VEHICLES & DROIDS

By Teokrata, in Star Wars: The Card Game

Hi

when everyone is waiting for new expansions and meta is dominated by super jedi and sith decks, I propose a new fresh alternative tournament format to have fun and explore SW LCG in new way - VEHICLES & DROIDS !!! the rule is ne and simple: decks for both sides can be made only with sets with at least 1 vehicle or droid card - enjoy and have fun ;-)

DARKSIDE - Total Cards: (165)

Objective: (33)
1x Black Squadron Assault (Core 21-1)
1x The Heart of the Empire (Core 22-1)
1x Cruel Interrogations (Core 24-1)
1x Kuat Reinforcements (Core 27-1)
1x Death and Despayre (Core 29-1)
1x Defense Protocol (Core 30-1)
1x The Endor Gambit (Core 31-1)
1x Looking for Droids (Core 34-1)
1x Reconnaissance Mission (Core 36-1)
1x Lord Vader's Command (The Desolation of Hoth 41-1)
1x Deploy the Fleet (The Search for Skywalker 46-1)
1x Jabba's Orders (The Search for Skywalker 47-1)
1x A Dark Time for the Rebellion (A Dark Time 51-1)
1x The Hunt for Han Solo (A Dark Time 52-1)
1x The General's Imperative (Assault on Echo Base 56-1)
1x Lucrative Contract (Assault on Echo Base 57-1)
1x Unstoppable Advance (The Battle of Hoth 63-1)
1x The Executor Arrives (Escape from Hoth 66-1)
1x Hunt Them Down (Escape from Hoth 67-1)
1x Jabba's Reach (Edge of Darkness 81-1)
1x The Tatooine Crash (Edge of Darkness 82-1)
1x The Shadow of Nar Shaddaa (Edge of Darkness 83-1)
1x Carbonite Transport (Edge of Darkness 84-1)
1x Imperial Blockade (Edge of Darkness 88-1)
1x Asteroid Pursuit (Edge of Darkness 90-1)
1x Repair and Refurbish (Balance of the Force 95-1)
1x Mercenary Support (Balance of the Force 96-1)
1x The Dark Trooper Project (Heroes and Legends 101-1)
1x Victory or Death (Lure of the Dark Side 105-1)
1x The Findsman's Intuition (Lure of the Dark Side 106-1)
1x The Second Phase (Join Us or Die 114-1)
1x The Droid’s Task (It Binds All Things 121-1)
1x Superior Numbers (Darkness and Light 125-1)


LIGHTSIDE - Total Cards: (140)

Objective: (28)
1x A Journey to Dagobah (Core 4-1)
1x The Secret of Yavin 4 (Core 5-1)
1x Last Minute Rescue (Core 6-1)
1x The Defense of Yavin 4 (Core 8-1)
1x Mission Briefing (Core 9-1)
1x The Rebel Fleet (Core 11-1)
1x Draw Their Fire (Core 12-1)
1x Mobilize the Squadrons (Core 13-1)
1x Hoth Operations (The Desolation of Hoth 38-1)
1x Renegade Squadron Mobilization (The Search for Skywalker 44-1)
1x Preparation for Battle (The Search for Skywalker 45-1)
1x Prepare for Evacuation (A Dark Time 49-1)
1x Last Defense of Hoth (Assault on Echo Base 54-1)
1x Frozen Refuge (Assault on Echo Base 55-1)
1x Attack Pattern Delta (The Battle of Hoth 59-1)
1x A Hero's Resolve (Escape from Hoth 64-1)
1x Evacuation Procedure (Escape from Hoth 65-1)
1x Raise the Stakes (Edge of Darkness 70-1)
1x Asteroid Sanctuary (Edge of Darkness 72-1)
1x Across the Anoat Sector (Edge of Darkness 74-1)
1x Escape from Ord Mantell (Edge of Darkness 75-1)
1x Alderaan's Promise (Edge of Darkness 77-1)
1x Blue Squadron Support (Balance of the Force 92-1)
1x The Flight of the Crow (Knowledge and Defense 107-1)
1x Along the Gamor Run (Knowledge and Defense 109-1)
1x Green Squadron Deployment (It Binds All Things 118-1)
1x A Deep Commitment (Darkness and Light 122-1)
1x Impersonating a Deity (Darkness and Light 123-1)

Sounds like a lot of fun. If you find people to play it, let us know!

What about support objectives? This rule shuts off my Rebel deck as it uses 1x Opening Moves.

Edited by MarthWMaster