New Author new to forum

By Cipher Ghost, in Star Wars: Edge of the Empire RPG

Allow me to explain.

I've never liked the title of Games Master as I see myself more as the storyteller. My experience started with Inquisitor, back when Games Workshop still had specialist games. This was followed by some 40K RPG care of FFG. But I'm more of a Star Wars fan.

My new year is likely to start with some X-Wing and Armada. Even if I keep to the RPG rules, the miniatures are too cool not to collect. It is one of my ideas to create YouTube videos of my games.

I'm thinking of timing my background to just after Endor. The setting will be in the Outer Rim. Just a rough idea but I'm wanting to create some of my own races and creatures, preferably based on mythical creatures, such as Naga crime bosses and giant alien bugs.

So that is why I'm posting here. To find out how easy it is to be creative with the Star Wars RPG's, but especially the Edge of the Empire.

By the way, I've only got an Android phone so please be patient if it takes a lifetime to reply to comments.

Less words

Edited by fatedtodie

Well how about that for a first impression? This was supposed to be in the Games Masters forum.

Whoops!

Thank you fatedtodie. Cool name by the way.

Best check out what others have done first. Even if I still do my own, it'll provide plenty of inspiration.

There is no limit to what you can do in this system. I recommend looking at the official species menagerie as well as wookie pedia to compare how someone took some entries in a wiki and turned them into a viable race, then you can use that to design your own baddies and monsters.

Other than that, welcome to the SWRPG party.

I assume this is a typo. The species menagerie is unofficial. Still awesome and useful, but not official.

Words

Edited by fatedtodie

Welcome to the party!

Hmm...a Naga like species, eh? Interesting. So healthy Hutts, heh!

The system is very flexible and open to customizing for many GMs/Storytellers.

Let's see...going by what I've experienced with various games and interpretations of Nagas...

I'd say they'd be rather similar to Nautolans...

Brawn: 2 Agility: 3 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 1

Wound Threshold: 10 + Brawn

Strain Threshold: 11 + Willpower

Starting Experience: 100 XP

Special Ability: Naga (or insert creative name for such here) begin the game with one rank in Athletics. They still may not train Athletics above the rank 2 during character creation.

Amphibious: Naga may breathe underwater without penalty and never suffer movement penalties for traveling through water.

This kind of naga? http://starwars.wikia.com/wiki/Sluissi

The Unofficial Species Menagerie has them stated at 3 intellect, 1 presence, 10 starting wounds/strain, 90xp, free rank in mechanics, either gearhead or solid repairs, and Practiced Mechanic: can spend a maneuver before a Mechanics roll to upgrade dice pool once.

Of course, that's because they're supposed to be natural mechanics. May not work for a fantasy type naga.

Edited by Alatar1313

More fantasy naga, snake with woman's head. My thoughts are poisonous queen villains with harpie armies and Gorgon bodyguards.

In that case I recommend calling them naga rather than gorgon and naming one of them that the PCs will talk to regularly Zola. See how long it takes them to figure out you named a Gorgon Zola.

That is Star Wars humour right there. The evil criminal mastermind, scourge of a dozen systems, slayer of heroes and eater of Jedi...

Gorgon Zola

That is Star Wars humour right there. The evil criminal mastermind, scourge of a dozen systems, slayer of heroes and eater of Jedi...

Gorgon Zola

Whose partner in crime is a Hutt named Hyke. ;)

snake with woman's head.

Ugh. I saw one of these things at the fair when I was a kid. Phony as a three-dollar bill, but still creepy as hell, even after all these years. The way she suddenly looked right at me... :o :D

EotE: it's worth remembering that in this system, your players are the storytellers, too!

Welcome aboard old man, I'm mainly a lurking GM who pipes up with a question or comment once in a while.

It's a good system, there's more than enough rope to hang yourself with creatively. I would recommend running players through some 'official' bad guys to help you get a better grasp of how to scale your own creations properly. Narratively a run out to the Outer Rim ducking Imps and pirates as the party goes would do. Once they get there you can hit them with whatever you can come up with with a better idea of what they can handle.

As for the boards, they/we seem to be a nice bunch. Helpful, respectful and not prone to decending into bickering madness. So a win all round.

snake with woman's head.

Ugh. I saw one of these things at the fair when I was a kid. Phony as a three-dollar bill, but still creepy as hell, even after all these years. The way she suddenly looked right at me... :o :D EotE: it's worth remembering that in this system, your players are the storytellers, too!

This is my first attempt at quoting on a phone so hope it's not too disastrous.

I love it when players give ideas and talk about what they want. Trying to turn a number of different ideas into a logical and fun campaign is what I prefer. Helps when you're all into similar things.

"So you want to be Iron Man, you want to be Wolverine and you are keen on the idea of being the Sonny from IRobot. Ok, that's doable. You prefer a Firespray, that's a good ship for a 3-man group. Done! You want to fight face a dragon, on a bug infested, dinosaur planet? Ok. Mythical creatures too?

How about a prehistoric planet ruled by a dragon king? He's not a friendly sort and likes to eat captured people, especially VIP's. He also demands treasure. How about different crime lords based on mythical creatures who have their own private armies, hired goons and ships?"

That has gone down well, but I've recently had a request for Autobots and Decepticons. I just hope nobody suggests a cube or we might end up with people wanting Borg.