a course correction, trying to at least not go in front of the royal guard. With the help of lone wolf, I take no damage. On the other front, the alpha interceptor almost one shots another Tie Fighter, but this time does only 2 damage! How is it that 1 interceptor can tie up half of my list!? Because the alpha did not have push the limit and was not stressed the previous turn, it could K-Turn or go anywhere else. Had he had push the limit then it would have been very easy for my Tie Fighters to block its maneuvers or K-Turn behind it.

Turn 4: The power of Lone Wolf!
My Tie Defender is cornered!!! I have 3 Tie Interceptors firing into Rexler. The last time I wrote a battle report in a similar situation, I lost not 1 but 3 Tie Defenders in no time! With the help of lone wolf which came through for me every single shot, Rexy took no damage! On the other front, the T/F managed to score their first victory (hit) against the galactic empire!

Turn 5:
Rexler is surrounded but where due to bumping, the proximity of the board edge and my opponent starting to get a bit tired I am able to escape any damage. The T/I are circling the T/D like vultures but neither side is doing damage. On the other flank, the Tie Fighters manage to take down the lone alpha interceptor.

Turn 6:
Rexy does a hard turn and rolls towards the lvl 10 Jax in an attempt to cause a bump and not get shot (success). The T/Fs slowly start forming up on the other side.
continued below...






