The End Times baseless speculation thread

By cps, in Dark Heresy General Discussion

I have to say I take any idea of Specialist games being handed to FFG with a massive pinch of salt. GW would not want to hand over miniatures based games, which all the specialist games are. Blood Bowl aside (which is a board game, just with miniatures as the pieces) they cannot be played without miniatures. However, I could see things like Warhammer Quest, Heroquest, or Space Crusade being handed onto FFG, as they are basically board games as well. However, I believe Warhammer Quest and Space Hulk were explicitly left out of the agreement (as GW thought they might want to do something with them in the future, like they did with Space Hulk in the end), and I imagine there might be some licensing issues with the games that were shared with MB.

Certainly they could have non-setting changing events, which is what the Medusa V campaign was. However, it was 1) a bit let down after the Storm of Chaos, and 2) they kind of blanded it out by not producing anything special for it and also making it a royal rumble for everyone. There wasn't really any plot of significance to it, particularly because of this (by narrowing it you can make it matter for those factions, like they did for Armageddon).

I have to say I take any idea of Specialist games being handed to FFG with a massive pinch of salt. GW would not want to hand over miniatures based games, which all the specialist games are. Blood Bowl aside (which is a board game, just with miniatures as the pieces) they cannot be played without miniatures.

FFG worked around the "no minis" limitation in the 40k version of Talisman already by producing busts ... it is possible that something like this would work for at least some of the Specialist Games as well, perhaps? For a hypothetical FFG Battlefleet Gothic, for example, imagine a game that focuses on fewer ships, with models five times the size of what was used in the tabletop ("X-Wing" style), featuring stuff like switchable ship modules and built-in turret points to attach weapon arc/range measuring tapes at, etc. Might also be a nice tie-in for the Rogue Trader RPG.

You could also do a Necromunda boardgame where you are moving Relic-style busts across the board, too, and gang members become assets represented solely by cards or maybe markers (for independent agents) or something like that...

Also, BFG and Inquisitor minis are no longer produced and not compatible with the TT, so maybe this clause does not apply there, anyways? From what I remember, everything I heard was that GW just does not want to see any competition to what they are producing themselves / what is used in their own games.

In general, I'd expect a boardgame similar to what FFG has produced in the past. I'm sure nobody here thinks we'd actually see a revival of the skirmish TT, as cool as that would be.

Edited by Lynata

I am fervently hoping for a reemergence of the Battlefleet Gothic game! So here's hoping!

The trouble is FFG already has games that cover what GW's Specialist Games did. They're not going to reboot anything without significant changes. X-Wing covers BFG. Mordheim and Necromunda won't be done as tactical minis game since GW won't let them, so anything with those names on them will be in a drastically changed format. Inquisitor was basically translated into the 40k RPGs. Epic 40k and Warmaster, again, are minis games.

Best we can hope for is those properties being used in board game formats. I could see Mordheim and Necromunda as living card games, and I would hope they'd find a way to work in campaign play no matter the format. Or maybe as a worker placement game like Lords of Waterdeep. Epic might get rolled in as an expansion to Conquest. I'd also love to see a reboot of Heroquest done with more modern design (realtalk that game had crap rules but was fun as hell as a kid). (edit: Mice and Mystics is a good substitute for Heroquest)

I am fervently hoping for a reemergence of the Battlefleet Gothic game! So here's hoping!

If you haven't played it, FFG's X-Wing is quite good. Base game is on $30, which is a steal in terms of modern board game prices.

Edited by cps

One more thing about Heroquest: Did you have the panini stickerbook?

Yes I do. :lol:

Edited by Gridash

X-Wing covers BFG.

Well, technically, Relic covered Talisman, so there is a precedent. ;)

Different IPs have an attraction all on their own (else there wouldn't be both Warhammer and Warhammer 40k, and GW would focus on just one of them), and you could argue that X-Wing is more fighter-based, whereas a BFG plug would be more about capital ships, so even though the basic idea might be somewhat similar, there is always room for mechanics tailored specifically to that one game.

tl;dr: if FFG can make people buy five "different" 40k RPGs, they can also make them buy a 40k version of X-Wing.

I do like the Lords of Waterdeep idea, though! It's even better than what first came to my mind.

Edited by Lynata

The trouble is FFG already has games that cover what GW's Specialist Games did. They're not going to reboot anything without significant changes. X-Wing covers BFG. Mordheim and Necromunda won't be done as tactical minis game since GW won't let them, so anything with those names on them will be in a drastically changed format. Inquisitor was basically translated into the 40k RPGs. Epic 40k and Warmaster, again, are minis games.

Best we can hope for is those properties being used in board game formats. I could see Mordheim and Necromunda as living card games, and I would hope they'd find a way to work in campaign play no matter the format. Or maybe as a worker placement game like Lords of Waterdeep. Epic might get rolled in as an expansion to Conquest. I'd also love to see a reboot of Heroquest done with more modern design (realtalk that game had crap rules but was fun as hell as a kid). (edit: Mice and Mystics is a good substitute for Heroquest)

I am fervently hoping for a reemergence of the Battlefleet Gothic game! So here's hoping!

If you haven't played it, FFG's X-Wing is quite good. Base game is on $30, which is a steal in terms of modern board game prices.

To bad FFg doesn't own "Nuns on the run", Imagine this, but now with adepta sororitas!

MFG4117-cl.jpg

One more thing about Heroquest: Did you have the panini stickerbook?

Yes I do. :lol:

Sweet! Those holofoil stickers are awesome!

Oh boy, now I have to remember SisterSydney's humorous novice stories... :lol:

Is that some kind of board game, and have you played it yourself?

Oh boy, now I have to remember SisterSydney's humorous novice stories... :lol:

Is that some kind of board game, and have you played it yourself?

Sadly i have not played it myself. But here is Tom Vasels review of it.

They really should make a 40k version of it. Doesn't even have to be SoB (altough that would be cool) you could even make it about acolytes trying to collect chaos/sacred artifacts while trying to avoid the xenos/daemons that are hunting them.

you could even make it about acolytes trying to collect chaos/sacred artifacts while trying to avoid the xenos/daemons that are hunting them.

That sounds more seri- than hilarious, though. ;)

Thanks for the video, will give it a look in my break!

This may be far-fetched, but are there any leads & links that somehow tie the storyline of Dark Heresy's first edition Tyrant Star mystery in the Calixis Sector to the these End Times?

I'm actually terrified of something like this. Not for any smart, reasonable, well-articulated reason like some people here have stated. Its not about whether it'd be forced, bad writing, or that it would backfire and hurt the company. I'm not biased against any chapter or character (except the really dickish ones like Setheno). I don't even have a good argument to convince anyone of my views.

I'm just.... I guess, in the end, it's cause I don't belong in this world. I'm not a 'real' Warhammer fan. Because I'm not a fan of grimdark, super tragic, we're all doomed kind of stuff. I never read a single book in the fantasy setting and now I don't ever want to, hearing about how many good people meet their incredibly tragic ends. I forget who said it, but someone told me this about the Warhammer setting once: "if you think this has a happy ending, you haven't been paying attention."

Now I like drama; some drama. I've said it before and I'll say it again: the darker the night, the brighter the dawn. But I don't think GW feels the same way. Or most of you, for that matter. I play Warhammer because in my dreams, the good guys win in the end, the night ends and the future is a little brighter. And as corny as that sounds, it means more to me Because the world is such a mess right now... I dunno, I'm sorry for saying all this. As much as I've dreamed of the end times coming and the world moving into a new era, I just can't bring myself to want them to do it. I know their vision for the future isn't the same as mine. And that hurts.

I play Warhammer because in my dreams, the good guys win in the end, the night ends and the future is a little brighter.

You're not alone. My own campaign dials the grimdark factor from an 11 back to around an 8. :)

Now I like drama; some drama. I've said it before and I'll say it again: the darker the night, the brighter the dawn. But I don't think GW feels the same way.

Actually, I think GW has been moving closer to your preferred vision of the setting (and away from mine - can't make everyone happy) in recent years. They only tend to show it in the Space Marine books, but you could argue that the other human army only gets purchased by people who like that underdog theme, anyways, and might be disappointed if Guard victories are presented as cakewalks instead of insanely bloody campaigns or pyrrhic victories. At least that's how I imagine GW to think about it.

This may be far-fetched, but are there any leads & links that somehow tie the storyline of Dark Heresy's first edition Tyrant Star mystery in the Calixis Sector to the these End Times?

I feel it's incredibly unlikely. The Tyrant Star was largely a Calaxis centric issue and only really effect it and the conclave there.

FFG worked around the "no minis" limitation in the 40k version of Talisman already by producing busts ... it is possible that something like this would work for at least some of the Specialist Games as well, perhaps? For a hypothetical FFG Battlefleet Gothic, for example, imagine a game that focuses on fewer ships, with models five times the size of what was used in the tabletop ("X-Wing" style), featuring stuff like switchable ship modules and built-in turret points to attach weapon arc/range measuring tapes at, etc. Might also be a nice tie-in for the Rogue Trader RPG.

You could also do a Necromunda boardgame where you are moving Relic-style busts across the board, too, and gang members become assets represented solely by cards or maybe markers (for independent agents) or something like that...

Also, BFG and Inquisitor minis are no longer produced and not compatible with the TT, so maybe this clause does not apply there, anyways? From what I remember, everything I heard was that GW just does not want to see any competition to what they are producing themselves / what is used in their own games.

In general, I'd expect a boardgame similar to what FFG has produced in the past. I'm sure nobody here thinks we'd actually see a revival of the skirmish TT, as cool as that would be.

Talisman (and by extension Relic) is primarily a boardgame. They didn't really get past the miniatures limitation with the busts as there is no reason they couldn't have used cardboard pieces (or plastic pawns). They just decided that in FFG fashion they were going to have excessive pieces, and then because they couldn't have miniatures had to make busts instead. It isn't really in the same fashion as re-doing Necromunda or whatever with busts or similar, as they are genuine 3d miniature games. They are needed for how the mechanics work (LoS etc). Cardboard counters would not work.

Now, the one miniature game I could see fully "unminiaturised" is BFG, as you mention, as it doesn't really require 3d miniatures. However, even if GW don't produce the miniatures at the moment, I don't think they will be keen to see their options limited by a similar game opening in their franchise.

The trouble is FFG already has games that cover what GW's Specialist Games did. They're not going to reboot anything without significant changes. X-Wing covers BFG. Mordheim and Necromunda won't be done as tactical minis game since GW won't let them, so anything with those names on them will be in a drastically changed format. Inquisitor was basically translated into the 40k RPGs. Epic 40k and Warmaster, again, are minis games.

Best we can hope for is those properties being used in board game formats. I could see Mordheim and Necromunda as living card games, and I would hope they'd find a way to work in campaign play no matter the format. Or maybe as a worker placement game like Lords of Waterdeep. Epic might get rolled in as an expansion to Conquest. I'd also love to see a reboot of Heroquest done with more modern design (realtalk that game had crap rules but was fun as hell as a kid). (edit: Mice and Mystics is a good substitute for Heroquest)

I am fervently hoping for a reemergence of the Battlefleet Gothic game! So here's hoping!

If you haven't played it, FFG's X-Wing is quite good. Base game is on $30, which is a steal in terms of modern board game prices.

I am not personally keen on the idea of remaking BFG as an X-Wing clone. It is quite clearly a dogfighting system, and results in weirdness when used for capital ships (ala Star Trek, where the system is a terrible choice for representing how combat works in Star Trek). Now, I am not saying it couldn't work with heavy editing of the system, but BFG was meant to be a "fleet action" game, not one where there is excessive focus on any one ship, so it would be 40k - Attack Wing, not Battlefleet Gothic, even if it was branded as such.

If they did do it, I actually would expect they would stick to a similar size to the old models... the larger ships would just be unwieldy any larger. Ok, maybe some of the escorts would be increased in size, or they might do multiple ships to a base. Or maybe they would do 40k Armada, which is meant to be more of a big ship game?

I can certainly some of the licences made into boardgames of a different fashion. I wouldn't expect another LCG, as they already have Conquest and Warhammer Invasion, but as you suggest they might call the expansion that adds titans (if such a thing will ever exist) Epic. Or maybe a board game ala The Horus Heresy. I could certainly have see a game with a Necromunda or Mordheim brand attached. Your idea of a worker placement game is an interesting one, though I could also see a territory control game or a game along the lines of Blood Bowl: Team Manager or similar.

I also doubt we will see an FFG return of Heroquest or Warhammer Quest either. While they are boardgames really (nothing in them couldn't be done with flat tokens), just ones that happened to come with miniatures, they were explicitly excluded for the agreement for that reason (well Space Hulk and Warhammer quest were, but I suspect there would be other issues with Heroquest). GW was interested in possibly remaking them, which they eventually did with Space Hulk, and I don't think FFG would really want to put such obvious competitors to their Descent and Star Wars: Imperial Assault line. Of course, if they did, I think this would be the obvious place for a Necromunda/Mordheim branded game.

Hmm, in my own version of the End Times, I've dreamed of a lot of things happening. Haven't plotted it out in any detail, buut let's see. On my list of the End Times, there is...

1. The return of the Eleventh Legion, which sparks off a huge conflict with the Inquisition and Space Marines as everyone tries to figure out if they're the real thing or not. (Which is a lot harder when there's no records whatsoever that can prove it one way or the other. Who do you believe, the Inquisitors with the power to call down Exterminatus, or the ten-foot tall demigod with 40,000 Space Marines at their command?)

2. The arrival of the final Hive Fleet, which dwarfs all other Tyranid threats by tenfold, and call for the most unthinkable alliance between the other races of the Imperium ever seen. (Made thrice again as deadly as the various factions try to maneuver around and use each other so that they can come out on top when it's all over.)

3. With the Hive Fleet being held off by massed armies of the other races, Chaos, the only faction not engaged with the Nids, makes its move. Abaddon smashes his way through Cadia and hurtles his Black Crusade straight towards Terra, where he hopes to strike down the Emperor once and for all.

4. As a side event, I do have the other Primarchs return one by one, starting with the Eleventh, Roboute, and Lion. At this time of the Apocalypse, they are the only beings in the galaxy who can unite the splintered factions of the Imperium, and make the rapid imperium-changing decisions that the High Lords would argue for centuries over.

Can i have the second legion? :D

Mine has the 'nids doing what they are doing because they are running way from something worse...

Ahriman breaks trough the black library and becomse chaos god nr5 and together with the four others takes on the hive mind.

Jagatai Khan leads an eldar jetbike army out of the webway for the final battle. Leman Russ is now a warhound titan sized wolf.

Kaptin Skumdreg finds the famous stach of orky-no-wots made by the visionary mekboy genius Orkstein and now wields "Godsnik" a pistol that has no right to function or even exist. It can kill c'tan and primrachs with a single shot.

The adepta sororitas slaughter the grey knights chapter and use their blood to revive the Emperor.

The Hydra, the acendant C'tan that tricked the cabal into fighting chaos, reveals itself. It is soon joined by hundred of Alpha legion battlebarges.

Orkstein, that's gold.

I actually have Jaghatai hook up with Lelith Hesperax. (It's a long story.)

And chaos gods taking on the Hive Mind? Well sure, that makes things easy for the Emperor. Go ahead.

Orkstein, that's gold.

I actually have Jaghatai hook up with Lelith Hesperax. (It's a long story.)

And chaos gods taking on the Hive Mind? Well sure, that makes things easy for the Emperor. Go ahead.

GW already came up with Orkemdes so i had to come up with a new one.

Well he (the khan) did disapear into commoragh/the webway...

Original plan was for the Emperor to be revealed to be Alpharius.

(Me taking CSM talking about the "false emeperor" a bit to literally)

But wouldn't the chaos gods fight the hive mind? that thing shows up and messess up the warp and eats their folowers.

Btw how are you gonna call the primarch of the 11th legion? Is it Sigmar?

Or Chuck Norris? :)

If I'm gonna use the II legion and it's lost/dead primarch I'm gonna call him Hiroshi Fujioka.

Edited by Robin Graves

Oh, you don't want to know about my ideas for the Eleventh Legion. I'd say I fit about 4 different types of Heresy in their Primarchs concept. And all without having them turn to Chaos. Well, except for the half that did, but those guys are all dead now. Couldn't even figure out a good name for her.

And yeah Chaos would have a reason to fight Tyranids but that'd just be a win/win for the Imperium, and since when does the Galaxy ever make things easy for the Imperium. Unless of course Nurgle somehow managed to plague a couple splinters of the main fleet and create Hive Fleet Cthulhu in the process. That'd be a monkey wrench in the plans.

Oh, you don't want to know about my ideas for the Eleventh Legion. I'd say I fit about 4 different types of Heresy in their Primarchs concept. And all without having them turn to Chaos. Well, except for the half that did, but those guys are all dead now. Couldn't even figure out a good name for her.

And yeah Chaos would have a reason to fight Tyranids but that'd just be a win/win for the Imperium, and since when does the Galaxy ever make things easy for the Imperium. Unless of course Nurgle somehow managed to plague a couple splinters of the main fleet and create Hive Fleet Cthulhu in the process. That'd be a monkey wrench in the plans.

Mary Sue?

Hive fleet Cthulhu! LOL, then again we already have Dagon.

Oh you want things made more difficult for the imperium? Ok. how about this:

Roboute Guilliman comes out of stasis field, looks at what the imperium has become and decides the high lords effed it up and he's now in charge (for the good of humanity. Ooorah!)

Que imperial civil war: Ultramar vs Terra!

Horus comanded half of the legions. Roboute will have 75% of all the astartes chapters* with him.

Oh and i might have Isha become the bride of Nurgle in order to save the eldar race.

* 3/4th of all chapters have ultramarine geneseed aparently. Now not all will join Guilliman, but some other chapters, not of his seed (ugh, that sounded dirty) might flock to his banner.

Ooh, you just had to say that name, didn't you?.... Wait, no, this is the End Times thread, not the Missing Legions thread. That thread spun into unholy flame wars long, long ago, and I don't want to see that happen again.

On the other hand, NO, Nurgle can Not have Isha, the Emperor has to rescue her so the other Eldar gods will like him and Ynnead can think he's even more awesome and start to get the hots for him.