Never hear anyone mention stay on target

By Krynn007, in X-Wing

Since wave 5 has been out I've never heard of anyone mention stay on target.

Back when it was revealed there was some say op, and it would take away "the guessing game" of maneuvering.

But I don't recall seeing any builds since the release of wave 5 using stay on target.

Has anyone tried it?

I haven't but have one build with it

Those who do use it, what's your thoughts?

Did you find it very helpful, or not?

I haven't used it yet but I'd like to try it on wedge or keyan who both could probably get some mileage out of it.

You can trump it by going with PS 8 pilots and giving them Veteran Instincts. I may do that just to be cruel.

I haven't used it yet but I have a build for keyan with stay on target b-wing/e2 and navigator which allows him to use almost any maneuver.

Could be useful against Dash, maybe. You'd need a PS9 pilot who doesn't mind stress too much, but you might be able to get inside Dash's R1 blind spot. Probably easier to do so with VI Whisper.

It's probably tough to make it work in a high-PS meta, since you need VI to reliably go first and that takes your EPT.

i haven't used it because i don't plan to

i see it as the noobs way to try and compete with veteran players while taking stress

once you play this game enough you see patterns and understand where your opponent is likely to go, and if they don't go in said direction they usually don't have a shot either so it's no real loss one way or another

that said i can only really see potential for this card on ships with 360 fire that can use it to avoid crashing or move out of the line of fire

Edited by executor

Depending on how the meta goes, if we see a big return back to swarm like list ( being that they can load up the shots to bring the big ships down and block them ) it becomes more useful. Does anyone realy believe the swarm is going away. Some of the scum cards could realy make for for a nasty swarm combo ( I'm thinking dead man switch and running it in suicide style). List like bigs walks the dogs could start to see a return, how usefull would stay on target be with bigs having it, yep he don't have an EPT but the droid gives him one. Now if you messed up oh I can reposition to put bigs in a better position like say maybe r3 or out of r1

It works well on advanced sensor b-wings especially Farlander because they can do their action then the movement, lastly Farlander can spend the stress

Since wave 5 has been out I've never heard of anyone mention stay on target.

Back when it was revealed there was some say op, and it would take away "the guessing game" of maneuvering.

But I don't recall seeing any builds since the release of wave 5 using stay on target.

Has anyone tried it?

I haven't but have one build with it

Those who do use it, what's your thoughts?

Did you find it very helpful, or not?

It's bloody amazing with Navigator.

Part of the problem is that the metagame is about High PS Turrets, so being able to outmaneuver enemies is rather irrelevant at the moment.

Also, the only ships with which it is important are B-Wings, Firesprays, and Oicuun (who prefers Daredevil).

Edited by DraconPyrothayan

Like everyone else has said, Keyan Farlander with Advanced Sensors is the best use of Stay on Target; you can easily track anyone using ships of PS<7, get an attack boost, and still have the option of a premove Barrel Roll or Target Lock. He's a special case though, there's a substantial chance Farlander can use it every single turn.

Executor and Crabbok above present the most straightforward argument against general use of it though: other pilots generally lose attack effectiveness by not taking something like Push the Limit or Predator. On top of that, you can't generally use it twice in a row without some workaround (Farlander or a wingman with, uh, Wingman). Plus even if you've slapped it on someone of PS7-9, you can still be beaten by a Vet Instincts PS bid (Jake Farrell and Corran Horn are my favourite Rebels for doing precisely that).

Stay on Target is a really neat card, and I appreciate the option when kitting out a squad, especially with Phantoms as relatively prevalent as they are. However, it's best used as an emergency card, and is equipped at the cost of more (or more consistent) damage, so anyone even vaguely optimizing their build generally picks something else that impacts combat directly and leaves maneuvering options to other upgrade slots.

That all said, aside from Farlander, I quite want to try Scum Kath with Stay on Target and an Outlaw Tech! Still locked in at PS7 but I think she'll make for an interesting centerpiece, possibly complimented by some BTLs or Torkil.

Jek Porkins is another ship that can use Stay On Target extremely well

Aye. I've had some decent success using it on Keyan, but I'm not sure that 1 extra point for PTL wouldn't be a better use of the EPT. I'm basically using it to make his entire dial red to get the free stress, so I'm not really using it for its design intent. Though there have been a few times where I have had to rotate left to right because I guessed wrong, or I found it more beneficial to AdvS BR the opposite way than I was originally expecting.

I was actually thinking about this card last night. In practice, it's an EPT that (effectively) costs an action to use. There are a lot of downsides to this in general. As a rule, we don't see those used often.

If it were an action, seeing it paired with Experimental Interface might be a ting. As it stands, there's a bit too much downside.

Aye. I've had some decent success using it on Keyan, but I'm not sure that 1 extra point for PTL wouldn't be a better use of the EPT. I'm basically using it to make his entire dial red to get the free stress, so I'm not really using it for its design intent. Though there have been a few times where I have had to rotate left to right because I guessed wrong, or I found it more beneficial to AdvS BR the opposite way than I was originally expecting.

I think that's why it's so useful for Farlander, the Advanced Sensors -> Barrel Roll makes him almost impossible to block. You would have to try and wall him in like a Phantom! And, yes, making every 1- or 2-speed move red to trigger his ability isn't necessarily the design intent, but it works well, and makes him completely unpredictable. I can set my dial to 2-K, and then premove TL or BR as the rest of Activation determines, switch my maneuver to anything else I want, or leave it at 2-K if that really is best, and I've automatically got a stress I can spend on my attack.

Push the Limit can be blocked with a bump, and without AS a B-Wing is relatively predictable. Plus, you're going to spend one of those moves on a Focus anyway, odds are good. The one downside I've seen is that SoT precludes Barrel Rolling after your move, which is sometimes more advantageous to arc-dodging than doing it beforehand.

Now, Farlander with PtL and an Engine Upgrade would be a little different, but you've got the same problem Ibtisam had where you're only ever using 1-Banks and 1- or 2-Straights. I'd rather have Keyan's Stress-Focus than Ibby's single reroll, though!

Wow, okay, I hadn't thought that through before. Keyan has his full dial every time he gets a shot, so PtL + EU would almost make him a freaking Interceptor. Huh.

Edited by Tsiegtiez

Add AS tot that and he's better than an interceptor! He makes for a mean flanker.

I have run it to great sucess on Wedge. Helps prevent being blocked, and if he gets on someones tail, he stays there for 2 turns. Thats just brutal with Wedge.

Wedge is the man with SoT.

2 reasons for this.

1 wave 5 has been known for almost three months. It's old news

2 Turreted ships really don't use it so considering the current meta it doesn't have a place

As the teething phase of the new meta passes, it may see some love on higher PS pilots who can't fit a navigator crew member. If you are using PS 6 or lower you may still be having a tough time actually staying on target.

As the teething phase of the new meta passes, it may see some love on higher PS pilots who can't fit a navigator crew member. If you are using PS 6 or lower you may still be having a tough time actually staying on target.

Stay On Target is better with higher pilot skill so sort of the same with Advanced Cloaking Device. However with ACD which is a modification while SOT is an EPT. So it is competing with Veteran Instincts who wins the pilot skill arms race between pilots like Whisper, Han Solo, and Soonter Fel.

As of now SOT will probably be best on Tycho with A-wing test pilot and PTL. Downside, well isn't that much of a downside other than 29 points behind 4 hit points with 3 agility. Still Tycho is PS 8 and may want VI to keep up with the other high skill pilots who may be PS 9 to 11 after VI.

But something worth trying.

Tycho + Awing Test pilot + Chardan Refit + Stay On Target + Push the Limit. 29 points. You can also add stealth device as you wait for autothrusters.

redaction edit:

Actually no because Tycho can't perform Red maneuvers while stressed. So you will want stress removers such as Farlander or Hobbie, or ships that benefit from stress like Soonter or one that has Kyle (crew) and none of those ships can take more than 1 EPT.

So problem still SOT is competing with other already established EPTs.

Edited by Marinealver

So far looks like too much downside from stress and opportunity cost of ept. It's also not really about damage whichx makes it less rewarding. Haha.

Let's wait and see.

I've been more than surprised and pleased with the Keyan route. A few standard matches so far and one Epic just tonight and absolutely thrilled with his performance even for the points. Though it can be mildly annoying to pick his maneuver so that your Navigator>Stay on Target sequence gets you the stress. When you stick your self with either the right speed or the right bearing and can't rotate to the perfect move it gets annoying. Definitely practicing it though. When I've tried him with PTL I'm usually pretty underwhelmed especially when I can't Adv. sensor into a koigran which is a sweet move on the B's dial. Not that it's a terrible way to do it I just feel like it's too lodged in the group think as being the obvious choice.

>Keyan Farlander

>>Adv. Sensors

>>Stay on Target

>>B-wing/E2

>>Navigator

At first I thought no, this is too many points for a single B, it'll never work. But then adjusting my tactics with it to make it a semi flanker or side threat and find his maneuvering is way faster and better than any other B and he can still hit like a brick when he wants. Personal vote? I like it in this niche. Have to experiment more.

Davish Krail never shuts up about it. It's all he ever talks about.

So far looks like too much downside from stress and opportunity cost of ept. It's also not really about damage whichx makes it less rewarding. Haha.

Let's wait and see.

Thats why I like it on wedge. He really doesnt need an ept to be effective.

Since wave 5 has been out I've never heard of anyone mention stay on target.

Back when it was revealed there was some say op, and it would take away "the guessing game" of maneuvering.

But I don't recall seeing any builds since the release of wave 5 using stay on target.

Has anyone tried it?

I haven't but have one build with it

Those who do use it, what's your thoughts?

Did you find it very helpful, or not?

Turns out that maneuvering never mattered all that much to the Falcon anyway.