So in his great jousting analysis thread, MajorJuggler predicts some of Scums Pilots to be pretty cost efficient (well at least in jousting).
Because lately i have learned to value his calculations and actually mostly agree with what he has to say, i bring you:
HYDRAS OF BINAYRE
100 points
PILOTS
N'Dru Suhlak (19)
Z-95 Headhunter (17), Lone Wolf (2)
Kavil (30)
Y-Wing (24), Blaster Turret (4), R4 Agromech (2)
Palob Godalhi (27)
HWK-290 (20), Veteran Instincts (1), Blaster Turret (4), Outlaw Tech (2)
Binayre Pirate (12) x 2
The 3 named pilots are the ones he predicted to be very efficient with some of the equipment he found useful for them. As we don't know all the facts about Scum yet, i added 2 Binayre Pirates for good measure.
But if there is ever another pilot of up to 27 points offering itself to the task of being extremely efficient for its points, it can be added later when we know more about Scum. Outlaw Tech and Veteran Instincts are optional because i had 3 points left and get better action economy for them, and 3 PS7 pilots are more flexible to maneuver. You could go ham on Palob and give him all the goodies (Outmaneuver+K4) but you would only have 20 points left then. For those i would probably take an A4 Y-Wing with Autoblaster Turret.
I christened it Hydra squadron because it willbe a 3-pronged attack. The heads would be The 2 Z-95 together, Suhlak alone (obviously), and as the main event Kavil and Palob. They would draw the enemy behind them ideally while the rest picks on them. Alternatively if the opponent prefers engaging another element of your force first, you could get behind their line and murder them with your extremely powerful turret ships.
With a lot of the credit and thanks for his analysis going to MajorJuggler, i hope to test as well as enjoy playing this squadron as soon as we get Scum into our Hands!
Edited by ForceM