OK, So I have a small issue with my group.
After beating the goons in New Meen, and looting all their blasters, one of them has decided that the best course of actions will be to use fellow PCs as ‘bait’ to lure out muggers, mug the muggers, and sell the guns.
Rinse and Repeat.
He also wants a new ship, and has decided stealing one is the best option. And knowing this player, he won’t stop pursuing this idea.
Now I saw someone, somewhere, suggest that if it’s easy to steal a ship, it’s easy to have YOUR ship stolen… that makes sense, but he doesn’t care, as he doesn’t want the ship they have. Partly because the ‘free repairs’ they got on Ryloth, didn’t fix every last little thing that was wrong… because I ruled the engineer doing the work didn’t have the require parts for the (as the player put it), the most common freighter in the sodding galaxy? This guy is a hack and rubbish!!!!!
(Now, im not really against letting him do this, except ive paid cash to have a ship plan printed, and its a good ship.. it has things it need fixing, which I hoped would engender them to this ship, and make it a home.... its good for almost everything. Plus, it sets a precendent that if he wants a ship, he can just steal it.. nice and easy. Which will cause issues. And I dont know quite how to work in the consequences of piracy at this point, as everything im running, or planning on running, is prewritten.)
He also seems to grab hold of anything I might say in error and makes a huge deal over it… when Ota (reading from the book adventure) said that Teemo would have the bounty cash on him, and Ota would make sure it was given to the PCs… he ranted about how that worked? Would they recover it, and give it to Ota, who would give it back?? And just went on and on about it.
Now I don’t want to come down hard on this player, he is a good guy, and has really behaved himself the first 4 sessions we ran, but I can see things slipping.
I do have one of my other players on side, he can see the benefits of the ship they have, and isn’t inclined to change it… but I can see arguments on the horizon if Player A cannot have the ship HE wants.
Equally, another player keeps suggesting when a problem arises in a less than inhabited area, that the best solution (as with New Meen), would be to return to the ship, and “nuke them from orbit” so to speak… basically strafe them from the ship until nothing is left.
How do I deal with this kind of thing???
Cheers
RD

