Fix the E-Wing?

By Babaganoosh, in X-Wing

It seems like eveything that struggles on the rebel side has an astromech slot, there's definitly some room for improvement through that slot.

Maaaybe, but the problems are different, if you agree that Ys, Xs, and Es all have problems. Ys are getting BTL-A4 which may open them up for non-turret play, X-wing generics are in trouble but not to the same degree E-wing generics are. It would be problematic to implement an astromech that fixed all three without breaking one or more.

Generic Astromech 3 points, when you perform a green maneuver you may take a free focus action.

You could price it aggressively at 2 points and unique, but 3 points is typically the nominal cost of free actions.

Sure it opens up the possibility of triple actions on EPT ships (I am not yet convinced triple actions are that problematic), but it can't be combined with R2-D2 or other regenerators. For the Y-wing you can now actually use Blaster Turret, for the X-wing you can focus/TL, potentially saving the focus for defence (increasing resilience), and for the E-wing, they can either BR/focus or evade/focus. For all three torpedoes becomes useable by having both TL and focus.

A generic Knave for 30 points with the astro that can focus/evade every turn would be a pretty good ship I think.

It seems like eveything that struggles on the rebel side has an astromech slot, there's definitly some room for improvement through that slot.

Maaaybe, but the problems are different, if you agree that Ys, Xs, and Es all have problems. Ys are getting BTL-A4 which may open them up for non-turret play, X-wing generics are in trouble but not to the same degree E-wing generics are. It would be problematic to implement an astromech that fixed all three without breaking one or more.

Generic Astromech 3 points, when you perform a green maneuver you may take a free focus action.

You could price it aggressively at 2 points and unique, but 3 points is typically the nominal cost of free actions.

Sure it opens up the possibility of triple actions on EPT ships (I am not yet convinced triple actions are that problematic), but it can't be combined with R2-D2 or other regenerators. For the Y-wing you can now actually use Blaster Turret, for the X-wing you can focus/TL, potentially saving the focus for defence (increasing resilience), and for the E-wing, they can either BR/focus or evade/focus. For all three torpedoes becomes useable by having both TL and focus.

A generic Knave for 30 points with the astro that can focus/evade every turn would be a pretty good ship I think.

Also, remember that the generic E wings actually have access to powerful upgrades like Advanced sensors, and that hasn't done them much good. Cost might still be too much of an issue. Hard to tell by just eyeballing it though.

Edited by Babaganoosh

imo the E-wing has a pretty bad dial, so lacking in greens for an advanced fighter thats supposed to be similar to the a-wing.

Just add a type b mod card that adds something like they rapid fire blasters I wrote in the wave 7 topic. Have it be low cost.

Type four should add a heavy laser at discount price.

imo the E-wing has a pretty bad dial, so lacking in greens for an advanced fighter thats supposed to be similar to the a-wing.

It's a blend of A-wing and x-wing, as advertised. It would love a 1-turn, but it's dial is pretty solid otherwise.

So, preform a focus action after revealing a green maneuver, or get a token, or do an action after preforming a green maneuver (and clearing stress)?

Also, this droid would like FCS, and BETTER NOT BE UNIQUE! Just have it be the R3 series. Its like having a clear game cube in the back, you can see all the bits inside it! (R3 domes were made outta transparasteel)

So, FCS and R3 (let's call it that) would allow for focus/target lock/ and evade or barrel roll combos. Limits you to green maneuvers though.

Popular is NOT the same as good. They can correlate, and good things are often popular/desired/sought after.

But we're abdicating responsibility for our own choices if we just follow the herd.

As a relative newbie (at least to X-wing) I'm on the horns of a dilemma at the moment.

Part of me wants to get what's popular, part of me wants to get what's good. How do i distinguish between the two.

And then there's the issue of supply ad demand. The internet tells me that Falcons are both good (won Worlds) AND popular (25% or so of Top 32 at worlds) - but of course I can't get hold of one for love nor money.

As an afterthought, how much of the E-wing's problems in tournament play lie with the 100-pt limit?

A lot of escalation leagues are 60-90-120, not 50-75-100. Would we see more E-wings if tourneys were 120pts?

Or would we see 10 AP/Bandit swarms?

Popular is NOT the same as good. They can correlate, and good things are often popular/desired/sought after.

But we're abdicating responsibility for our own choices if we just follow the herd.

As a relative newbie (at least to X-wing) I'm on the horns of a dilemma at the moment.

Part of me wants to get what's popular, part of me wants to get what's good. How do i distinguish between the two.

And then there's the issue of supply ad demand. The internet tells me that Falcons are both good (won Worlds) AND popular (25% or so of Top 32 at worlds) - but of course I can't get hold of one for love nor money.

As an afterthought, how much of the E-wing's problems in tournament play lie with the 100-pt limit?

A lot of escalation leagues are 60-90-120, not 50-75-100. Would we see more E-wings if tourneys were 120pts?

Or would we see 10 AP/Bandit swarms?

I think that generic e-wings' troubles are pretty well documented both anecdotally and statistically. The case against them is pretty good I think. There is always variability in how individuals will find ships and there is plenty of room for any ship in a casual game, but generic e wings really struggle as best as we can tell. So that's the working assumption I make, until someone proves otherwise.

I think that if you went high enough in points the game would start skewing toward elite ships because table space will be at a premium but I think you would have to go far far above 120 to turn that corner. And even then what you probably want is HLC b-wings, since they deliver concentrated firepower on a durable platform.

In my book, Wave 4 costing aside from the Z-95 was absolutely horrible.

Z-95 is fine, as they had the Tie Fighter as a Benchmark for it, added a slice of durability and firepower for a slice of mobility. Fine!

Defender seems overcosted. With no evade, 2 mediocre Elite pilot skills and it's options being between heaven and hell. Missile slot is a waste most of the time, while the cannon slot is never that great in a ship with natural 3 AD. The only saving grace is the white Koio... But then even that is only mildly useful at that cost. There should have been a possibility to face 3 decently equipped defenders in a squad. Right now 3 with ion cannon is okayish but not more.

The E-Wing is overcosted by a lot. Their options in astromech and systems are much better than the Defenders and it can get an evade to defend itself. Plus the named are okay, although Eating a Boat is too expensive to get enough attacks on the board to make good use of his ability. Corran is good, but a real glass cannon! All in all the generics are absolutely horrible. I would have understood 25 points, but 6 points over a Rookie for an evade a barrel roll and a systems is too much! Even moreso because even the Rookie is overcosted...

The Phantom seems underpriced in comparison because of its great stealth ability and options. You can also take 4 of them. Even if its generics are not nearly as good as the named, i can't understand why they cost less than an E-wing with 2 less PS, really not! The Phantom might be priced right. But in comparison to E-Wing and Defender it seems like a joke how competitively costed it is!

Something that I have noticed is that the E wing, X wing and Y wing have regularly been talked about as over costed ect. Whilst the title card for the y wing will breathe new life into the y wing I do see another possible fix for all 3, maybe some realy strong points efficient astromec's could be all 3 ships salvation. I'm not talking over powered but strong.

I know there is the r7 t1 I think it is that lets you boost and get a target lock, problem is that it is kinda limited to when you got the boost off ( r1/2 front arc there firing arc). I'm thinking something like this but not quite so specific for when it triggers. Just an idea

You have to either go big or go home with the E-wing. It's an advanced ship with many upgrade options and really flourishes with a good pilot and several upgrades. This is not unlike other high cost ships with lots of options (the YT's, VT, Phantom, Defender). The only 30+ pts ship that is the exception to this rule is the Firespray, that's mostly because of it's lackluster pilot abilities and dependable statline.

That said, with the release of S&V we'll see a rise in high end Firesprays (yay!).

Go big or go home? Yes maybe, but your only real option is Corran.

Eating a boat is horrible. Midrange Pilot skill and support ability that would be useful if it was on a Z-95 for half his cost.

And Corran is litterally all or nothing. He can massacre a whole squadron or he can be killed turn 1. Total gamble albeit a good one at times.

Add a 3pt Hull Upgrade and its a Defender.

It doesn't have the Cannon slot, or the white Kturn, but you get an Astromech and System Upgrade, and it's much more nimble.

In my book, Wave 4 costing aside from the Z-95 was absolutely horrible.

Z-95 is fine, as they had the Tie Fighter as a Benchmark for it, added a slice of durability and firepower for a slice of mobility. Fine!

Defender seems overcosted. With no evade, 2 mediocre Elite pilot skills and it's options being between heaven and hell. Missile slot is a waste most of the time, while the cannon slot is never that great in a ship with natural 3 AD. The only saving grace is the white Koio... But then even that is only mildly useful at that cost. There should have been a possibility to face 3 decently equipped defenders in a squad. Right now 3 with ion cannon is okayish but not more.

The E-Wing is overcosted by a lot. Their options in astromech and systems are much better than the Defenders and it can get an evade to defend itself. Plus the named are okay, although Eating a Boat is too expensive to get enough attacks on the board to make good use of his ability. Corran is good, but a real glass cannon! All in all the generics are absolutely horrible. I would have understood 25 points, but 6 points over a Rookie for an evade a barrel roll and a systems is too much! Even moreso because even the Rookie is overcosted...

The Phantom seems underpriced in comparison because of its great stealth ability and options. You can also take 4 of them. Even if its generics are not nearly as good as the named, i can't understand why they cost less than an E-wing with 2 less PS, really not! The Phantom might be priced right. But in comparison to E-Wing and Defender it seems like a joke how competitively costed it is!

Copy paste from your book into mine. I agree 100% with everything said above.

In the game designer's defense thought, at least the deviations are by 2-5 points vs some other games where the point cost deviations can be absolutely astronomical!

e wings are pretty **** strong they do not need a chaardan refit like fix now go away and learn to win with ure E-Wings newb

Here's some possible fixes that have me interested:

ID X T's Astromech: 3pts. Free focus action after green moves.

interesting because it affects 3 ships to different degrees. E-wings benefit most, Y-wings least, due to dials. Lack of specificity to generic pilots could cause balance issues, though.

MJ: -3 pts Title or modification for PS 3 and below

Straightforward and effective fix, but hard to think of a good in-universe justification for the card being restricted to generics.

Corellian Corvette: Give Blackmoon SQDN pilot an EPT (0 point astromech, title or mod?)

EPTs might be a possibility, but given that E-Wings already have good upgrade options, I'm not sure if this will do it.

TasteThe Rainbow's Flight Control System: System. 0 pts, 1-2 speed maneuvers are all green. PS 5-

Interesting in-game justification; better pilots prefer analog controls. Maybe not powerful enough to fix the generics, though.

BG: 0 pts Title only affecting multiple generics

Oddball fix that would give bonuses for bringing multiple generics. Like MJ's cost-reducing title, a problem is in-game justification for a title card doing this, since title cards are only for introducing ship variants so far.

e wings are pretty **** strong they do not need a chaardan refit like fix now go away and learn to win with ure E-Wings newb

Corran Horn is good. Etahn is probably below average, but OK. Generics are badly over-costed. This assessment is backed up by wide consensus, tournaments, and mathwing stats.

If you can present any evidence to the contrary, please do. If not, that's your opinion and you're welcome to it, but as far as I can tell that's not the picture most of us see.

You have to either go big or go home with the E-wing. It's an advanced ship with many upgrade options and really flourishes with a good pilot and several upgrades. This is not unlike other high cost ships with lots of options (the YT's, VT, Phantom, Defender). The only 30+ pts ship that is the exception to this rule is the Firespray, that's mostly because of it's lackluster pilot abilities and dependable statline.

That said, with the release of S&V we'll see a rise in high end Firesprays (yay!).

Aside from Corran Horn, who has a decent niche using hit & run/turtle R2-D2 tactics, E-Wings typically go big and then go home... you pay too much for what you get and typically can't make a good return on investment. Same problem with defenders, as far as I can tell. Unlike the phantom and YTs, it is not good enough at outmaneuvering to avoid shots or durable enough to tank damage, so it has serious stamina issues, and overloading it with upgrades only makes that problem worse. Upgrades are only worthwhile if you live long enough to use them; most E-Wings don't have the durability to make good on their excellent upgrade options.

BG: 0 pts Title only affecting multiple generics

Oddball fix that would give bonuses for bringing multiple generics. Like MJ's cost-reducing title, a problem is in-game justification for a title card doing this, since title cards are only for introducing ship variants so far.

I had to look up a list of Title upgrades -- A-wing Test Pilot.

In light of that, how about a Title that refers to the faceless men, women, & aliens of the Rebellion? The "normal" folks tirelessly going out on missions that AREN'T about blowing up Death Stars? I was thinking about something regarding "Unsung", "Workhorse", "Backbone", etc.

...Hopefully that makes some sort of sense outside of my own head.

Anyway, I won't speculate on what this Title would do, I simply throw it out as justification for a generic-only Title upgrade. Perhaps combined with some of the very cool suggestions above.

Edited by jme

title cards are only for introducing ship variants so far.

I had to look up a list of Title upgrades -- A-wing Test Pilot.

In light of that, how about a Title that refers to the faceless men, women, & aliens of the Rebellion? The "normal" folks tirelessly going out on missions that AREN'T about blowing up Death Stars? I was thinking about something regarding "Unsung", "Workhorse", "Backbone", etc.

...Hopefully that makes some sort of sense outside of my own head.

Anyway, I won't speculate on what this Title would do, I simply throw it out as justification for a generic-only Title upgrade. Perhaps combined with some of the very cool suggestions above.

I forgot about that one!

I guess there is precedent for titles to represent something other than ship variants, then. With that in mind, generic-specific titles are probably the way to go with a fix. That way, we don't run the risk of over-powering Corran. We would just need to find a specific name for the card, and work out the details of what it would do.

And then nothing happens because we don't actually make cards... <_<

I've only ever flown the named pilots, but then again I only own one E-wing.

One thing I think FFG should seriously consider is to cease making +2PT +2PS generics. With the exception of the Dagger, they're junk. Blackmoon never gets considered, Onyx is actually worse than Delta points aside, Red and Grey rarely get considered. Gamma's only (and then arguably) significantly better than Scimitar if you're bombing.

Those ships need something going for them: an EPT works wonders to separate a generic from its lower costed friends. Greens, Blacks and RGPs are pretty **** good and Saber would be if RGP weren't so much better for one point on a ship that lives and breathes arc dodging.

Those generics need an EPT or they need something else going for them.

Edited by TIE Pilot

Corran is doing pretty well. I think Etahn is doing okay as well. Just because the generics are as good as you want doesn't mean they need to be fixed.

Etahn is a pain in the butt. Took my only loss of the seaon to a player flying him and Biggs with a couple of Rookie X-Wings. Turning hit's into crits makes my TIEs sad. Very sad.

I've only ever flown the named pilots, but then again I only own one E-wing.

One thing I think FFG should seriously consider is to cease making +2PT +2PS generics. With the exception of the Dagger, they're junk. Blackmoon never gets considered, Onyx is actually worse than Delta points aside, Red and Grey rarely get considered. Gamma's only (and then arguably) significantly better than Scimitar if you're bombing.

Those ships need something going for them: an EPT works wonders to separate a generic from its lower costed friends. Greens, Blacks and RGPs are pretty **** good and Saber would be if RGP weren't so much better for one point on a ship that lives and breathes arc dodging.

Those generics need an EPT or they need something else going for them.

I don't know, in a low-PS heavy metagame a relatively cheap PS bid pilot like Blackmoon isn't a bad buy over the Knave. That's actually why daggers did well in the previous meta, they had a cheap and significant advantage over the ubiquitous low-PS pilots, and they were working with the B-Wing's power.

I've only ever flown the named pilots, but then again I only own one E-wing.

One thing I think FFG should seriously consider is to cease making +2PT +2PS generics. With the exception of the Dagger, they're junk. Blackmoon never gets considered, Onyx is actually worse than Delta points aside, Red and Grey rarely get considered. Gamma's only (and then arguably) significantly better than Scimitar if you're bombing.

Those ships need something going for them: an EPT works wonders to separate a generic from its lower costed friends. Greens, Blacks and RGPs are pretty **** good and Saber would be if RGP weren't so much better for one point on a ship that lives and breathes arc dodging.

Those generics need an EPT or they need something else going for them.

u just cant say that any generic should get an EPT. thats ridicilous sure it would make most of em better but that alone let other generics die out or even some named ones that dont have EPT going to get unused. look at the named Tie Fighters only 3 named are most flown by this community, Howl; Mauler and Stabber

I've enjoyed both of the named E-Wings a bit, but agree that Etahn is costed such that he doesn't have a ton of options when it comes to squad building, not to mention that since he wants more ships on the team its hard to logic out using all his delightful upgrade slots.

Oddly I feel the opposite about the Defender. I've had absolutely zero success with the named pilots, but I've managed to get good mileage out of the Delta with an HLC. I'm not saying it's the greatest thing ever, but I seldom finish a game where I took one and regret the choice.

I agree that the E-Wings generics are in the greater need of fixing. I think the easiest method for FFG to do this is an aces style pack, they can give us new generics, and amend that, and some targeted upgrades. Otherwise MajorJuggler's house rule thread has some great options for a ton of ships.

Edited by Damoel

What about an E-wig only Astromech that reduces their cost by 2? This precludes their effectiveness on Corran. Etahn might be okay.

This was a proposed idea I had for the Defender, but works equally well for the E-wing. It is more of pre-design consideration than a post printing fix though.

Both the E-wing and Defender were elite experimental ships given to elite pilots, so why are they PS 1 and 3? I would have keep the cost the same and bumped their PS to 3 and 5 native for free (like the Phantom has). I know some hate the idea of having the ability to block taken away from them, but the E-wing still has the Enhanced Scopes to do that (and the Defender probably should have had the system slot anyway). Having seen the enhanced scopes phantom in action, moving first, blocking and shooting before most generics it is pretty good.

The not quite linear PS progression seems to cause issues for mid-range expensive ships where you are fighting for bonuses and ships on the table. The Falcon and (some) other large base ships sort of count as two ships so in a sense pay half the price for PS.

The very cheap ships(Ties and Z's) who only pay 1 point for 2 PS get a good bargain. The next cheapest ship the green gets +2 PS and an EPT for 2 points.

Everyone else seems stuck in the middle, where PS is not worth paying for, but abilities on ships generally are.

So this is a long winded way of suggesting a title for E-wings and Defenders, Veteran Pilot, 1 point, that gives +2 PS and an EPT slot if you don't already have one (maybe non-unique Pilots only). This is almost the equivalent of what they used to create the Royal Guard Pilot or the Mandalorian Mercenary. It actually would work for a lot of ships (though not TIEs or Z's).