So even though Buzz Droids are only seen in the Clone Wars era, the Zahn Consortium (Scum) used them in Empire At War .
In the movie we see them pop out of missiles (somehow.) In the video game they just kind of sit like a cloud and effect anyone who flies through them.
How would you design Buzz Droids?
I think they would make a good Bomb. Use the Proximity Mine template for size. Fly through the template, remove the template and assign a buzz droid token to your ship.
As far as their effect goes that's another story.
I might be thematic if they turned facedown cards faceup. Or just dealt damage.
Maybe start of combat phase, roll 1 attack die. On a hit take a damage card. On a crit, flip one of your facedown cards faceup.
Or maybe just only flipping cards faceup, as they seem to just disable vital systems rather than doing major damage to ships. They don't do new damage to your ship (unless they flip a direct hit) but they mess with it a lot.
There should also be some way of using an action to try and remove them, though it shouldn't be easy.
Also would be fun if they spread to other ships if you bumped them.
There's lots of crazy possibilities for buzz droids in this game. How would you make them work?