Introduction: sorry for my really poor English.
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Hi.
Yesterday, me, Marius and other two guys (I don't know if they are registered in this forum) met to play CoC.
Format: only white border cards. In my case, I have at the moment 2 copies of "At the mountain of madness", 2 copies of "Ancient Horror" and 1 copy of "the spawn of the sleeper" plus 2 Core Set.
Some preliminary considerations:
- to make consistent decks, I absolutely need at least 2 copy of the Core Set. Cards from the CS are more strong and more useful in building a consistent strategy. It has been almost impossible, to me, build decks trying to fit in them AP cards to build the main strategy. If you don't have CS, obviously you can have the original black border cards
(I have BB cards, but at the moment they are in Italy
)
- with the card pool at my disposal, I can say that Cthulhu faction is almost useless. It has some great cards (always from CS) like Deep One Assault, Sacrificial Offerings or Ravager from the Deep but, excluding these cards...nothing else useful. No expensive-but-powerful character, no expensive-but-powerful events or support. The only nice support is "called by azatoth" to have a blank effect. Nice character, in my opinion, are "Mature deep One" and "Shadow spawned Hunting Horror"...not too much to build a deck. (maybe the situation changes with the AP I don't have).
Basically, you can use Cthulhu only as support faction, but in this case, in my opinion you lose the real power of DoA (hint: loyal).
- Shub has nice card, but not useful with respect to decks I want to build.
- Miskatonic was one of the option for the rush deck, but I left it (no particular reason).
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- First deck: Agency/Syndacate rush.
Agency:
Characters:
2 Paul Le Mond
2 steve clarney
1 blackwood file clerk
2 peeler
3 government exorcist
2 undercover security
Events:
2 shotgun blast
2 small price to pay
2 torch the joint
Support:
2 shotgun
Syndacate:
Characters:
2 triggerman
2 jack brass brady
2 Richard Upton pickman
2 hard case
2 bag man
2 syndacate liasion
2 dr. marinus bicknell willett
2 extortionist
Events:
2 low blow
2 panic
Support:
2 Alhazred lamp
Neutral:
2 tcho-tcho talisman
2 political demonstration
2 arkham asylum
Usually, a good domain build is: 3-2-1, but in some cases I built a 3-2-2 configuration ( usually, to use in the same tunr shrapnel + low blow + 3 cost character).
This fact lead naturally to a drop of the 4-cost charaters. (see below)
This deck has proven itself to be very fast. Having 2 stories in my story pile at turn 3 was not impossible. We have nice exhausting effect + wound effect. Many characters with willpower and the very useful talisman that provide 2 terror icon.
Some cards are in the deck only to fill spaces: see torch the joint and blackwood file clerk, for example.
Peeler is ok, having 6 attachment.
For sure, we have to raise to 3 some cards:
- shotgun blast
- low blow
- alhazred lamp
- tcho tcho talisman
and some characters too.
Cards to change:
- 4-cost character are useless; I always resourced them. Basically, even 3 cost character are not so useful, but maybe is because of the deck I faced.
- some useless character (blackwood file clerk, jack brass brady, cost 4 character, even Steve Clarney maybe).
- Second deck: Hastur/Yog control.
Hastur
Characters:
3 Bringer of fire
3 Giant Albino Penguin
2 Victoria Glasser
2 byakhee servant
3 aspiring artist
1 erich zann
2 messenger from beyond
2 thing from the stars
Support:
2 Victoria's Loft
2 Sedated
Event:
2 polar mirage
2 scotophobia
2 blind submission
2 agoraphobia
Yog
Characters:
2 Servant of Nodens
3 Tcho Tcho tribe
2 guardian elder thing
3 bloodthirsty zealot
Events:
2 dampen light
2 Unspeakable resurrection
2 Gathering at the stone
2 Journey to the other side
2 a single glimpse
Optimal domain build: 5-2(3)-1(2)
It depends on what turn the match arrives (and the card you have in hand, obviously). A 5-cards domain is necessary (and you have to reach it at turn 7 usually). The other two domains can be set to 3 and 2 if you have enough cards in hand (so, basically: build a domain to 3 (call it A), then another to 2 (call it B). Then, raise A to 4-5 (depends on what you have in hand). Then again B to 3 and/or C to 2).
Nice control deck. MVP of the deck are Bringer of Fire. The possibility to destroy basically everything that can touch the ground is awesome. Ok, you need 2 copies of them on the ground BUT considering that you draw 2 cards per turn AND the Journey to the other side, I've never had problems in having 2 copies on the table.
Other really AWESOME creature is Aspiring Artist: this is a slow control deck, and it has not been unusual to use a couple of aspiring artist successfully. Really nice card.
Giant Albino penguin is a great character, and helps a lot in stop a rush deck (and with servant of Nodens, you basically have 5-6 copies of them in the deck).
polar mirage is quite useful.
Tcho-Tcho tribe is a huge defense character, and it is very useful even because is a primary choice of resource if it is in you opening hand (I think that this is a usually underestimated aspect).
All Yog event are very versatile, and are never dead cards. (I Gathered at the stones a Journey to the other side to find a Bringer of fire...nice!).
We have many way to deal with other terror icon, but no way to deal with Willpower or annoying support. I can think about only 2 choice: neutral cards (like political demonstration for support) or a third faction (many choices probably here: Shub or Cthulhu seem the best. Shub probably better because of: burrowing beneath, shocking transformation and snow graves).
Cards to change:
- sedated: totally useless (used as resource...always!).
- erich zann: useless
- low the number of 5-cost character (could be done using shub. We can schok transf. other characters, like aspiring artist, into some huge characters, like tcho tcho tribe).
Consideration: an Hastur-based deck, in my opinion, can be a strong control deck. The choice of the support faction can be the real difference between lose or win a game. I like Yog for the moment. Next time, maybe I'll try with Shub.
Final: white border format is fun. Maybe it doesn't have real powerful cards like in EE, but honestly, I like this game and the way we can play with these cards. And it is totally false that now the game is brainless: it has a lot of possible tricks and nice combination.
The only thing that I can't see for now, is the possibility to build a combo deck.
I hope you like this "article"
Bye
Francesco / Konx.